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motion blur
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@@ -73,7 +73,8 @@ struct node_data {
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};
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// holds unique piece of geometry, covered with single material
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class shape_node {
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class shape_node
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{
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friend class basic_region; // region might want to modify node content when it's being inserted
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@@ -163,8 +164,8 @@ shape_node::data() const {
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// holds a group of untextured lines
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class lines_node {
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class lines_node
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{
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friend class basic_region; // region might want to modify node content when it's being inserted
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public:
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