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Merge branch 'tmj-dev' into nogfx
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@@ -164,10 +164,6 @@ class TAnimModel {
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bool Load(cParser *parser, bool ter = false);
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TAnimContainer * AddContainer(char *pName);
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TAnimContainer * GetContainer(char *pName);
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#ifdef EU07_USE_OLD_RENDERCODE
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void Render( vector3 const &Position );
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void RenderAlpha( vector3 const &Position );
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#endif
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int Flags();
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void RaAnglesSet(double a, double b, double c)
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{
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@@ -178,9 +174,6 @@ class TAnimModel {
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bool TerrainLoaded();
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int TerrainCount();
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TSubModel * TerrainSquare(int n);
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#ifdef EU07_USE_OLD_RENDERCODE
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void TerrainRenderVBO(int n);
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#endif
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void AnimationVND(void *pData, double a, double b, double c, double d);
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void LightSet(int n, float v);
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static void AnimUpdate(double dt);
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