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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-20 06:49:19 +02:00

consist heating activation logic tweak, smoke in tunnel clipping through terrain hack/fix, door cab controls logic change

This commit is contained in:
tmj-fstate
2019-08-20 12:45:57 +02:00
parent 07d43956af
commit d9b4b9e32b
3 changed files with 24 additions and 26 deletions

View File

@@ -4255,9 +4255,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenleft( Train, Command );
}
@@ -4277,9 +4276,8 @@ void TTrain::OnCommand_doortoggleleft( TTrain *Train, command_data const &Comman
else if( Command.action == GLFW_RELEASE ) {
if( true == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open :
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open ) ) {
( Train->ggDoorLeftButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorLeftOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {
@@ -4339,7 +4337,7 @@ void TTrain::OnCommand_doorpermitleft( TTrain *Train, command_data const &Comman
}
else {
// two-state switch
auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
auto const newstate { !( Train->ggDoorLeftPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
@@ -4375,7 +4373,7 @@ void TTrain::OnCommand_doorpermitright( TTrain *Train, command_data const &Comma
}
else {
// two-state switch
auto const newstate { !( Train->mvOccupied->Doors.instances[ side ].open_permit ) };
auto const newstate { !( Train->ggDoorRightPermitButton.GetDesiredValue() > 0.5 ) };
Train->mvOccupied->PermitDoors( side, newstate );
// visual feedback
@@ -4514,9 +4512,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
if( Command.action == GLFW_PRESS ) {
// NOTE: test how the door state check works with consists where the occupied vehicle doesn't have opening doors
if( false == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
OnCommand_dooropenright( Train, Command );
}
@@ -4536,9 +4533,8 @@ void TTrain::OnCommand_doortoggleright( TTrain *Train, command_data const &Comma
else if( Command.action == GLFW_RELEASE ) {
if( true == (
Train->mvOccupied->ActiveCab == 1 ?
Train->mvOccupied->Doors.instances[side::right].is_opening || Train->mvOccupied->Doors.instances[ side::right ].is_open :
Train->mvOccupied->Doors.instances[side::left].is_opening || Train->mvOccupied->Doors.instances[ side::left ].is_open ) ) {
( Train->ggDoorRightButton.GetDesiredValue() > 0.5 )
|| ( Train->ggDoorRightOnButton.GetDesiredValue() > 0.5 ) ) ) {
// open
if( ( Train->mvOccupied->Doors.has_autowarning )
&& ( Train->mvOccupied->DepartureSignal ) ) {