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motion blur
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@@ -6,5 +6,6 @@ in vec3 f_color;
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void main()
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{
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gl_FragColor = vec4(f_color, 1.0f);
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gl_FragData[0] = vec4(f_color, 1.0f);
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gl_FragData[1] = vec4(0.0f);
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}
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