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motion blur
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@@ -11,5 +11,6 @@ uniform sampler2D tex1;
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void main()
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{
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vec4 tex_color = texture(tex1, f_coord);
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gl_FragColor = tex_color * param[0];
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gl_FragData[0] = tex_color * param[0];
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gl_FragData[1] = vec4(0.0f);
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}
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