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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 18:19:19 +02:00

wheel blur, colored shader gamma

This commit is contained in:
milek7
2018-07-24 21:15:50 +02:00
parent 17ad436976
commit dfe48d72a4
5 changed files with 72 additions and 46 deletions

View File

@@ -418,12 +418,9 @@ void TDynamicObject::SetPneumatic(bool front, bool red)
void TDynamicObject::UpdateAxle(TAnim *pAnim)
{ // animacja osi
pAnim->smAnimated->SetRotate(float3(1, 0, 0), *pAnim->dWheelAngle);
};
void TDynamicObject::UpdateBoogie(TAnim *pAnim)
{ // animacja wózka
pAnim->smAnimated->SetRotate(float3(1, 0, 0), *pAnim->dWheelAngle);
size_t wheel_id = pAnim->dWheelAngle;
pAnim->smAnimated->SetRotate(float3(1, 0, 0), dWheelAngle[wheel_id]);
pAnim->smAnimated->future_transform = glm::rotate((float)glm::radians(m_future_wheels_angle[wheel_id]), glm::vec3(1.0f, 0.0f, 0.0f));
};
void TDynamicObject::UpdateDoorTranslate(TAnim *pAnim)
@@ -670,7 +667,7 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
animation.yUpdate( &animation );
}
}
if( ( mdModel != nullptr )
&& ( ObjSqrDist < ( 50 * 50 ) ) ) {
// gdy bliżej niż 50m
@@ -3308,7 +3305,7 @@ bool TDynamicObject::Update(double dt, double dt1)
glm::dvec3 old_pos = vPosition;
Move(dDOMoveLen);
m_last_movement = glm::dvec3(vPosition) - old_pos;
m_future_movement = (glm::dvec3(vPosition) - old_pos) / dt1 * Timer::GetDeltaTime();
if (!bEnabled) // usuwane pojazdy nie mają toru
{ // pojazd do usunięcia
@@ -3405,11 +3402,16 @@ bool TDynamicObject::Update(double dt, double dt1)
if (MoverParameters->Vel != 0)
{ // McZapkie-050402: krecenie kolami:
glm::dvec3 old_wheels = glm::dvec3(dWheelAngle[0], dWheelAngle[1], dWheelAngle[2]);
dWheelAngle[0] += 114.59155902616464175359630962821 * MoverParameters->V * dt1 /
MoverParameters->WheelDiameterL; // przednie toczne
dWheelAngle[1] += MoverParameters->nrot * dt1 * 360.0; // napędne
dWheelAngle[2] += 114.59155902616464175359630962821 * MoverParameters->V * dt1 /
MoverParameters->WheelDiameterT; // tylne toczne
m_future_wheels_angle = (glm::dvec3(dWheelAngle[0], dWheelAngle[1], dWheelAngle[2]) - old_wheels) / dt1 * Timer::GetDeltaTime();
if (dWheelAngle[0] > 360.0)
dWheelAngle[0] -= 360.0; // a w drugą stronę jak się kręcą?
if (dWheelAngle[1] > 360.0)
@@ -3417,6 +3419,7 @@ bool TDynamicObject::Update(double dt, double dt1)
if (dWheelAngle[2] > 360.0)
dWheelAngle[2] -= 360.0;
}
if (pants) // pantograf może być w wagonie kuchennym albo pojeździe rewizyjnym
// (np. SR61)
{ // przeliczanie kątów dla pantografów
@@ -3895,6 +3898,11 @@ bool TDynamicObject::Update(double dt, double dt1)
return true; // Ra: chyba tak?
}
glm::dvec3 TDynamicObject::get_future_movement() const
{
return m_future_movement;
}
bool TDynamicObject::FastUpdate(double dt)
{
if (dt == 0.0)
@@ -4776,7 +4784,7 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
}
// Ra: ustawianie indeksów osi
for (i = 0; i < iAnimType[ANIM_WHEELS]; ++i) // ilość osi (zabezpieczenie przed błędami w CHK)
pAnimations[i].dWheelAngle = dWheelAngle + 1; // domyślnie wskaźnik na napędzające
pAnimations[i].dWheelAngle = 1; // domyślnie wskaźnik na napędzające
i = 0;
j = 1;
k = 0;
@@ -4789,13 +4797,13 @@ void TDynamicObject::LoadMMediaFile( std::string BaseDir, std::string TypeName,
{ // wersja ze wskaźnikami jest bardziej elastyczna na nietypowe układy
if ((k >= 'A') && (k <= 'J')) // 10 chyba maksimum?
{
pAnimations[i++].dWheelAngle = dWheelAngle + 1; // obrót osi napędzających
pAnimations[i++].dWheelAngle = 1; // obrót osi napędzających
--k; // następna będzie albo taka sama, albo bierzemy kolejny znak
m = 2; // następujące toczne będą miały inną średnicę
}
else if ((k >= '1') && (k <= '9'))
{
pAnimations[i++].dWheelAngle = dWheelAngle + m; // obrót osi tocznych
pAnimations[i++].dWheelAngle = m; // obrót osi tocznych
--k; // następna będzie albo taka sama, albo bierzemy kolejny znak
}
else

View File

@@ -124,7 +124,7 @@ public:
union
{ // parametry animacji
TAnimValveGear *pValveGear; // współczynniki do animacji parowozu
double *dWheelAngle; // wskaźnik na kąt obrotu osi
int dWheelAngle; // wskaźnik na kąt obrotu osi
float *fParam; // różne parametry dla animacji
TAnimPant *fParamPants; // różne parametry dla animacji
};
@@ -177,7 +177,8 @@ private: // położenie pojazdu w świecie oraz parametry ruchu
Math3D::vector3 modelRot; // obrot pudła względem świata - do przeanalizowania, czy potrzebne!!!
TDynamicObject * ABuFindNearestObject( TTrack *Track, TDynamicObject *MyPointer, int &CouplNr );
glm::dvec3 m_last_movement;
glm::dvec3 m_future_movement;
glm::dvec3 m_future_wheels_angle;
public:
// parametry położenia pojazdu dostępne publicznie
@@ -236,7 +237,6 @@ private:
void UpdateNone(TAnim *pAnim){}; // animacja pusta (funkcje ustawiania submodeli, gdy blisko kamery)
*/
void UpdateAxle(TAnim *pAnim); // animacja osi
void UpdateBoogie(TAnim *pAnim); // animacja wózka
void UpdateDoorTranslate(TAnim *pAnim); // animacja drzwi - przesuw
void UpdateDoorRotate(TAnim *pAnim); // animacja drzwi - obrót
void UpdateDoorFold(TAnim *pAnim); // animacja drzwi - składanie
@@ -606,10 +606,7 @@ private:
int RouteWish(TTrack *tr);
void DestinationSet(std::string to, std::string numer);
void OverheadTrack(float o);
glm::dvec3 get_last_movement() const
{
return m_last_movement;
}
glm::dvec3 get_future_movement() const;
double MED[9][8]; // lista zmiennych do debugowania hamulca ED
static std::string const MED_labels[ 8 ];

View File

@@ -208,6 +208,7 @@ public:
return m_material; }
void ParentMatrix(float4x4 *m) const;
float MaxY( float4x4 const &m );
glm::mat4 future_transform;
void deserialize(std::istream&);
void serialize(std::ostream&,

View File

@@ -411,7 +411,7 @@ void opengl_renderer::Render_pass(rendermode const Mode)
{
auto const *vehicle = World.Train->Dynamic();
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
future = glm::translate(mv, -glm::vec3(vehicle->get_last_movement())) * glm::inverse(mv);
future = glm::translate(mv, -glm::vec3(vehicle->get_future_movement())) * glm::inverse(mv);
}
model_ubs.future = glm::mat4();
@@ -1798,7 +1798,7 @@ bool opengl_renderer::Render(TDynamicObject *Dynamic)
glm::mat4 future_stack = model_ubs.future;
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
model_ubs.future *= glm::translate(mv, glm::vec3(Dynamic->get_last_movement())) * glm::inverse(mv);
model_ubs.future *= glm::translate(mv, glm::vec3(Dynamic->get_future_movement())) * glm::inverse(mv);
::glPushMatrix();
::glTranslated(originoffset.x, originoffset.y, originoffset.z);
@@ -2044,13 +2044,20 @@ void opengl_renderer::Render(TSubModel *Submodel)
++m_debugstats.submodels;
++m_debugstats.drawcalls;
glm::mat4 future_stack = model_ubs.future;
if (Submodel->iFlags & 0xC000)
{
::glPushMatrix();
if (Submodel->fMatrix)
::glMultMatrixf(Submodel->fMatrix->readArray());
if (Submodel->b_Anim != TAnimType::at_None)
Submodel->RaAnimation(Submodel->b_Anim);
if (Submodel->b_aAnim != TAnimType::at_None)
{
Submodel->RaAnimation(Submodel->b_aAnim);
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
model_ubs.future *= (mv * Submodel->future_transform) * glm::inverse(mv);
}
}
if (Submodel->eType < TP_ROTATOR)
@@ -2260,7 +2267,10 @@ void opengl_renderer::Render(TSubModel *Submodel)
Render(Submodel->Child);
if (Submodel->iFlags & 0xC000)
{
model_ubs.future = future_stack;
::glPopMatrix();
}
}
/*
if( Submodel->b_Anim < at_SecondsJump )
@@ -2750,7 +2760,7 @@ bool opengl_renderer::Render_Alpha(TDynamicObject *Dynamic)
glm::mat4 future_stack = model_ubs.future;
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
model_ubs.future *= glm::translate(mv, glm::vec3(Dynamic->get_last_movement())) * glm::inverse(mv);
model_ubs.future *= glm::translate(mv, glm::vec3(Dynamic->get_future_movement())) * glm::inverse(mv);
::glPushMatrix();
@@ -2859,13 +2869,20 @@ void opengl_renderer::Render_Alpha(TSubModel *Submodel)
++m_debugstats.submodels;
++m_debugstats.drawcalls;
glm::mat4 future_stack = model_ubs.future;
if (Submodel->iFlags & 0xC000)
{
::glPushMatrix();
if (Submodel->fMatrix)
::glMultMatrixf(Submodel->fMatrix->readArray());
if (Submodel->b_aAnim != TAnimType::at_None)
{
Submodel->RaAnimation(Submodel->b_aAnim);
glm::mat4 mv = OpenGLMatrices.data(GL_MODELVIEW);
model_ubs.future *= (mv * Submodel->future_transform) * glm::inverse(mv);
}
}
if (Submodel->eType < TP_ROTATOR)
@@ -3050,7 +3067,10 @@ void opengl_renderer::Render_Alpha(TSubModel *Submodel)
}
if (Submodel->iFlags & 0xC000)
{
model_ubs.future = future_stack;
::glPopMatrix();
}
}
/*
if( Submodel->b_aAnim < at_SecondsJump )
@@ -3095,34 +3115,34 @@ scene::basic_node *opengl_renderer::Update_Pick_Node()
{
// m7t: restore picking
/*
Render_pass(rendermode::pickscenery);
Render_pass(rendermode::pickscenery);
// determine point to examine
glm::dvec2 mousepos;
glfwGetCursorPos(m_window, &mousepos.x, &mousepos.y);
mousepos.y = Global.iWindowHeight - mousepos.y; // cursor coordinates are flipped compared to opengl
// determine point to examine
glm::dvec2 mousepos;
glfwGetCursorPos(m_window, &mousepos.x, &mousepos.y);
mousepos.y = Global.iWindowHeight - mousepos.y; // cursor coordinates are flipped compared to opengl
glm::ivec2 pickbufferpos;
pickbufferpos = glm::ivec2{mousepos.x * EU07_PICKBUFFERSIZE / std::max(1, Global.iWindowWidth), mousepos.y * EU07_PICKBUFFERSIZE / std::max(1, Global.iWindowHeight)};
glm::ivec2 pickbufferpos;
pickbufferpos = glm::ivec2{mousepos.x * EU07_PICKBUFFERSIZE / std::max(1, Global.iWindowWidth), mousepos.y * EU07_PICKBUFFERSIZE / std::max(1, Global.iWindowHeight)};
unsigned char pickreadout[3];
unsigned char pickreadout[3];
// m7t: ! replace with PBO and wait frame or two to improve performance
// (and don't clash with control picking)
m_pick_fb->bind();
::glReadPixels(pickbufferpos.x, pickbufferpos.y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, pickreadout);
m_pick_fb->unbind();
// m7t: ! replace with PBO and wait frame or two to improve performance
// (and don't clash with control picking)
m_pick_fb->bind();
::glReadPixels(pickbufferpos.x, pickbufferpos.y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, pickreadout);
m_pick_fb->unbind();
auto const nodeindex = pick_index(glm::ivec3{pickreadout[0], pickreadout[1], pickreadout[2]});
scene::basic_node const *node{nullptr};
if ((nodeindex > 0) && (nodeindex <= m_picksceneryitems.size()))
{
node = m_picksceneryitems[nodeindex - 1];
}
auto const nodeindex = pick_index(glm::ivec3{pickreadout[0], pickreadout[1], pickreadout[2]});
scene::basic_node const *node{nullptr};
if ((nodeindex > 0) && (nodeindex <= m_picksceneryitems.size()))
{
node = m_picksceneryitems[nodeindex - 1];
}
m_picksceneryitem = node;
return node;
*/
m_picksceneryitem = node;
return node;
*/
return nullptr;
}

View File

@@ -22,7 +22,7 @@ uniform samplerCube envmap;
void main()
{
vec4 tex_color = vec4(param[0].rgb, 1.0f);
vec4 tex_color = vec4(pow(param[0].rgb, vec3(2.2)), 1.0f);
vec3 normal = normalize(f_normal);
vec3 refvec = reflect(f_pos.xyz, normal);