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https://github.com/MaSzyna-EU07/maszyna.git
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configurable renderer
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@@ -22,8 +22,13 @@ uniform sampler2D diffuse;
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#texture (normalmap, 1, RGB)
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uniform sampler2D normalmap;
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#ifdef SHADOWMAP_ENABLED
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uniform sampler2DShadow shadowmap;
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#endif
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#ifdef ENVMAP_ENABLED
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uniform samplerCube envmap;
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#endif
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#define NORMALMAP
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#include <light_common.glsl>
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@@ -37,7 +42,11 @@ void main()
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vec3 normal = f_tbn * normalize(texture(normalmap, f_coord).rgb * 2.0 - 1.0);
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vec3 refvec = reflect(f_pos.xyz, normal);
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#ifdef ENVMAP_ENABLED
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vec3 envcolor = texture(envmap, refvec).rgb;
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#else
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vec3 envcolor = vec3(0.5);
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#endif
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vec3 result = ambient * 0.5 + param[0].rgb * emission;
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@@ -64,10 +73,13 @@ void main()
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}
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gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
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#ifdef MOTIONBLUR_ENABLED
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{
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vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
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vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
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gl_FragData[1] = vec4(a - b, 0.0f, 0.0f);
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}
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#endif
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}
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