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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 17:29:18 +02:00

build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines

This commit is contained in:
tmj-fstate
2017-05-20 21:09:03 +02:00
parent c38511978d
commit e805533f54
10 changed files with 182 additions and 122 deletions

View File

@@ -3063,56 +3063,104 @@ void TMoverParameters::CompressorCheck(double dt)
CompressorFlag = false; // bez tamtego członu nie zadziała
}
else
CompressorFlag = (CompressorAllow) &&
((ConverterFlag) || (CompressorPower == 0)) && (Mains);
CompressorFlag =
( ( CompressorAllow )
&& ( Mains )
&& ( ( ConverterFlag )
|| ( CompressorPower == 0 ) ) );
if( Compressor > MaxCompressor ) {
// wyłącznik ciśnieniowy jest niezależny od sposobu zasilania
CompressorFlag = false;
CompressorGovernorLock = true; // prevent manual activation until the pressure goes below cut-in level
}
}
else // jeśli nie załączona
if( ( ( Compressor < MinCompressor )
|| ( ( Compressor < MaxCompressor )
&& ( false == CompressorGovernorLock ) ) )
&& (LastSwitchingTime > CtrlDelay) ) {
// załączenie przy małym ciśnieniu
// jeśli nie załączona, a ciśnienie za małe
// or if the switch is on and the pressure isn't maxed
if( CompressorPower == 5 ) // jeśli zasilanie z następnego członu
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
if (Couplers[1].Connected != NULL)
CompressorFlag =
(Couplers[1].Connected->CompressorAllow &&
Couplers[1].Connected->ConverterFlag && Couplers[1].Connected->Mains);
else
CompressorFlag = false; // bez tamtego członu nie zadziała
}
else if (CompressorPower == 4) // jeśli zasilanie z poprzedniego członu
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
if (Couplers[0].Connected != NULL)
CompressorFlag =
(Couplers[0].Connected->CompressorAllow &&
Couplers[0].Connected->ConverterFlag && Couplers[0].Connected->Mains);
else
CompressorFlag = false; // bez tamtego członu nie zadziała
}
else
CompressorFlag = (CompressorAllow) &&
((ConverterFlag) || (CompressorPower == 0)) && (Mains);
if( CompressorFlag ) {
// jeśli została załączona
LastSwitchingTime = 0; // to trzeba ograniczyć ponowne włączenie
if( Compressor < MinCompressor ) {
// if the activation took place at pressure below the cut-in level, we can reset compressor governor
CompressorGovernorLock = false;
if( ( TrainType == dt_ET41 )
|| ( TrainType == dt_ET42 ) ) {
// for these multi-unit engines compressors turn off whenever any of them was affected by the governor
// NOTE: this is crude implementation, TODO: re-implement when a more elegant/flexible system is in place
if( ( Couplers[ 1 ].Connected != nullptr )
&& ( true == TestFlag( Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
CompressorFlag &= ( Couplers[ 1 ].Connected->CompressorGovernorLock == false );
}
if( ( Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the second unit isn't allowed to start its compressor until first unit can start its own as well
CompressorFlag &= ( Couplers[ 0 ].Connected->CompressorGovernorLock == false );
}
}
}
// for b:=0 to 1 do //z Megapacka
// with Couplers[b] do
// if TestFlag(CouplingFlag,ctrain_scndpneumatic) then
// Connected.CompressorFlag:=CompressorFlag;
else {
// jeśli nie załączona
if( Compressor < MinCompressor ) {
// if the pressure drops below the cut-in level, we can reset compressor governor
CompressorGovernorLock = false;
}
if( ( ( Compressor < MinCompressor )
|| ( ( Compressor < MaxCompressor )
&& ( false == CompressorGovernorLock ) ) )
&& ( LastSwitchingTime > CtrlDelay ) ) {
// załączenie przy małym ciśnieniu
// jeśli nie załączona, a ciśnienie za małe
// or if the switch is on and the pressure isn't maxed
if( CompressorPower == 5 ) // jeśli zasilanie z następnego członu
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
if( Couplers[ 1 ].Connected != nullptr ) {
CompressorFlag =
( Couplers[ 1 ].Connected->CompressorAllow
&& Couplers[ 1 ].Connected->ConverterFlag
&& Couplers[ 1 ].Connected->Mains );
}
else {
CompressorFlag = false; // bez tamtego członu nie zadziała
}
}
else if( CompressorPower == 4 ) // jeśli zasilanie z poprzedniego członu
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
if( Couplers[ 0 ].Connected != nullptr ) {
CompressorFlag =
( Couplers[ 0 ].Connected->CompressorAllow
&& Couplers[ 0 ].Connected->ConverterFlag
&& Couplers[ 0 ].Connected->Mains );
}
else {
CompressorFlag = false; // bez tamtego członu nie zadziała
}
}
else {
CompressorFlag =
( ( CompressorAllow )
&& ( Mains )
&& ( ( ConverterFlag )
|| ( CompressorPower == 0 ) ) );
}
// NOTE: crude way to enforce simultaneous activation of compressors in multi-unit setups
// TODO: replace this with a more universal activation system down the road
if( ( TrainType == dt_ET41 )
|| ( TrainType == dt_ET42 ) ) {
if( ( Couplers[1].Connected != nullptr )
&& ( true == TestFlag( Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
// the first unit isn't allowed to start its compressor until second unit can start its own as well
CompressorFlag &= ( Couplers[ 1 ].Connected->CompressorGovernorLock == false );
}
if( ( Couplers[ 0 ].Connected != nullptr )
&& ( true == TestFlag( Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
// the second unit isn't allowed to start its compressor until first unit can start its own as well
CompressorFlag &= ( Couplers[ 0 ].Connected->CompressorGovernorLock == false );
}
}
if( CompressorFlag ) {
// jeśli została załączona
LastSwitchingTime = 0; // to trzeba ograniczyć ponowne włączenie
}
}
}
if (CompressorFlag)
if ((EngineType == DieselElectric) && (CompressorPower > 0))
CompressedVolume += dt * CompressorSpeed * (2.0 * MaxCompressor - Compressor) /