fixes, configurable framebuffers quality

This commit is contained in:
milek7
2018-10-14 21:52:37 +02:00
parent d8b902a364
commit dd0a9b1d77
24 changed files with 289 additions and 141 deletions

View File

@@ -10,10 +10,17 @@ uniform sampler2D tex1;
in vec4 f_clip_pos;
in vec4 f_clip_future_pos;
#include <tonemapping.glsl>
void main()
{
vec4 tex_color = texture(tex1, vec2(f_coord.x, f_coord.y + param[1].x));
gl_FragData[0] = tex_color * param[0];
vec4 color = tex_color * param[0];
#if POSTFX_ENABLED
gl_FragData[0] = color;
#else
gl_FragData[0] = tonemap(color);
#endif
#if MOTIONBLUR_ENABLED
{
vec2 a = (f_clip_future_pos.xy / f_clip_future_pos.w) * 0.5 + 0.5;