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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-28 00:37:29 +01:00

feat(editor): the track laid on the terrain gets its grade line from the profile solver

In place of a line bent every ten metres to keep within 0.1 m of every bump,
the grades and the vertical curves are fitted to the ground the way the
profile fits them. Where the formation is made in the terrain model the line
keeps to the radius of the norms and cuts and fills; over the ground left as
it is it bends as sharply as it has to. The joints keep the height and the
grade of the track joined, no grade is capped and no piece is under 5 m.
This commit is contained in:
maj00r
2026-10-21 13:20:47 +02:00
parent eea0900928
commit d2d06817bc
5 changed files with 120 additions and 48 deletions

View File

@@ -406,6 +406,8 @@ class editor_mode : public application_mode, private editor_track::observer, pri
void nmt_follow_tracks();
// the height the ground will have where the terrain is made ahead of the track laid and isn't there yet
bool nmt_ahead(double const X, double const Z, double &Height) const;
// a track laid through the points gets its formation from the terrain of the model: it needn't keep to every bump of it
bool nmt_formed(std::vector<glm::dvec2> const &Points) const;
// the squares of the model under the rectangle are in, none of them waiting to be asked for again
bool nmt_ready(glm::dvec2 const &Min, glm::dvec2 const &Max);
// Only: the paths of these tracks are shaped anew, the modifiers of those removed taken away; null: all of them. the number

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@@ -640,6 +640,20 @@ bool editor_mode::nmt_ahead(double const X, double const Z, double &Height) cons
return true;
}
bool editor_mode::nmt_formed(std::vector<glm::dvec2> const &Points) const
{
auto const &state{m_nmt_state};
if (false == state.shape || false == m_nmt.placed() || false == m_streamer.active())
return false;
bool foreign{false};
if (nmt_terrain_offset(Points, foreign).has_value())
return true;
if (foreign)
return false;
double height;
return std::all_of(Points.begin(), Points.end(), [&](glm::dvec2 const &Point) { return false == m_streamer.height_at(Point.x, Point.y, height) && nmt_ahead(Point.x, Point.y, height); });
}
editor_mode::nmt_chunk editor_mode::add_chunk_from_nmt(heightmap::chunk_key const &Key, std::optional<double> const Offset)
{
auto const low{heightmap::chunk_corner(Key)};

View File

@@ -25,6 +25,11 @@ namespace
using geometry::plan_distance;
using geometry::plan_of;
double constexpr kSteepest{1000.0}; // per mille: the grades of the user's own track aren't capped
double constexpr kFormed{0.5}; // m, how closely the line keeps to the ground the formation is made in
double constexpr kBare{0.1}; // m, to the ground left as it is
double constexpr kBareRadius{300.0}; // m, the vertical curves over it
} // namespace
glm::dvec3 editor_mode::cursor_terrain(double const Height)
@@ -124,7 +129,30 @@ double editor_mode::bed_height(glm::dvec3 const &Point, glm::dvec2 const &Direct
void editor_mode::follow_ground(std::vector<segment_data> &Pieces, double const Height0, double const Grade0, double const Height1, double const Grade1, TTrack const *Style) const
{
ground_follow::follow(Pieces, {Height0, Grade0, Height1, Grade1}, [&](std::vector<glm::dvec3> const &Points, std::vector<glm::dvec2> const &Directions) { return bed_heights(Points, Directions, Style); });
std::vector<glm::dvec2> points;
for (auto const &piece : Pieces)
{
geometry::bezier const curve{piece};
auto const count{std::max(6, static_cast<int>(std::ceil(curve.plan_length() / 10.0)))};
for (int i = 0; i <= count; ++i)
points.push_back(plan_of(curve.point(static_cast<double>(i) / count)));
}
// the ground the formation is made in lets the line keep to the norms of the profile, cutting and filling; the ground left as
// it is the line follows, bending as sharply as it has to
auto const formed{nmt_formed(points)};
ground_follow::grading grading;
grading.settings.norms = m_profile.line.norms;
grading.settings.norms.grade_max = kSteepest;
grading.settings.norms.curve_threshold = 0.0;
if (false == formed)
{
grading.settings.norms.radius_factor = 0.0;
grading.settings.norms.radius_min = kBareRadius;
}
grading.settings.speed = design_speed(Style, nullptr);
grading.fit.grade_max = kSteepest;
grading.fit.tolerance = formed ? kFormed : kBare;
ground_follow::follow(Pieces, {Height0, Grade0, Height1, Grade1}, [&](std::vector<glm::dvec3> const &Points, std::vector<glm::dvec2> const &Directions) { return bed_heights(Points, Directions, Style); }, grading);
}
glm::dvec3 editor_mode::lay_bed(glm::dvec3 const &Point)

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@@ -13,7 +13,9 @@ http://mozilla.org/MPL/2.0/.
#include <algorithm>
#include <cmath>
#include <functional>
#include <iterator>
#include <limits>
namespace ground_follow
{
@@ -27,8 +29,7 @@ using geometry::part_of;
using geometry::plan_of;
double constexpr kStep{2.0};
double constexpr kTolerance{0.1};
double constexpr kSpacing{10.0};
double constexpr kShortest{5.0}; // m, the shortest piece the line cuts off
struct samples
{
@@ -61,27 +62,39 @@ samples sample(std::vector<segment_data> const &Pieces, std::vector<double> cons
return result;
}
void fit(knot_line &Line, std::vector<double> const &Chainages, std::vector<double> const &Targets)
bool grade_line(samples const &Points, std::vector<double> const &Targets, double const Total, ends const &Ends, grading const &Grading, profile::line &Line)
{
for (std::size_t pass = 0; pass < Chainages.size(); ++pass)
{
auto worst{kTolerance};
auto pick{Chainages.size()};
for (std::size_t j = 0; j < Chainages.size(); ++j)
{
if (std::isnan(Targets[j]))
continue;
double grade{0.0};
auto const miss{std::abs(Line.at(Chainages[j], grade) - Targets[j])};
if (miss <= worst || false == Line.room(Chainages[j], kSpacing))
continue;
worst = miss;
pick = j;
}
if (pick == Chainages.size())
return;
Line.insert(Chainages[pick], Targets[pick]);
}
auto const none{std::numeric_limits<double>::quiet_NaN()};
std::vector<double> chainages{0.0};
std::vector<double> ground{none};
chainages.insert(chainages.end(), Points.chainages.begin(), Points.chainages.end());
ground.insert(ground.end(), Targets.begin(), Targets.end());
chainages.push_back(Total);
ground.push_back(none);
if (std::none_of(ground.begin(), ground.end(), [](double const Height) { return std::isfinite(Height); }))
return false;
profile::context context;
context.length = Total;
context.start_elevation = Ends.height0;
context.end_elevation = Ends.height1;
context.start_joined = false == std::isnan(Ends.grade0);
context.end_joined = false == std::isnan(Ends.grade1);
context.start_grade = context.start_joined ? Ends.grade0 : 0.0;
context.end_grade = context.end_joined ? Ends.grade1 : 0.0;
// the start of the track stays where it's laid from, a free end goes where the line takes it
auto fit{Grading.fit};
if (false == context.start_joined)
fit.bounds.push_back({0.0, Ends.height0, Ends.height0});
auto settings{Grading.settings};
settings.join_start = true;
settings.join_end = true;
Line = profile::fit_ground(chainages, ground, context, settings, fit, {}, std::vector<double>(chainages.size(), Grading.reach));
if (Line.points.size() < 2)
return false;
profile::complete(Line, context);
if (false == context.start_joined)
Line.points.front().elevation = Ends.height0;
return true;
}
std::vector<segment_data> cut(std::vector<segment_data> const &Pieces, std::vector<double> const &Lengths, std::vector<double> const &Knots, std::vector<std::pair<double, double>> &Spans)
@@ -96,7 +109,7 @@ std::vector<segment_data> cut(std::vector<segment_data> const &Pieces, std::vect
double parameter{0.0};
for (auto const knot : Knots)
{
if (knot < cut + 0.5 || knot > to - 0.5)
if (knot < cut + kShortest || knot > to - kShortest)
continue;
auto const next{curve.parameter(knot - from)};
result.push_back(part_of(Pieces[i], parameter, next));
@@ -111,7 +124,7 @@ std::vector<segment_data> cut(std::vector<segment_data> const &Pieces, std::vect
return result;
}
void lift(segment_data &Piece, std::pair<double, double> const &Span, knot_line const &Line)
void lift(segment_data &Piece, std::pair<double, double> const &Span, std::function<double(double, double &)> const &At)
{
auto &points{Piece.points};
auto const [a, b]{Span};
@@ -122,8 +135,8 @@ void lift(segment_data &Piece, std::pair<double, double> const &Span, knot_line
auto &finish{points[segment_data::point::end]};
auto &control1{points[segment_data::point::control1]};
auto &control2{points[segment_data::point::control2]};
start.y = Line.at(a, begin);
finish.y = Line.at(b, end);
start.y = At(a, begin);
finish.y = At(b, end);
if (has_controls(Piece))
{
control1.y = begin * glm::length(plan_of(control1));
@@ -156,14 +169,6 @@ void knot_line::refresh()
slopes.back() = grade1;
}
void knot_line::insert(double const Chainage, double const Height)
{
auto const where{std::upper_bound(knots.begin(), knots.end(), Chainage) - knots.begin()};
knots.insert(knots.begin() + where, Chainage);
heights.insert(heights.begin() + where, Height);
refresh();
}
double knot_line::at(double const Chainage, double &Grade) const
{
auto const next{static_cast<std::size_t>(std::upper_bound(knots.begin(), knots.end(), Chainage) - knots.begin())};
@@ -172,13 +177,7 @@ double knot_line::at(double const Chainage, double &Grade) const
return geometry::hermite(length, heights[i], slopes[i], heights[i + 1], slopes[i + 1], std::clamp((Chainage - knots[i]) / length, 0.0, 1.0), Grade);
}
bool knot_line::room(double const Chainage, double const Spacing) const
{
auto const next{std::upper_bound(knots.begin(), knots.end(), Chainage)};
return next != knots.end() && *next - Chainage >= Spacing && Chainage - *std::prev(next) >= Spacing;
}
void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed)
void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed, grading const &Grading)
{
std::vector<double> lengths;
double total{0.0};
@@ -188,13 +187,34 @@ void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const
return;
auto const points{sample(Pieces, lengths, total, Ends)};
auto const targets{Bed(points.points, points.directions)};
std::vector<std::pair<double, double>> spans;
if (profile::line graded; grade_line(points, targets, total, Ends, Grading, graded))
{
// the ends of the track go on in the height and the grade of the tracks they join, whatever the line found
auto result{cut(Pieces, lengths, profile::breaks(graded), spans)};
for (std::size_t i = 0; i < result.size(); ++i)
lift(result[i], spans[i], [&](double const Chainage, double &Grade) {
if (Chainage < 1e-6 && false == std::isnan(Ends.grade0))
{
Grade = Ends.grade0;
return Ends.height0;
}
if (Chainage > total - 1e-6 && false == std::isnan(Ends.grade1))
{
Grade = Ends.grade1;
return Ends.height1;
}
Grade = profile::grade(graded, Chainage);
return profile::elevation(graded, Chainage);
});
Pieces = std::move(result);
return;
}
knot_line line{{0.0, total}, {Ends.height0, Ends.height1}, {}, Ends.grade0, Ends.grade1};
line.refresh();
fit(line, points.chainages, targets);
std::vector<std::pair<double, double>> spans;
auto result{cut(Pieces, lengths, line.knots, spans)};
for (std::size_t i = 0; i < result.size(); ++i)
lift(result[i], spans[i], line);
lift(result[i], spans[i], [&](double const Chainage, double &Grade) { return line.at(Chainage, Grade); });
Pieces = std::move(result);
}

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@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
#include <vector>
#include <glm/glm.hpp>
#include "editor/editorProfile.hpp"
#include "world/Segment.h"
namespace ground_follow
@@ -37,11 +38,18 @@ struct knot_line
double grade1{0.0};
void refresh();
void insert(double const Chainage, double const Height);
double at(double const Chainage, double &Grade) const;
bool room(double const Chainage, double const Spacing) const;
};
void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed);
// the grade line the track is laid on where there's ground under it: the solver of the grade lines fits it to the ground
struct grading
{
profile::line settings; // the speed and the norms of the line
profile::ground_fit fit; // how closely it keeps to the ground
double reach{100.0}; // m, how far the ground may part from the line and still be followed
};
// where Bed finds no ground, the heights lead from one end to the other
void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed, grading const &Grading = {});
} // namespace ground_follow