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fog color calculation fix
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@@ -68,7 +68,7 @@ struct global_settings {
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float fFriction{ 1.f }; // mnożnik tarcia - KURS90
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bool bLiveTraction{ true };
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float Overcast{ 0.1f }; // NOTE: all this weather stuff should be moved elsewhere
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GLfloat FogColor[ 3 ] = { 0.6f, 0.7f, 0.8f };
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glm::vec3 FogColor = { 0.6f, 0.7f, 0.8f };
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double fFogStart{ 1700 };
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double fFogEnd{ 2000 };
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std::string Season{}; // season of the year, based on simulation date
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