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motion blur
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@@ -17,12 +17,13 @@ namespace gl
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void attach(const opengl_texture &tex, GLenum location);
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void attach(const cubemap &tex, int face, GLenum location);
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void attach(const renderbuffer &rb, GLenum location);
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void setup_drawing(int attachments);
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void detach(GLenum location);
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void clear(GLbitfield mask);
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bool is_complete();
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void blit_to(framebuffer &other, int w, int h, GLbitfield mask);
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void blit_from(framebuffer &other, int w, int h, GLbitfield mask);
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void blit_to(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment);
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void blit_from(framebuffer &other, int w, int h, GLbitfield mask, GLenum attachment);
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using bindable::bind;
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static void bind(GLuint id);
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