build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines

This commit is contained in:
tmj-fstate
2017-05-20 21:09:03 +02:00
parent c38511978d
commit e805533f54
10 changed files with 182 additions and 122 deletions

View File

@@ -114,7 +114,10 @@ bool TSegment::Init(vector3 &NewPoint1, vector3 NewCPointOut, vector3 NewCPointI
{
ErrorLog( "Bad geometry (zero length) for spline \"" + pOwner->NameGet() + "\" at " + Where( Point1 ) );
// MessageBox(0,"Length<=0","TSegment::Init",MB_OK);
fLength = 0.01; // crude workaround TODO: fix this properly
/*
return false; // zerowe nie mogą być
*/
}
if( ( pOwner->eType == tt_Switch )