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fog color calculation fix

This commit is contained in:
tmj-fstate
2018-02-21 23:13:06 +01:00
parent 40e77acb69
commit da9b1431ea
5 changed files with 51 additions and 16 deletions

View File

@@ -68,7 +68,7 @@ struct global_settings {
float fFriction{ 1.f }; // mnożnik tarcia - KURS90
bool bLiveTraction{ true };
float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
GLfloat FogColor[ 3 ] = { 0.6f, 0.7f, 0.8f };
glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
double fFogStart{ 1700 };
double fFogEnd{ 2000 };
std::string Season{}; // season of the year, based on simulation date