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feat(simulation): the pass and the standstill wait for the train under test only
Both waited for every vehicle of the scenery to stand still, so on a scenery with AI traffic a test could pass only when the traffic happened to stand too, and the standstill end hardly ever came. A test scenery names the train under test with test.vehicle <name> in its config block (once for each train, if several): the pass and the standstill wait for the consists of these vehicles as they are at the moment, so a train the tested one couples to counts with it. A name the scenery doesn't have ends the test with the error code. Without test.vehicle every vehicle counts, as before. A signal passed at danger counts for every train either way. run.py puts the case's lead vehicle into test.vehicle. test_mode_standstill_traffic has the train under test standing on track 2 of Stacja1 while AI traffic leaves track 1 on the timetable: it ends on its 100 s standstill, where counting every vehicle runs into the 300 s timeout. Physicslogs of the other trains of a case (<something>_<vehicle>) are moved out of the game dir too.
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@@ -138,9 +138,9 @@ std::optional<test_verdict> evaluate_frame(test_progress &Progress, test_frame c
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Progress.resttime = Frame.atrest ? Progress.resttime + Frame.deltatime : 0.0;
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if (Progress.passrequested && Progress.resttime >= pass_settle_time)
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return test_verdict{pass, "__test.result set to 1 and every vehicle stopped"};
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return test_verdict{pass, "__test.result set to 1 and the tested trains stopped"};
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if (Limits.standstill > 0.0 && Progress.resttime >= Limits.standstill)
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return test_verdict{Limits.pass_on_standstill ? pass : standstill, std::format("every vehicle stood still for {:.0f} s", Limits.standstill)};
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return test_verdict{Limits.pass_on_standstill ? pass : standstill, std::format("the tested trains stood still for {:.0f} s", Limits.standstill)};
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if (Limits.timeout > 0.0 && Progress.time >= Limits.timeout)
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return test_verdict{timeout, std::format("no result after {:.0f} s", Limits.timeout)};
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return std::nullopt;
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