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fix(gfx): targetfps off by default again, draw range stays at heightbase instead of being driven by measured fps (with vsync on a 60 Hz monitor it sank to half); targetfps in eu07.ini still turns the regulator on
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@@ -144,7 +144,7 @@ struct global_settings {
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float ShakingMultiplierRL {1.f}; // mnożnik bujania kamera lewo/prawo
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float ShakingMultiplierUD {1.f}; // mnożnik bujania kamera gora/dol
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float fDistanceFactor{ 1.f }; // baza do przeliczania odległości dla LoD
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float targetfps{ 60.0f };
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float targetfps{ 0.0f };
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bool bFullScreen{ false };
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bool VSync{ false };
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bool bWireFrame{ false };
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