Merge branch 'milek-dev' into gfx-work

This commit is contained in:
milek7
2019-01-27 20:41:49 +01:00
5 changed files with 28 additions and 7 deletions

View File

@@ -73,10 +73,14 @@ TCamera::OnCommand( command_data const &Command ) {
30.0 :
1.0 );
// threshold position on stick between walk lerp and walk/run lerp
auto const stickthreshold = 2.0 / 3.0;
// left-right
auto const movexparam { Command.param1 };
// 2/3rd of the stick range enables walk speed, past that we lerp between walk and run speed
auto const movex { walkspeed + ( std::max( 0.0, std::abs( movexparam ) - 0.65 ) / 0.35 ) * std::max( 0.0, movespeed - walkspeed ) };
// 2/3rd of the stick range lerps walk speed, past that we lerp between max walk and run speed
auto const movex { walkspeed * std::min(std::abs(movexparam) * (1.0 / stickthreshold), 1.0)
+ ( std::max( 0.0, std::abs( movexparam ) - stickthreshold ) / (1.0 - stickthreshold) ) * std::max( 0.0, movespeed - walkspeed ) };
m_moverate.x = (
movexparam > 0.0 ? movex * speedmultiplier :
@@ -85,7 +89,9 @@ TCamera::OnCommand( command_data const &Command ) {
// forward-back
double const movezparam { Command.param2 };
auto const movez { walkspeed + ( std::max( 0.0, std::abs( movezparam ) - 0.65 ) / 0.35 ) * std::max( 0.0, movespeed - walkspeed ) };
auto const movez { walkspeed * std::min(std::abs(movezparam) * (1.0 / stickthreshold), 1.0)
+ ( std::max( 0.0, std::abs( movezparam ) - stickthreshold ) / (1.0 - stickthreshold) ) * std::max( 0.0, movespeed - walkspeed ) };
// NOTE: z-axis is flipped given world coordinate system
m_moverate.z = (
movezparam > 0.0 ? -movez * speedmultiplier :

View File

@@ -529,7 +529,8 @@ glm::vec3
TTraction::wire_color() const {
glm::vec3 color;
if( false == DebugModeFlag ) {
if( !DebugModeFlag || GfxRenderer.settings.force_normal_traction_render )
{
switch( Material ) { // Ra: kolory podzieliłem przez 2, bo po zmianie ambient za jasne były
// trzeba uwzględnić kierunek świecenia Słońca - tylko ze Słońcem widać kolor
case 1: {

View File

@@ -362,6 +362,14 @@ debug_panel::render() {
// toggles
ImGui::Separator();
ImGui::Checkbox( "Debug Mode", &DebugModeFlag );
if( DebugModeFlag )
{
ImGui::Indent();
ImGui::Checkbox(
"Draw normal traction",
&GfxRenderer.settings.force_normal_traction_render );
ImGui::Unindent();
}
}
ImGui::End();
}

View File

@@ -228,12 +228,12 @@ keyboard_input::poll() {
glm::vec2 const movementhorizontal {
// x-axis
( Global.shiftState ? 1.f : 0.5f ) *
( Global.shiftState ? 1.f : 0.66f ) *
( input::keys[ m_bindingscache.left ] != GLFW_RELEASE ? -1.f :
input::keys[ m_bindingscache.right ] != GLFW_RELEASE ? 1.f :
0.f ),
// z-axis
( Global.shiftState ? 1.f : 0.5f ) *
( Global.shiftState ? 1.f : 0.66f ) *
( input::keys[ m_bindingscache.forward ] != GLFW_RELEASE ? 1.f :
input::keys[ m_bindingscache.back ] != GLFW_RELEASE ? -1.f :
0.f ) };
@@ -254,7 +254,7 @@ keyboard_input::poll() {
float const movementvertical {
// y-axis
( Global.shiftState ? 1.f : 0.5f ) *
( Global.shiftState ? 1.f : 0.66f ) *
( input::keys[ m_bindingscache.up ] != GLFW_RELEASE ? 1.f :
input::keys[ m_bindingscache.down ] != GLFW_RELEASE ? -1.f :
0.f ) };

View File

@@ -121,6 +121,12 @@ class opengl_renderer
{
public:
// types
/// Renderer runtime settings
struct Settings
{
/** Force normal render of traction, when user is in debug mode. */
bool force_normal_traction_render { false };
} settings;
// methods
bool Init(GLFWwindow *Window);