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feat(editor): the track laid on the terrain gets its grade line from the profile solver
In place of a line bent every ten metres to keep within 0.1 m of every bump, the grades and the vertical curves are fitted to the ground the way the profile fits them. Where the formation is made in the terrain model the line keeps to the radius of the norms and cuts and fills; over the ground left as it is it bends as sharply as it has to. The joints keep the height and the grade of the track joined, no grade is capped and no piece is under 5 m.
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@@ -13,6 +13,7 @@ http://mozilla.org/MPL/2.0/.
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#include <vector>
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#include <glm/glm.hpp>
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#include "editor/editorProfile.hpp"
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#include "world/Segment.h"
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namespace ground_follow
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@@ -37,11 +38,18 @@ struct knot_line
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double grade1{0.0};
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void refresh();
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void insert(double const Chainage, double const Height);
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double at(double const Chainage, double &Grade) const;
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bool room(double const Chainage, double const Spacing) const;
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};
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void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed);
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// the grade line the track is laid on where there's ground under it: the solver of the grade lines fits it to the ground
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struct grading
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{
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profile::line settings; // the speed and the norms of the line
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profile::ground_fit fit; // how closely it keeps to the ground
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double reach{100.0}; // m, how far the ground may part from the line and still be followed
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};
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// where Bed finds no ground, the heights lead from one end to the other
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void follow(std::vector<segment_data> &Pieces, ends const &Ends, bed_query const &Bed, grading const &Grading = {});
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} // namespace ground_follow
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