mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-18 01:59:19 +02:00
consist heating activation logic tweak, smoke in tunnel clipping through terrain hack/fix, door cab controls logic change
This commit is contained in:
21
Driver.cpp
21
Driver.cpp
@@ -505,7 +505,7 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
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VelSignalLast = -1.0;
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}
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iTableDirection = iDirection; // ustalenie w jakim kierunku jest wypełniana tabelka względem pojazdu
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pTrack = pVehicle->RaTrackGet(); // odcinek, na którym stoi
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pTrack = pVehicle->GetTrack(); // odcinek, na którym stoi
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fTrackLength = pVehicle->RaTranslationGet(); // pozycja na tym torze (odległość od Point1)
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fLastDir = pVehicle->DirectionGet() * pVehicle->RaDirectionGet(); // ustalenie kierunku skanowania na torze
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if( fLastDir < 0.0 ) {
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@@ -2126,20 +2126,17 @@ bool TController::CheckVehicles(TOrders user)
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p = pVehicles[0];
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while (p)
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{
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// HACK: wagony muszą mieć baterię załączoną do otwarcia drzwi...
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if( p != pVehicle ) {
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if( ( ( p->MoverParameters->Couplers[ end::front ].CouplingFlag & ( coupling::control ) ) == 0 )
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&& ( ( p->MoverParameters->Couplers[ end::rear ].CouplingFlag & ( coupling::control ) ) == 0 ) ) {
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// NOTE: don't set battery in the occupied vehicle, let the user/ai do it explicitly
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// NOTE: don't set battery in controllable vehicles, let the user/ai do it explicitly
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// HACK: wagony muszą mieć baterię załączoną do otwarcia drzwi...
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p->MoverParameters->BatterySwitch( true );
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}
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}
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// enable heating and converter in carriages with can be heated
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// NOTE: don't touch the controlled vehicle, let the user/ai handle it explicitly
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if( p->MoverParameters != mvControlling ) {
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if( p->MoverParameters->HeatingPower > 0 ) {
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p->MoverParameters->HeatingAllow = true;
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p->MoverParameters->ConverterSwitch( true, range_t::local );
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// enable heating and converter in carriages with can be heated
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if( p->MoverParameters->HeatingPower > 0 ) {
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p->MoverParameters->HeatingAllow = true;
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p->MoverParameters->ConverterSwitch( true, range_t::local );
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}
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}
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}
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@@ -6563,7 +6560,7 @@ TCommandType TController::BackwardScan()
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double scandist = scanmax; // zmodyfikuje na rzeczywiście przeskanowane
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basic_event *e = NULL; // event potencjalnie od semafora
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// opcjonalnie może być skanowanie od "wskaźnika" z przodu, np. W5, Tm=Ms1, koniec toru wg drugiej osi w kierunku ruchu
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TTrack *scantrack = BackwardTraceRoute(scandist, scandir, pVehicles[0]->RaTrackGet(), e);
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TTrack *scantrack = BackwardTraceRoute(scandist, scandir, pVehicles[0]->GetTrack(), e);
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auto const dir = startdir * pVehicles[0]->VectorFront(); // wektor w kierunku jazdy/szukania
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if( !scantrack ) {
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// jeśli wstecz wykryto koniec toru to raczej nic się nie da w takiej sytuacji zrobić
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24
Train.cpp
24
Train.cpp
@@ -4255,9 +4255,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
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if( Command.action == GLFW_PRESS ) {
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// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
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if( false == (
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Train->mvOccupied->ActiveCab == 1 ?
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Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
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Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
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( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
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|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
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// open
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OnCommand_dooropenleft( Train, Command );
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}
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@@ -4277,9 +4276,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
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else if( Command.action == GLFW_RELEASE ) {
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if( true == (
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Train->mvOccupied->ActiveCab == 1 ?
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Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
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Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
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( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
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|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
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// open
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if( ( Train->mvOccupied->Doors.has_autowarning )
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&& ( Train->mvOccupied->DepartureSignal ) ) {
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@@ -4339,7 +4337,7 @@ void TTrain::OnCommand_doorpermitleft( TTrain *Train, command_data const &Comman
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}
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else {
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// two-state switch
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auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
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auto const newstate { !( Train->ggDoorLeftPermitButton.GetDesiredValue() > 0.5 ) };
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Train->mvOccupied->PermitDoors( side, newstate );
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// visual feedback
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@@ -4375,7 +4373,7 @@ void TTrain::OnCommand_doorpermitright( TTrain *Train, command_data const &Comma
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}
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else {
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// two-state switch
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auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
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auto const newstate { !( Train->ggDoorRightPermitButton.GetDesiredValue() > 0.5 ) };
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Train->mvOccupied->PermitDoors( side, newstate );
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// visual feedback
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@@ -4514,9 +4512,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
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if( Command.action == GLFW_PRESS ) {
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// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
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if( false == (
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Train->mvOccupied->ActiveCab == 1 ?
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Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
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Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
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( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
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|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
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// open
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OnCommand_dooropenright( Train, Command );
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}
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@@ -4536,9 +4533,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
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else if( Command.action == GLFW_RELEASE ) {
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if( true == (
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Train->mvOccupied->ActiveCab == 1 ?
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Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
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Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
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( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
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|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
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// open
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if( ( Train->mvOccupied->Doors.has_autowarning )
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&& ( Train->mvOccupied->DepartureSignal ) ) {
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@@ -167,6 +167,11 @@ smoke_source::update( double const Timedelta, bool const Onlydespawn ) {
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std::min<float>(
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m_spawncount + ( m_spawnrate * Timedelta * Global.SmokeFidelity ),
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m_max_particles ) );
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// HACK: don't spawn particles in tunnels, to prevent smoke clipping through 'terrain' outside
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if( ( m_ownertype == owner_type::vehicle )
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&& ( m_owner.vehicle->RaTrackGet()->eEnvironment == e_tunnel ) ) {
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m_spawncount = 0.f;
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}
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// update spawned particles
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for( auto particleiterator { std::begin( m_particles ) }; particleiterator != std::end( m_particles ); ++particleiterator ) {
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