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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 01:59:19 +02:00

consist heating activation logic tweak, smoke in tunnel clipping through terrain hack/fix, door cab controls logic change

This commit is contained in:
tmj-fstate
2019-08-20 12:45:57 +02:00
parent 07d43956af
commit d9b4b9e32b
3 changed files with 24 additions and 26 deletions

View File

@@ -505,7 +505,7 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
VelSignalLast = -1.0;
}
iTableDirection = iDirection; // ustalenie w jakim kierunku jest wypełniana tabelka względem pojazdu
pTrack = pVehicle->RaTrackGet(); // odcinek, na którym stoi
pTrack = pVehicle->GetTrack(); // odcinek, na którym stoi
fTrackLength = pVehicle->RaTranslationGet(); // pozycja na tym torze (odległość od Point1)
fLastDir = pVehicle->DirectionGet() * pVehicle->RaDirectionGet(); // ustalenie kierunku skanowania na torze
if( fLastDir < 0.0 ) {
@@ -2126,20 +2126,17 @@ bool TController::CheckVehicles(TOrders user)
p = pVehicles[0];
while (p)
{
// HACK: wagony muszą mieć baterię załączoną do otwarcia drzwi...
if( p != pVehicle ) {
if( ( ( p->MoverParameters->Couplers[ end::front ].CouplingFlag & ( coupling::control ) ) == 0 )
&& ( ( p->MoverParameters->Couplers[ end::rear ].CouplingFlag & ( coupling::control ) ) == 0 ) ) {
// NOTE: don't set battery in the occupied vehicle, let the user/ai do it explicitly
// NOTE: don't set battery in controllable vehicles, let the user/ai do it explicitly
// HACK: wagony muszą mieć baterię załączoną do otwarcia drzwi...
p->MoverParameters->BatterySwitch( true );
}
}
// enable heating and converter in carriages with can be heated
// NOTE: don't touch the controlled vehicle, let the user/ai handle it explicitly
if( p->MoverParameters != mvControlling ) {
if( p->MoverParameters->HeatingPower > 0 ) {
p->MoverParameters->HeatingAllow = true;
p->MoverParameters->ConverterSwitch( true, range_t::local );
// enable heating and converter in carriages with can be heated
if( p->MoverParameters->HeatingPower > 0 ) {
p->MoverParameters->HeatingAllow = true;
p->MoverParameters->ConverterSwitch( true, range_t::local );
}
}
}
@@ -6563,7 +6560,7 @@ TCommandType TController::BackwardScan()
double scandist = scanmax; // zmodyfikuje na rzeczywiście przeskanowane
basic_event *e = NULL; // event potencjalnie od semafora
// opcjonalnie może być skanowanie od "wskaźnika" z przodu, np. W5, Tm=Ms1, koniec toru wg drugiej osi w kierunku ruchu
TTrack *scantrack = BackwardTraceRoute(scandist, scandir, pVehicles[0]->RaTrackGet(), e);
TTrack *scantrack = BackwardTraceRoute(scandist, scandir, pVehicles[0]->GetTrack(), e);
auto const dir = startdir * pVehicles[0]->VectorFront(); // wektor w kierunku jazdy/szukania
if( !scantrack ) {
// jeśli wstecz wykryto koniec toru to raczej nic się nie da w takiej sytuacji zrobić

View File

@@ -4255,9 +4255,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenleft( Train, Command );
}
@@ -4277,9 +4276,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
else if( Command.action == GLFW_RELEASE ) {
if( true == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {
@@ -4339,7 +4337,7 @@ void TTrain::OnCommand_doorpermitleft( TTrain *Train, command_data const &Comman
}
else {
// two-state switch
auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
auto const newstate { !( Train->ggDoorLeftPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
@@ -4375,7 +4373,7 @@ void TTrain::OnCommand_doorpermitright( TTrain *Train, command_data const &Comma
}
else {
// two-state switch
auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
auto const newstate { !( Train->ggDoorRightPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
@@ -4514,9 +4512,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenright( Train, Command );
}
@@ -4536,9 +4533,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
else if( Command.action == GLFW_RELEASE ) {
if( true == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {

View File

@@ -167,6 +167,11 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
std::min<float>(
m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
m_max_particles ) );
// HACK: don't spawn particles in tunnels, to prevent smoke clipping through 'terrain' outside
if( ( m_ownertype == owner_type::vehicle )
&& ( m_owner.vehicle->RaTrackGet()->eEnvironment == e_tunnel ) ) {
m_spawncount = 0.f;
}
// update spawned particles
for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {