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build 170520. compressor activation for multi-unit engines, gamepad support toggle, local brake logic fix for multi-unit engines
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@@ -375,11 +375,12 @@ bool TWorld::Init( GLFWwindow *Window ) {
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WriteLog( "Load time: " +
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std::to_string( std::chrono::duration_cast<std::chrono::seconds>(( std::chrono::system_clock::now() - timestart )).count() )
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+ " seconds");
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/*
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if (DebugModeFlag) // w Debugmode automatyczne włączenie AI
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if (Train)
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if (Train->Dynamic()->Mechanik)
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Train->Dynamic()->Mechanik->TakeControl(true);
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*/
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UILayer.set_progress();
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UILayer.set_background( "" );
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UILayer.clear_texts();
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@@ -1748,11 +1749,9 @@ TWorld::Update_UI() {
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Global::Bezogonkow( "| " + station + " | " + arrival + " | " + departure + " | " + vmax + " | " + tableline->StationWare, true ),
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( ( owner->iStationStart < table->StationIndex )
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&& ( i < table->StationIndex )
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&& ( time.wHour >= tableline->Dh )
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&& ( time.wMinute >= tableline->Dm ) ?
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&& ( ( time.wHour * 60 + time.wMinute ) >= ( tableline->Dh * 60 + tableline->Dm ) ) ?
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float4( 0.0f, 1.0f, 0.0f, 1.0f ) :// czas minął i odjazd był, to nazwa stacji będzie na zielono
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Global::UITextColor )
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);
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Global::UITextColor ) );
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// divider/footer
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UITable->text_lines.emplace_back( "+----------------------------+-------+-------+-----+", Global::UITextColor );
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}
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