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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 13:39:18 +02:00

configurable renderer

This commit is contained in:
milek7
2018-07-25 12:14:55 +02:00
parent dfe48d72a4
commit da429650ab
20 changed files with 300 additions and 190 deletions

View File

@@ -22,8 +22,13 @@ uniform sampler2D diffuse;
#texture (normalmap, 1, RGB)
uniform sampler2D normalmap;
#ifdef SHADOWMAP_ENABLED
uniform sampler2DShadow shadowmap;
#endif
#ifdef ENVMAP_ENABLED
uniform samplerCube envmap;
#endif
#define NORMALMAP
#include <light_common.glsl>
@@ -37,7 +42,11 @@ void main()
vec3 normal = f_tbn * normalize(texture(normalmap, f_coord).rgb * 2.0 - 1.0);
vec3 refvec = reflect(f_pos.xyz, normal);
#ifdef ENVMAP_ENABLED
vec3 envcolor = texture(envmap, refvec).rgb;
#else
vec3 envcolor = vec3(0.5);
#endif
vec3 result = ambient * 0.5 + param[0].rgb * emission;
@@ -64,10 +73,13 @@ void main()
}
gl_FragData[0] = vec4(apply_fog(result * tex_color.rgb), tex_color.a);
#ifdef MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;;
vec2 b = (f_clip_pos.xy / f_clip_pos.w) * 0.5 + 0.5;;
gl_FragData[1] = vec4(a - b, 0.0f, 0.0f);
}
#endif
}