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https://github.com/MaSzyna-EU07/maszyna.git
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configurable renderer
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29
renderer.h
29
renderer.h
@@ -25,6 +25,7 @@ http://mozilla.org/MPL/2.0/.
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#include "gl/postfx.h"
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#include "gl/shader.h"
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#include "gl/cubemap.h"
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#include "gl/glsl_common.h"
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#define EU07_USE_PICKING_FRAMEBUFFER
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//#define EU07_USE_DEBUG_SHADOWMAP
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@@ -282,35 +283,13 @@ class opengl_renderer
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gfx::geometry_handle m_billboardgeometry{0, 0};
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texture_handle m_glaretexture{-1};
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texture_handle m_suntexture{-1};
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texture_handle m_moontexture{-1};
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texture_handle m_reflectiontexture{-1};
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// TODO: refactor framebuffer stuff into an object
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bool m_framebuffersupport{false};
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#ifdef EU07_USE_PICKING_FRAMEBUFFER
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GLuint m_pickframebuffer{0};
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GLuint m_picktexture{0};
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GLuint m_pickdepthbuffer{0};
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#endif
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texture_handle m_moontexture{-1};
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// main shadowmap resources
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int m_shadowbuffersize{2048};
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GLuint m_shadowframebuffer{0};
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GLuint m_shadowtexture{0};
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#ifdef EU07_USE_DEBUG_SHADOWMAP
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GLuint m_shadowdebugtexture{0};
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#endif
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#ifdef EU07_USE_DEBUG_CABSHADOWMAP
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GLuint m_cabshadowdebugtexture{0};
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#endif
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glm::mat4 m_shadowtexturematrix; // conversion from camera-centric world space to light-centric clip space
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// cab shadowmap resources
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GLuint m_cabshadowframebuffer{0};
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GLuint m_cabshadowtexture{0};
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glm::mat4 m_cabshadowtexturematrix; // conversion from cab-centric world space to light-centric clip space
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// environment map resources
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GLuint m_environmentframebuffer{0};
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GLuint m_environmentcubetexture{0};
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GLuint m_environmentdepthbuffer{0};
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bool m_environmentcubetexturesupport{false}; // indicates whether we can use the dynamic environment cube map
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int m_environmentcubetextureface{0}; // helper, currently processed cube map face
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int m_environmentupdatetime{0}; // time of the most recent environment map update
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glm::dvec3 m_environmentupdatelocation; // coordinates of most recent environment map update
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