16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 03:09:18 +02:00

motion blur

This commit is contained in:
milek7
2018-07-23 01:22:36 +02:00
parent cfb066f678
commit d5ce1d57e7
32 changed files with 358 additions and 159 deletions

View File

@@ -25,9 +25,9 @@ vec3 apply_fog(vec3 color)
{
float sun_amount = 0.0;
if (lights_count >= 1U && lights[0].type == LIGHT_DIR)
sun_amount = max(dot(normalize(f_pos), normalize(-lights[0].dir)), 0.0);
sun_amount = max(dot(normalize(f_pos.xyz), normalize(-lights[0].dir)), 0.0);
vec3 fog_color_v = mix(fog_color, lights[0].color, pow(sun_amount, 30.0));
float fog_amount_v = 1.0 - min(1.0, exp(-length(f_pos) * fog_density));
float fog_amount_v = 1.0 - min(1.0, exp(-length(f_pos.xyz) * fog_density));
return mix(color, fog_color_v, fog_amount_v);
}
@@ -40,7 +40,7 @@ vec2 calc_light(vec3 light_dir)
#else
vec3 normal = normalize(f_normal);
#endif
vec3 view_dir = normalize(vec3(0.0f, 0.0f, 0.0f) - f_pos);
vec3 view_dir = normalize(vec3(0.0f, 0.0f, 0.0f) - f_pos.xyz);
vec3 halfway_dir = normalize(light_dir + view_dir);
float diffuse_v = max(dot(normal, light_dir), 0.0);
@@ -51,10 +51,10 @@ vec2 calc_light(vec3 light_dir)
vec2 calc_point_light(light_s light)
{
vec3 light_dir = normalize(light.pos - f_pos);
vec3 light_dir = normalize(light.pos - f_pos.xyz);
vec2 val = calc_light(light_dir);
float distance = length(light.pos - f_pos);
float distance = length(light.pos - f_pos.xyz);
float atten = 1.0f / (1.0f + light.linear * distance + light.quadratic * (distance * distance));
return val * atten;
@@ -62,7 +62,7 @@ vec2 calc_point_light(light_s light)
vec2 calc_spot_light(light_s light)
{
vec3 light_dir = normalize(light.pos - f_pos);
vec3 light_dir = normalize(light.pos - f_pos.xyz);
float theta = dot(light_dir, normalize(-light.dir));
float epsilon = light.in_cutoff - light.out_cutoff;