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configurable renderer
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@@ -13,5 +13,7 @@ void main()
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{
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vec4 tex_color = texture(tex1, f_coord);
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gl_FragData[0] = tex_color * param[0];
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#ifdef MOTIONBLUR_ENABLED
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gl_FragData[1] = vec4(0.0f);
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#endif
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}
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