mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-03-22 15:05:03 +01:00
main breaker readiness cab indicator, compressor preset switch enhancement, compressor logic cleanup, track end detection logic fix
This commit is contained in:
179
Driver.cpp
179
Driver.cpp
@@ -746,7 +746,7 @@ void TController::TableTraceRoute(double fDistance, TDynamicObject *pVehicle)
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else if( sSpeedTable[ iLast ].trTrack == tLast ) {
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// otherwise just mark the last added track as the final one
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// TODO: investigate exactly how we can wind up not marking the last existing track as actual end
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sSpeedTable[ iLast ].iFlags |= spEnd;
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sSpeedTable[ iLast ].iFlags |= ( spEnabled | spEnd );
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}
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// to ostatnia pozycja, bo NULL nic nie da, a może się podpiąć obrotnica, czy jakieś transportery
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return;
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@@ -919,25 +919,25 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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Drugi parametr ujemny - wskazanie zatrzymania dla krótszych składów (W32).
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Drugi paramer dodatni - długość peronu (W4).
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*/
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auto L = 0.0;
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auto L = 0.0;
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auto Par1 = sSpeedTable[i].evEvent->input_value(1);
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auto Par2 = sSpeedTable[i].evEvent->input_value(2);
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if ((Par2 >= 0) || (fLength < -Par2)) { //użyj tego W4
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if (Par1 < 0) {
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L = -Par1;
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}
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else {
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else {
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//środek
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L = Par1 - fMinProximityDist - fLength * 0.5;
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}
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}
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L = std::max(0.0, std::min(L, std::abs(Par2) - fMinProximityDist - fLength));
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sSpeedTable[i].UpdateDistance(L);
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sSpeedTable[i].bMoved = true;
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}
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else {
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}
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else {
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sSpeedTable[i].iFlags = 0;
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}
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}
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}
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}
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IsAtPassengerStop = (
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( sSpeedTable[ i ].fDist <= passengerstopmaxdistance )
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// Ra 2F1I: odległość plus długość pociągu musi być mniejsza od długości
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@@ -946,9 +946,9 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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// przyjąć odległość fMinProximityDist
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&& ( ( iDrivigFlags & moveStopCloser ) != 0 ?
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sSpeedTable[ i ].fDist + fLength <=
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std::max(
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std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ),
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2.0 * fMaxProximityDist + fLength ) : // fmaxproximitydist typically equals ~50 m
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std::max(
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std::abs( sSpeedTable[ i ].evEvent->input_value( 2 ) ),
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2.0 * fMaxProximityDist + fLength ) : // fmaxproximitydist typically equals ~50 m
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sSpeedTable[ i ].fDist < d_to_next_sem ) );
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if( !eSignNext ) {
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@@ -959,12 +959,12 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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// jeśli jedzie (nie trzeba czekać, aż się drgania wytłumią - drzwi zamykane od 1.0) to będzie zatrzymanie
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sSpeedTable[ i ].fVelNext = 0;
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} else if( true == IsAtPassengerStop ) {
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// jeśli się zatrzymał przy W4, albo stał w momencie zobaczenia W4
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// jeśli się zatrzymał przy W4, albo stał w momencie zobaczenia W4
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if( !AIControllFlag ) {
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// w razie przełączenia na AI ma nie podciągać do W4, gdy użytkownik zatrzymał za daleko
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iDrivigFlags &= ~moveStopCloser;
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}
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if( ( iDrivigFlags & moveDoorOpened ) == 0 ) {
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// drzwi otwierać jednorazowo
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iDrivigFlags |= moveDoorOpened; // nie wykonywać drugi raz
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@@ -1032,8 +1032,8 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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if ( ( true == IsCargoTrain )
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|| ( true == TrainParams.IsMaintenance() )
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|| ( TrainParams.IsTimeToGo( simulation::Time.data().wHour, simulation::Time.data().wMinute + simulation::Time.data().wSecond*0.0167 ) ) ) {
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// z dalszą akcją czekamy do godziny odjazdu
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// cargo trains and passenger trains at maintenance stop don't need to wait
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// z dalszą akcją czekamy do godziny odjazdu
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// cargo trains and passenger trains at maintenance stop don't need to wait
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IsAtPassengerStop = false;
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// przy jakim dystansie (stanie licznika) ma przesunąć na następny postój
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fLastStopExpDist = mvOccupied->DistCounter + 0.050 + 0.001 * fLength;
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@@ -1166,8 +1166,8 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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}
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}
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if( ( SemNextStopIndex == -1 )
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|| ( ( sSpeedTable[ SemNextStopIndex ].fVelNext != 0 )
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&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) {
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|| ( ( sSpeedTable[ SemNextStopIndex ].fVelNext != 0 )
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&& ( sSpeedTable[ i ].fVelNext == 0 ) ) ) {
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SemNextStopIndex = i;
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}
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}
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@@ -1199,9 +1199,9 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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if( mvOccupied->Vel < 2.0 ) {
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// stanąć nie musi, ale zwolnić przynajmniej
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if( ( sSpeedTable[ i ].fDist < fMaxProximityDist )
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&& ( Obstacle.distance > 1000 ) ) {
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// jest w maksymalnym zasięgu to można go pominąć (wziąć drugą prędkosć)
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// as long as there isn't any obstacle in arbitrary view range
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&& ( Obstacle.distance > 1000 ) ) {
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// jest w maksymalnym zasięgu to można go pominąć (wziąć drugą prędkosć)
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// as long as there isn't any obstacle in arbitrary view range
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eSignSkip = sSpeedTable[ i ].evEvent;
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// jazda na widoczność - skanować możliwość kolizji i nie podjeżdżać zbyt blisko
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// usunąć flagę po podjechaniu blisko semafora zezwalającego na jazdę
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@@ -1285,8 +1285,8 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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//sprawdzenie eventów pasywnych przed nami
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if( ( mvOccupied->CategoryFlag & 1 )
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&& ( sSpeedTable[ i ].fDist > Obstacle.distance - 20 ) ) {
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// jak sygnał jest dalej niż zawalidroga
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&& ( sSpeedTable[ i ].fDist > Obstacle.distance - 20 ) ) {
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// jak sygnał jest dalej niż zawalidroga
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v = 0.0; // to może być podany dla tamtego: jechać tak, jakby tam stop był
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}
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else
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@@ -1318,7 +1318,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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if( sSpeedTable[ i ].fDist < 0.0 ) {
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// jeśli przejechany
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//!!! ustawienie, gdy przejechany jest lepsze niż wcale, ale to jeszcze nie to
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VelSignal = v;
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VelSignal = v;
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// to można usunąć (nie mogą być usuwane w skanowaniu)
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sSpeedTable[ i ].iFlags = 0;
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}
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@@ -1330,8 +1330,8 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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if( go == TCommandType::cm_Unknown ) {
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// jeśli nie było komendy wcześniej - pierwsza się liczy - ustawianie VelSignal
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if( ( v < 0.0 )
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|| ( v >= 1.0 ) ) {
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// bo wartość 0.1 służy do hamowania tylko
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|| ( v >= 1.0 ) ) {
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// bo wartość 0.1 służy do hamowania tylko
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go = TCommandType::cm_SetVelocity; // może odjechać
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// Ra 2014-06: (VelSignal) nie może być tu ustawiane, bo semafor może być daleko
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// VelSignal=v; //nie do końca tak, to jest druga prędkość; -1 nie wpisywać...
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@@ -1346,9 +1346,9 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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if( sSpeedTable[ i ].iFlags & spEvent ) {
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// jeśli event
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if( ( sSpeedTable[ i ].evEvent != eSignSkip )
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|| ( sSpeedTable[ i ].fVelNext != VelRestricted ) ) {
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// ale inny niż ten, na którym minięto S1, chyba że się już zmieniło
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// sygnał zezwalający na jazdę wyłącza jazdę na widoczność (po S1 na SBL)
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|| ( sSpeedTable[ i ].fVelNext != VelRestricted ) ) {
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// ale inny niż ten, na którym minięto S1, chyba że się już zmieniło
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// sygnał zezwalający na jazdę wyłącza jazdę na widoczność (po S1 na SBL)
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iDrivigFlags &= ~moveVisibility;
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// remove restricted speed
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VelRestricted = -1.0;
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@@ -1377,66 +1377,85 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
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} // jeśli nie ma zawalidrogi
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} // jeśli event
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if (v >= 0.0) {
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auto const railwaytrackend { ( true == TestFlag( sSpeedTable[ i ].iFlags, spEnd ) ) && ( mvOccupied->CategoryFlag & 1 ) };
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if( ( v >= 0.0 )
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|| ( railwaytrackend ) ) {
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// pozycje z prędkością -1 można spokojnie pomijać
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d = sSpeedTable[i].fDist;
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if( ( d > 0.0 )
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&& ( false == TestFlag( sSpeedTable[ i ].iFlags, spElapsed ) ) ) {
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// sygnał lub ograniczenie z przodu (+32=przejechane)
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// 2014-02: jeśli stoi, a ma do przejechania kawałek, to niech jedzie
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if( ( mvOccupied->Vel < 0.01 )
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&& ( true == TestFlag( sSpeedTable[ i ].iFlags, ( spEnabled | spEvent | spPassengerStopPoint ) ) )
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&& ( false == IsAtPassengerStop ) ) {
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// ma podjechać bliżej - czy na pewno w tym miejscu taki warunek?
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a = ( ( d > passengerstopmaxdistance ) || ( ( iDrivigFlags & moveStopCloser ) != 0 ) ?
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fAcc :
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0.0 );
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}
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else {
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// przyspieszenie: ujemne, gdy trzeba hamować
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a = ( v * v - mvOccupied->Vel * mvOccupied->Vel ) / ( 25.92 * d );
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if( ( mvOccupied->Vel < v )
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|| ( v == 0.0 ) ) {
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// if we're going slower than the target velocity and there's enough room for safe stop, speed up
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auto const brakingdistance { 1.2 * fBrakeDist * braking_distance_multiplier( v ) };
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if( brakingdistance > 0.0 ) {
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// maintain desired acc while we have enough room to brake safely, when close enough start paying attention
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// try to make a smooth transition instead of sharp change
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a = interpolate( a, AccPreferred, clamp( ( d - brakingdistance ) / brakingdistance, 0.0, 1.0 ) );
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if( v >= 0.0 ) {
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if( ( d > 0.0 )
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&& ( false == TestFlag( sSpeedTable[ i ].iFlags, spElapsed ) ) ) {
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// sygnał lub ograniczenie z przodu (+32=przejechane)
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// 2014-02: jeśli stoi, a ma do przejechania kawałek, to niech jedzie
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if( ( mvOccupied->Vel < 0.01 )
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&& ( true == TestFlag( sSpeedTable[ i ].iFlags, ( spEnabled | spEvent | spPassengerStopPoint ) ) )
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&& ( false == IsAtPassengerStop ) ) {
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// ma podjechać bliżej - czy na pewno w tym miejscu taki warunek?
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a = ( ( d > passengerstopmaxdistance ) || ( ( iDrivigFlags & moveStopCloser ) != 0 ) ?
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fAcc :
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0.0 );
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}
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else {
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// przyspieszenie: ujemne, gdy trzeba hamować
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if( v >= 0.0 ) {
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a = ( v * v - mvOccupied->Vel * mvOccupied->Vel ) / ( 25.92 * d );
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if( ( mvOccupied->Vel < v )
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|| ( v == 0.0 ) ) {
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// if we're going slower than the target velocity and there's enough room for safe stop, speed up
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auto const brakingdistance { 1.2 * fBrakeDist * braking_distance_multiplier( v ) };
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if( brakingdistance > 0.0 ) {
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// maintain desired acc while we have enough room to brake safely, when close enough start paying attention
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// try to make a smooth transition instead of sharp change
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a = interpolate( a, AccPreferred, clamp( ( d - brakingdistance ) / brakingdistance, 0.0, 1.0 ) );
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}
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}
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if( ( d < fMinProximityDist )
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&& ( v < fVelDes ) ) {
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// jak jest już blisko, ograniczenie aktualnej prędkości
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fVelDes = v;
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}
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}
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}
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if( ( d < fMinProximityDist )
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&& ( v < fVelDes ) ) {
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}
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else if (sSpeedTable[i].iFlags & spTrack) // jeśli tor
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{ // tor ogranicza prędkość, dopóki cały skład nie przejedzie,
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if( v >= 1.0 ) // EU06 się zawieszało po dojechaniu na koniec toru postojowego
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if( d + sSpeedTable[ i ].trTrack->Length() < -fLength )
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if( false == railwaytrackend )
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continue; // zapętlenie, jeśli już wyjechał za ten odcinek
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if( v < fVelDes ) {
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// ograniczenie aktualnej prędkości aż do wyjechania za ograniczenie
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fVelDes = v;
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}
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if( false == railwaytrackend )
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continue; // i tyle wystarczy
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}
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else {
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// event trzyma tylko jeśli VelNext=0, nawet po przejechaniu (nie powinno dotyczyć samochodów?)
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a = (v > 0.0 ?
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fAcc :
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mvOccupied->Vel < 0.01 ?
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0.0 : // already standing still so no need to bother with brakes
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-2.0 ); // ruszanie albo hamowanie
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}
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}
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// track can potentially end, which creates another virtual point of interest with speed limit of 0 at the end of it
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// TBD, TODO: when tracing the route create a dedicated table entry for it, to simplify the code?
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if( ( true == TestFlag( sSpeedTable[ i ].iFlags, spEnd ) )
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&& ( mvOccupied->CategoryFlag & 1 ) ) {
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// if the railway track ends here set the velnext accordingly as well
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// TODO: test this with turntables and such
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auto const stopatendacceleration = ( -1.0 * mvOccupied->Vel * mvOccupied->Vel ) / ( 25.92 * ( d + sSpeedTable[ i ].trTrack->Length() ) );
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if( stopatendacceleration < a ) {
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a = stopatendacceleration;
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v = 0.0;
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d += sSpeedTable[ i ].trTrack->Length();
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if( d < fMinProximityDist ) {
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// jak jest już blisko, ograniczenie aktualnej prędkości
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fVelDes = v;
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}
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}
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if( ( true == TestFlag( sSpeedTable[ i ].iFlags, spEnd ) )
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&& ( mvOccupied->CategoryFlag & 1 ) ) {
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// if the railway track ends here set the velnext accordingly as well
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// TODO: test this with turntables and such
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fNext = 0.0;
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}
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}
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else if (sSpeedTable[i].iFlags & spTrack) // jeśli tor
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{ // tor ogranicza prędkość, dopóki cały skład nie przejedzie,
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// d=fLength+d; //zamiana na długość liczoną do przodu
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if( v >= 1.0 ) // EU06 się zawieszało po dojechaniu na koniec toru postojowego
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if( d + sSpeedTable[ i ].trTrack->Length() < -fLength )
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continue; // zapętlenie, jeśli już wyjechał za ten odcinek
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if( v < fVelDes ) {
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// ograniczenie aktualnej prędkości aż do wyjechania za ograniczenie
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fVelDes = v;
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}
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// if (v==0.0) fAcc=-0.9; //hamowanie jeśli stop
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continue; // i tyle wystarczy
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}
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else // event trzyma tylko jeśli VelNext=0, nawet po przejechaniu (nie powinno dotyczyć samochodów?)
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a = (v > 0.0 ?
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fAcc :
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mvOccupied->Vel < 0.01 ?
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0.0 : // already standing still so no need to bother with brakes
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-2.0 ); // ruszanie albo hamowanie
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if ((a < fAcc) && (v == std::min(v, fNext))) {
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// mniejsze przyspieszenie to mniejsza możliwość rozpędzenia się albo konieczność hamowania
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@@ -5455,7 +5474,7 @@ TController::UpdateSituation(double dt) {
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ActualProximityDist,
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Obstacle.distance );
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if( ActualProximityDist <= (
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if( Obstacle.distance <= (
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( mvOccupied->CategoryFlag & 2 ) ?
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100.0 : // cars
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250.0 ) ) { // others
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@@ -1639,6 +1639,7 @@ public:
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void MainSwitch_( bool const State );
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bool ConverterSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl przetwornicy*/
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bool CompressorSwitch( bool State, range_t const Notify = range_t::consist );/*! wl/wyl sprezarki*/
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bool ChangeCompressorPreset( int const Change, range_t const Notify = range_t::consist );
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/*-funkcje typowe dla lokomotywy elektrycznej*/
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void MainsCheck( double const Deltatime );
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@@ -3186,74 +3186,68 @@ void TMoverParameters::MainSwitch_( bool const State ) {
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// Q: 20160713
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// włączenie / wyłączenie przetwornicy
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// *************************************************************************************************
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bool TMoverParameters::ConverterSwitch( bool State, range_t const Notify )
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{
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bool CS = false; // Ra: normalnie chyba false?
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bool TMoverParameters::ConverterSwitch( bool State, range_t const Notify ) {
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if (ConverterAllow != State)
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{
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ConverterAllow = State;
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CS = true;
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}
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if( ConverterAllow == true ) {
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if( Notify != range_t::local ) {
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SendCtrlToNext(
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"ConverterSwitch", 1, CabActive,
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( Notify == range_t::unit ?
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ctrain_controll | ctrain_depot :
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ctrain_controll ) );
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}
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}
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else {
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if( Notify != range_t::local ) {
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SendCtrlToNext(
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"ConverterSwitch", 0, CabActive,
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( Notify == range_t::unit ?
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ctrain_controll | ctrain_depot :
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ctrain_controll ) );
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}
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auto const initialstate { ConverterAllow };
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ConverterAllow = State;
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if( Notify != range_t::local ) {
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SendCtrlToNext(
|
||||
"ConverterSwitch",
|
||||
( State ? 1 : 0 ),
|
||||
CabActive,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return CS;
|
||||
return ( ConverterAllow != initialstate );
|
||||
}
|
||||
|
||||
// *************************************************************************************************
|
||||
// Q: 20160713
|
||||
// włączenie / wyłączenie sprężarki
|
||||
// *************************************************************************************************
|
||||
bool TMoverParameters::CompressorSwitch( bool State, range_t const Notify )
|
||||
{
|
||||
bool TMoverParameters::CompressorSwitch( bool State, range_t const Notify ) {
|
||||
|
||||
if( CompressorStart != start_t::manual ) {
|
||||
// only pay attention if the compressor can be controlled manually
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CS = false; // Ra: normalnie chyba tak?
|
||||
if ( CompressorAllow != State )
|
||||
{
|
||||
CompressorAllow = State;
|
||||
CS = true;
|
||||
}
|
||||
if( CompressorAllow == true ) {
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"CompressorSwitch", 1, CabActive,
|
||||
( Notify == range_t::unit ?
|
||||
ctrain_controll | ctrain_depot :
|
||||
ctrain_controll ) );
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"CompressorSwitch", 0, CabActive,
|
||||
( Notify == range_t::unit ?
|
||||
ctrain_controll | ctrain_depot :
|
||||
ctrain_controll ) );
|
||||
}
|
||||
auto const initialstate { CompressorAllow };
|
||||
|
||||
CompressorAllow = State;
|
||||
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"CompressorSwitch",
|
||||
( State ? 1 : 0 ),
|
||||
CabActive,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return CS;
|
||||
return ( CompressorAllow != initialstate );
|
||||
}
|
||||
|
||||
bool TMoverParameters::ChangeCompressorPreset( int const State, range_t const Notify ) {
|
||||
|
||||
auto const initialstate { CompressorListPos };
|
||||
|
||||
CompressorListPos = clamp( State, 0, CompressorListPosNo );
|
||||
|
||||
if( Notify != range_t::local ) {
|
||||
SendCtrlToNext(
|
||||
"CompressorPreset", State, CabActive,
|
||||
( Notify == range_t::unit ?
|
||||
coupling::control | coupling::permanent :
|
||||
coupling::control ) );
|
||||
}
|
||||
|
||||
return ( CompressorListPos != initialstate );
|
||||
}
|
||||
|
||||
// *************************************************************************************************
|
||||
@@ -3700,20 +3694,8 @@ void TMoverParameters::UpdateBrakePressure(double dt)
|
||||
// Q: 20160712
|
||||
// Obliczanie pracy sprężarki
|
||||
// *************************************************************************************************
|
||||
// TODO: clean the method up, a lot of the code is redundant
|
||||
void TMoverParameters::CompressorCheck(double dt)
|
||||
{
|
||||
void TMoverParameters::CompressorCheck(double dt) {
|
||||
|
||||
double MaxCompressorF = CompressorList[TCompressorList::cl_MaxFactor][CompressorListPos] * MaxCompressor;
|
||||
double MinCompressorF = CompressorList[TCompressorList::cl_MinFactor][CompressorListPos] * MinCompressor;
|
||||
double CompressorSpeedF = CompressorList[TCompressorList::cl_SpeedFactor][CompressorListPos] * CompressorSpeed;
|
||||
double AllowFactor = CompressorList[TCompressorList::cl_Allow][CompressorListPos];
|
||||
|
||||
//checking the impact on the compressor allowance
|
||||
if (AllowFactor > 0.5) {
|
||||
CompressorAllow = AllowFactor > 1.5;
|
||||
}
|
||||
|
||||
if( VeselVolume == 0.0 ) { return; }
|
||||
|
||||
//EmergencyValve
|
||||
@@ -3723,231 +3705,125 @@ void TMoverParameters::CompressorCheck(double dt)
|
||||
CompressedVolume -= dV;
|
||||
}
|
||||
|
||||
|
||||
CompressedVolume = std::max( 0.0, CompressedVolume - dt * AirLeakRate * 0.1 ); // nieszczelności: 0.001=1l/s
|
||||
|
||||
if( ( true == CompressorGovernorLock )
|
||||
&& ( Compressor < MinCompressorF ) ) {
|
||||
// if the pressure drops below the cut-in level, we can reset compressor governor
|
||||
// TBD, TODO: don't operate the lock without battery power?
|
||||
CompressorGovernorLock = false;
|
||||
}
|
||||
// assorted operational logic
|
||||
auto const MaxCompressorF { CompressorList[ TCompressorList::cl_MaxFactor ][ CompressorListPos ] * MaxCompressor };
|
||||
auto const MinCompressorF { CompressorList[ TCompressorList::cl_MinFactor ][ CompressorListPos ] * MinCompressor };
|
||||
auto const CompressorSpeedF { CompressorList[ TCompressorList::cl_SpeedFactor ][ CompressorListPos ] * CompressorSpeed };
|
||||
auto const AllowFactor { CompressorList[ TCompressorList::cl_Allow ][ CompressorListPos ] };
|
||||
//checking the impact on the compressor allowance
|
||||
if (AllowFactor > 0.5) {
|
||||
CompressorAllow = ( AllowFactor > 1.5 );
|
||||
}
|
||||
|
||||
if( CompressorPower == 2 ) {
|
||||
CompressorAllow = ConverterAllow;
|
||||
}
|
||||
// TODO: clean up compressor CompressorFlag state code, large parts are cloned and an utter mess
|
||||
if (MaxCompressorF - MinCompressorF < 0.0001) {
|
||||
// TODO: investigate purpose of this branch and whether it can be removed as it duplicates later code
|
||||
if( ( true == CompressorAllow )
|
||||
&& ( true == CompressorAllowLocal )
|
||||
&& ( true == Mains )
|
||||
&& ( MainCtrlPowerPos() > 0 ) ) {
|
||||
if( Compressor < MaxCompressorF ) {
|
||||
if( ( EngineType == TEngineType::DieselElectric )
|
||||
&& ( CompressorPower > 0 ) ) {
|
||||
CompressedVolume +=
|
||||
CompressorSpeedF
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* ( ( 60.0 * std::abs( enrot ) ) / DElist[ MainCtrlPosNo ].RPM )
|
||||
* dt;
|
||||
}
|
||||
else {
|
||||
CompressedVolume +=
|
||||
CompressorSpeedF
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* dt;
|
||||
TotalCurrent += 0.0015 * PantographVoltage; // tymczasowo tylko obciążenie sprężarki, tak z 5A na sprężarkę
|
||||
}
|
||||
}
|
||||
else {
|
||||
CompressedVolume = CompressedVolume * 0.8;
|
||||
SetFlag(SoundFlag, sound::relay | sound::loud);
|
||||
}
|
||||
switch( CompressorPower ) {
|
||||
case 2: {
|
||||
CompressorAllow = ConverterAllow;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else {
|
||||
if( CompressorPower == 3 ) {
|
||||
// experimental: make sure compressor coupled with diesel engine is always ready for work
|
||||
case 3: {
|
||||
// HACK: make sure compressor coupled with diesel engine is always ready for work
|
||||
CompressorStart = start_t::automatic;
|
||||
break;
|
||||
}
|
||||
if (CompressorFlag) // jeśli sprężarka załączona
|
||||
{ // sprawdzić możliwe warunki wyłączenia sprężarki
|
||||
if (CompressorPower == 5) // jeśli zasilanie z sąsiedniego członu
|
||||
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
|
||||
if( Couplers[ end::rear ].Connected != NULL ) {
|
||||
CompressorFlag = (
|
||||
( ( Couplers[ end::rear ].Connected->CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( Couplers[ end::rear ].Connected->ConverterFlag ) );
|
||||
}
|
||||
else {
|
||||
// bez tamtego członu nie zadziała
|
||||
CompressorFlag = false;
|
||||
}
|
||||
}
|
||||
else if (CompressorPower == 4) // jeśli zasilanie z poprzedniego członu
|
||||
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
|
||||
if( Couplers[ end::front ].Connected != NULL ) {
|
||||
CompressorFlag = (
|
||||
( ( Couplers[ end::front ].Connected->CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( Couplers[ end::front ].Connected->ConverterFlag ) );
|
||||
}
|
||||
else {
|
||||
CompressorFlag = false; // bez tamtego członu nie zadziała
|
||||
}
|
||||
}
|
||||
else
|
||||
CompressorFlag = (
|
||||
( ( CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( CompressorPower == 0 ? Mains :
|
||||
CompressorPower == 3 ? Mains :
|
||||
ConverterFlag ) );
|
||||
|
||||
if( Compressor > MaxCompressorF ) {
|
||||
// wyłącznik ciśnieniowy jest niezależny od sposobu zasilania
|
||||
// TBD, TODO: don't operate the lock without battery power?
|
||||
if( CompressorPower == 3 ) {
|
||||
// if the compressor is powered directly by the engine the lock can't turn it off and instead just changes the output
|
||||
if( false == CompressorGovernorLock ) {
|
||||
// emit relay sound when the lock engages (the state change itself is below) and presumably changes where the air goes
|
||||
SetFlag( SoundFlag, sound::relay | sound::loud );
|
||||
}
|
||||
}
|
||||
else {
|
||||
// if the compressor isn't coupled with the engine the lock can control its state freely
|
||||
CompressorFlag = false;
|
||||
}
|
||||
CompressorGovernorLock = true; // prevent manual activation until the pressure goes below cut-in level
|
||||
}
|
||||
|
||||
if( ( TrainType == dt_ET41 )
|
||||
|| ( TrainType == dt_ET42 ) ) {
|
||||
// for these multi-unit engines compressors turn off whenever any of them was affected by the governor
|
||||
// NOTE: this is crude implementation, TODO: re-implement when a more elegant/flexible system is in place
|
||||
if( ( Couplers[ 1 ].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
|
||||
// the first unit isn't allowed to start its compressor until second unit can start its own as well
|
||||
CompressorFlag &= ( Couplers[ 1 ].Connected->CompressorGovernorLock == false );
|
||||
}
|
||||
if( ( Couplers[ 0 ].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
|
||||
// the second unit isn't allowed to start its compressor until first unit can start its own as well
|
||||
CompressorFlag &= ( Couplers[ 0 ].Connected->CompressorGovernorLock == false );
|
||||
}
|
||||
}
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
else {
|
||||
// jeśli nie załączona
|
||||
if( ( LastSwitchingTime > CtrlDelay )
|
||||
&& ( ( Compressor < MinCompressorF )
|
||||
|| ( ( Compressor < MaxCompressorF )
|
||||
&& ( false == CompressorGovernorLock ) ) ) ) {
|
||||
// załączenie przy małym ciśnieniu
|
||||
// jeśli nie załączona, a ciśnienie za małe
|
||||
// or if the switch is on and the pressure isn't maxed
|
||||
if( CompressorPower == 5 ) // jeśli zasilanie z następnego członu
|
||||
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
|
||||
if( Couplers[ end::rear ].Connected != NULL ) {
|
||||
CompressorFlag = (
|
||||
( ( Couplers[ end::rear ].Connected->CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( Couplers[ end::rear ].Connected->ConverterFlag ) );
|
||||
}
|
||||
else {
|
||||
// bez tamtego członu nie zadziała
|
||||
CompressorFlag = false;
|
||||
}
|
||||
}
|
||||
else if( CompressorPower == 4 ) // jeśli zasilanie z poprzedniego członu
|
||||
{ // zasilanie sprężarki w członie ra z członu silnikowego (sprzęg 1)
|
||||
if( Couplers[ end::front ].Connected != NULL ) {
|
||||
CompressorFlag = (
|
||||
( ( Couplers[ end::front ].Connected->CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( Couplers[ end::front ].Connected->ConverterFlag ) );
|
||||
}
|
||||
else {
|
||||
CompressorFlag = false; // bez tamtego członu nie zadziała
|
||||
}
|
||||
}
|
||||
else {
|
||||
CompressorFlag = (
|
||||
( ( CompressorAllow ) || ( CompressorStart == start_t::automatic ) )
|
||||
&& ( CompressorAllowLocal )
|
||||
&& ( CompressorPower == 0 ? Mains :
|
||||
CompressorPower == 3 ? Mains :
|
||||
ConverterFlag ) );
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: crude way to enforce simultaneous activation of compressors in multi-unit setups
|
||||
// TODO: replace this with a more universal activation system down the road
|
||||
if( ( TrainType == dt_ET41 )
|
||||
|| ( TrainType == dt_ET42 ) ) {
|
||||
auto *compressorowner { (
|
||||
CompressorPower == 4 ? Couplers[ end::front ].Connected :
|
||||
CompressorPower == 5 ? Couplers[ end::rear ].Connected :
|
||||
this ) };
|
||||
auto const compressorpower { (
|
||||
CompressorPower == 0 ? Mains :
|
||||
CompressorPower == 3 ? Mains :
|
||||
( compressorowner != nullptr ) && ( compressorowner->ConverterFlag ) ) };
|
||||
auto const compressorallow {
|
||||
( CompressorAllowLocal )
|
||||
&& ( ( CompressorStart == start_t::automatic )
|
||||
|| ( ( compressorowner != nullptr ) && ( compressorowner->CompressorAllow ) ) ) };
|
||||
|
||||
if( ( Couplers[1].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ 1 ].CouplingFlag, coupling::permanent ) ) ) {
|
||||
// the first unit isn't allowed to start its compressor until second unit can start its own as well
|
||||
CompressorFlag &= ( Couplers[ 1 ].Connected->CompressorGovernorLock == false );
|
||||
}
|
||||
if( ( Couplers[ 0 ].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ 0 ].CouplingFlag, coupling::permanent ) ) ) {
|
||||
// the second unit isn't allowed to start its compressor until first unit can start its own as well
|
||||
CompressorFlag &= ( Couplers[ 0 ].Connected->CompressorGovernorLock == false );
|
||||
}
|
||||
}
|
||||
auto const pressureistoolow { Compressor < MinCompressorF };
|
||||
auto const pressureistoohigh { Compressor > MaxCompressorF };
|
||||
|
||||
if( CompressorFlag ) {
|
||||
// jeśli została załączona
|
||||
LastSwitchingTime = 0; // to trzeba ograniczyć ponowne włączenie
|
||||
}
|
||||
}
|
||||
// TBD, TODO: break the lock with no low voltage power?
|
||||
auto const governorlockispresent { MaxCompressorF - MinCompressorF > 0.0001 };
|
||||
CompressorGovernorLock =
|
||||
( governorlockispresent )
|
||||
&& ( false == pressureistoolow ) // unlock if pressure drops below minimal threshold
|
||||
&& ( pressureistoohigh || CompressorGovernorLock ); // lock if pressure goes above maximum threshold
|
||||
// for these multi-unit engines compressors turn off whenever any of them was affected by the governor
|
||||
// NOTE: this is crude implementation, limited only to adjacent vehicles
|
||||
// TODO: re-implement when a more elegant/flexible system is in place
|
||||
auto const coupledgovernorlock {
|
||||
( ( Couplers[ end::rear ].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ end::rear ].CouplingFlag, coupling::permanent ) )
|
||||
&& ( Couplers[ end::rear ].Connected->CompressorGovernorLock ) )
|
||||
|| ( ( Couplers[ end::front ].Connected != nullptr )
|
||||
&& ( true == TestFlag( Couplers[ end::front ].CouplingFlag, coupling::permanent ) )
|
||||
&& ( Couplers[ end::front ].Connected->CompressorGovernorLock ) ) };
|
||||
auto const governorlock { CompressorGovernorLock || coupledgovernorlock };
|
||||
|
||||
auto const compressorflag { CompressorFlag };
|
||||
CompressorFlag =
|
||||
( compressorpower )
|
||||
&& ( ( false == governorlock ) || ( CompressorPower == 3 ) )
|
||||
&& ( ( CompressorFlag )
|
||||
|| ( ( compressorallow ) && ( LastSwitchingTime > CtrlDelay ) ) );
|
||||
|
||||
if( ( CompressorFlag ) && ( CompressorFlag != compressorflag ) ) {
|
||||
// jeśli została załączona to trzeba ograniczyć ponowne włączenie
|
||||
LastSwitchingTime = 0;
|
||||
}
|
||||
|
||||
if( false == CompressorFlag ) { return; }
|
||||
|
||||
// working compressor adds air to the air reservoir
|
||||
switch( CompressorPower ) {
|
||||
case 3: {
|
||||
// the compressor is coupled with the diesel engine, engine revolutions affect the output
|
||||
auto const enginefactor { (
|
||||
EngineType == TEngineType::DieselElectric ? ( ( 60.0 * std::abs( enrot ) ) / DElist[ MainCtrlPosNo ].RPM ) :
|
||||
EngineType == TEngineType::DieselEngine ? ( std::abs( enrot ) / nmax ) :
|
||||
1.0 ) }; // shouldn't ever get here but, eh
|
||||
CompressedVolume +=
|
||||
CompressorSpeedF
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* enginefactor
|
||||
* dt;
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
// the compressor is a stand-alone device, working at steady pace
|
||||
CompressedVolume +=
|
||||
CompressorSpeedF
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* dt;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( CompressorFlag ) {
|
||||
// working compressor adds air to the air reservoir
|
||||
if( CompressorPower == 3 ) {
|
||||
// the compressor is coupled with the diesel engine, engine revolutions affect the output
|
||||
if( false == CompressorGovernorLock ) {
|
||||
auto const enginefactor { (
|
||||
EngineType == TEngineType::DieselElectric ? ( ( 60.0 * std::abs( enrot ) ) / DElist[ MainCtrlPosNo ].RPM ) :
|
||||
EngineType == TEngineType::DieselEngine ? ( std::abs( enrot ) / nmax ) :
|
||||
1.0 ) }; // shouldn't ever get here but, eh
|
||||
CompressedVolume +=
|
||||
CompressorSpeed
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* enginefactor
|
||||
* dt;
|
||||
}
|
||||
/*
|
||||
else {
|
||||
// the lock is active, air is being vented out at arbitrary rate
|
||||
CompressedVolume -= 0.01 * dt;
|
||||
}
|
||||
*/
|
||||
}
|
||||
else {
|
||||
// the compressor is a stand-alone device, working at steady pace
|
||||
CompressedVolume +=
|
||||
CompressorSpeedF
|
||||
* ( 2.0 * MaxCompressorF - Compressor ) / MaxCompressorF
|
||||
* dt;
|
||||
if( ( pressureistoohigh )
|
||||
&& ( false == governorlockispresent ) ) {
|
||||
// vent some air out if there's no governor lock to stop the compressor from exceeding acceptable pressure level
|
||||
SetFlag( SoundFlag, sound::relay | sound::loud );
|
||||
CompressedVolume *= 0.8;
|
||||
}
|
||||
|
||||
if( ( CompressorPower == 5 ) && ( Couplers[ 1 ].Connected != NULL ) ) {
|
||||
// tymczasowo tylko obciążenie sprężarki, tak z 5A na sprężarkę
|
||||
Couplers[ 1 ].Connected->TotalCurrent += 0.0015 * Couplers[ 1 ].Connected->PantographVoltage;
|
||||
}
|
||||
else if( ( CompressorPower == 4 ) && ( Couplers[ 0 ].Connected != NULL ) ) {
|
||||
// tymczasowo tylko obciążenie sprężarki, tak z 5A na sprężarkę
|
||||
Couplers[ 0 ].Connected->TotalCurrent += 0.0015 * Couplers[ 0 ].Connected->PantographVoltage;
|
||||
}
|
||||
else {
|
||||
// tymczasowo tylko obciążenie sprężarki, tak z 5A na sprężarkę
|
||||
TotalCurrent += 0.0015 * PantographVoltage;
|
||||
}
|
||||
// tymczasowo tylko obciążenie sprężarki, tak z 5A na sprężarkę
|
||||
// TODO: draw power from proper high- or low voltage circuit
|
||||
switch( CompressorPower ) {
|
||||
case 3: {
|
||||
// diesel-powered compressor doesn't draw power
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
if( compressorowner != nullptr ) {
|
||||
compressorowner->TotalCurrent += 0.0015 * compressorowner->PantographVoltage;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11090,6 +10966,10 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
|
||||
}
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if( Command == "CompressorPreset" ) {
|
||||
CompressorListPos = clamp( static_cast<int>( CValue1 ), 0, CompressorListPosNo );
|
||||
OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
|
||||
}
|
||||
else if (Command == "DoorPermit") {
|
||||
|
||||
auto const left { CValue2 > 0 ? 1 : 2 };
|
||||
|
||||
103
Train.cpp
103
Train.cpp
@@ -3079,9 +3079,7 @@ void TTrain::OnCommand_compressorenable( TTrain *Train, command_data const &Comm
|
||||
|
||||
void TTrain::OnCommand_compressordisable( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Train->mvControlled->CompressorPower >= 2 ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvControlled->CompressorPower >= 2 ) { return; }
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// visual feedback
|
||||
@@ -3103,12 +3101,8 @@ void TTrain::OnCommand_compressordisable( TTrain *Train, command_data const &Com
|
||||
|
||||
void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const &Command ) {
|
||||
|
||||
if( Train->mvOccupied->CompressorPower >= 2 ) {
|
||||
return;
|
||||
}
|
||||
if( Train->ggCompressorLocalButton.SubModel == nullptr ) {
|
||||
return;
|
||||
}
|
||||
if( Train->mvOccupied->CompressorPower >= 2 ) { return; }
|
||||
if( Train->ggCompressorLocalButton.SubModel == nullptr ) { return; }
|
||||
|
||||
if( Command.action == GLFW_PRESS ) {
|
||||
// only reacting to press, so the switch doesn't flip back and forth if key is held down
|
||||
@@ -3131,48 +3125,54 @@ void TTrain::OnCommand_compressortogglelocal( TTrain *Train, command_data const
|
||||
|
||||
void TTrain::OnCommand_compressorpresetactivatenext(TTrain *Train, command_data const &Command) {
|
||||
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) {
|
||||
// lights are controlled by preset selector
|
||||
return;
|
||||
}
|
||||
if (Command.action != GLFW_PRESS) {
|
||||
// one change per key press
|
||||
return;
|
||||
}
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
|
||||
if( Command.action == GLFW_REPEAT ) { return; }
|
||||
|
||||
if ((Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo)
|
||||
|| (true == Train->mvOccupied->CompressorListWrap)) {
|
||||
// active light preset is stored as value in range 1-LigthPosNo
|
||||
Train->mvOccupied->CompressorListPos = (
|
||||
Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo ?
|
||||
Train->mvOccupied->CompressorListPos + 1 :
|
||||
1); // wrap mode
|
||||
if( Train->ggCompressorListButton.type() == TGaugeType::push ) {
|
||||
// impulse switch
|
||||
if( Train->mvOccupied->CompressorListPosNo < Train->mvOccupied->CompressorListDefPos + 1 ) { return; }
|
||||
|
||||
// visual feedback
|
||||
if (Train->ggCompressorListButton.SubModel != nullptr) {
|
||||
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
|
||||
}
|
||||
}
|
||||
Train->mvOccupied->ChangeCompressorPreset( (
|
||||
Command.action == GLFW_PRESS ?
|
||||
Train->mvOccupied->CompressorListDefPos + 1 :
|
||||
Train->mvOccupied->CompressorListDefPos ) );
|
||||
// visual feedback
|
||||
Train->ggCompressorListButton.UpdateValue( Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch );
|
||||
}
|
||||
else {
|
||||
// multi-state switch
|
||||
if( Command.action == GLFW_RELEASE ) { return; }
|
||||
|
||||
if( ( Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo )
|
||||
|| ( true == Train->mvOccupied->CompressorListWrap ) ) {
|
||||
// active light preset is stored as value in range 1-LigthPosNo
|
||||
Train->mvOccupied->ChangeCompressorPreset( (
|
||||
Train->mvOccupied->CompressorListPos < Train->mvOccupied->CompressorListPosNo ?
|
||||
Train->mvOccupied->CompressorListPos + 1 :
|
||||
1 ) ); // wrap mode
|
||||
// visual feedback
|
||||
Train->ggCompressorListButton.UpdateValue( Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TTrain::OnCommand_compressorpresetactivateprevious(TTrain *Train, command_data const &Command) {
|
||||
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) {
|
||||
// lights are controlled by preset selector
|
||||
return;
|
||||
}
|
||||
if (Command.action != GLFW_PRESS) {
|
||||
// one change per key press
|
||||
return;
|
||||
}
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
|
||||
if (Command.action != GLFW_PRESS) { return; } // one change per key press
|
||||
|
||||
if( Train->ggCompressorListButton.type() == TGaugeType::push ) {
|
||||
// impulse switch toggles only between positions 'default' and 'default+1'
|
||||
return;
|
||||
}
|
||||
|
||||
if ((Train->mvOccupied->CompressorListPos > 1)
|
||||
|| (true == Train->mvOccupied->CompressorListWrap)) {
|
||||
// active light preset is stored as value in range 1-LigthPosNo
|
||||
Train->mvOccupied->CompressorListPos = (
|
||||
Train->mvOccupied->ChangeCompressorPreset( (
|
||||
Train->mvOccupied->CompressorListPos > 1 ?
|
||||
Train->mvOccupied->CompressorListPos - 1 :
|
||||
Train->mvOccupied->CompressorListPosNo); // wrap mode
|
||||
Train->mvOccupied->CompressorListPosNo) ); // wrap mode
|
||||
|
||||
// visual feedback
|
||||
if (Train->ggCompressorListButton.SubModel != nullptr) {
|
||||
@@ -3183,18 +3183,12 @@ void TTrain::OnCommand_compressorpresetactivateprevious(TTrain *Train, command_d
|
||||
|
||||
void TTrain::OnCommand_compressorpresetactivatedefault(TTrain *Train, command_data const &Command) {
|
||||
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) {
|
||||
// lights are controlled by preset selector
|
||||
return;
|
||||
}
|
||||
if (Command.action != GLFW_PRESS) {
|
||||
// one change per key press
|
||||
return;
|
||||
}
|
||||
if (Train->mvOccupied->CompressorListPosNo == 0) { return; }
|
||||
if (Command.action != GLFW_PRESS) { return; } // one change per key press
|
||||
|
||||
Train->mvOccupied->CompressorListPos = Train->mvOccupied->CompressorListDefPos;
|
||||
Train->mvOccupied->ChangeCompressorPreset( Train->mvOccupied->CompressorListDefPos );
|
||||
|
||||
// visual feedback
|
||||
// visual feedback
|
||||
if (Train->ggCompressorListButton.SubModel != nullptr) {
|
||||
Train->ggCompressorListButton.UpdateValue(Train->mvOccupied->CompressorListPos - 1, Train->dsbSwitch);
|
||||
}
|
||||
@@ -6166,8 +6160,12 @@ bool TTrain::Update( double const Deltatime )
|
||||
true :
|
||||
false ) );
|
||||
btLampkaWylSzybkiOff.Turn(
|
||||
( ( ( m_linebreakerstate == 2 )
|
||||
|| ( true == mvControlled->Mains ) ) ?
|
||||
false :
|
||||
true ) );
|
||||
btLampkaMainBreakerReady.Turn(
|
||||
( ( ( mvControlled->MainsInitTimeCountdown > 0.0 )
|
||||
// || ( fHVoltage == 0.0 )
|
||||
|| ( m_linebreakerstate == 2 )
|
||||
|| ( true == mvControlled->Mains ) ) ?
|
||||
false :
|
||||
@@ -6328,6 +6326,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
btLampkaSHP.Turn( false );
|
||||
btLampkaWylSzybki.Turn( false );
|
||||
btLampkaWylSzybkiOff.Turn( false );
|
||||
btLampkaMainBreakerReady.Turn( false );
|
||||
btLampkaWysRozr.Turn( false );
|
||||
btLampkaOpory.Turn( false );
|
||||
btLampkaStyczn.Turn( false );
|
||||
@@ -6406,7 +6405,7 @@ bool TTrain::Update( double const Deltatime )
|
||||
btLampkaWylSzybkiB.Turn( mover->Mains );
|
||||
btLampkaWylSzybkiBOff.Turn(
|
||||
( false == mover->Mains )
|
||||
&& ( mover->MainsInitTimeCountdown <= 0.0 )
|
||||
/*&& ( mover->MainsInitTimeCountdown <= 0.0 )*/
|
||||
/*&& ( fHVoltage != 0.0 )*/ );
|
||||
|
||||
btLampkaOporyB.Turn( mover->ResistorsFlagCheck() );
|
||||
@@ -8024,6 +8023,7 @@ void TTrain::clear_cab_controls()
|
||||
btLampkaWylSzybkiOff.Clear();
|
||||
btLampkaWylSzybkiB.Clear();
|
||||
btLampkaWylSzybkiBOff.Clear();
|
||||
btLampkaMainBreakerReady.Clear();
|
||||
btLampkaBezoporowa.Clear();
|
||||
btLampkaBezoporowaB.Clear();
|
||||
btLampkaMaxSila.Clear();
|
||||
@@ -8445,6 +8445,7 @@ bool TTrain::initialize_button(cParser &Parser, std::string const &Label, int co
|
||||
{ "i-mainbreakerb:", btLampkaWylSzybkiB },
|
||||
{ "i-mainbreakeroff:", btLampkaWylSzybkiOff },
|
||||
{ "i-mainbreakerboff:", btLampkaWylSzybkiBOff },
|
||||
{ "i-mainbreakerready:", btLampkaMainBreakerReady },
|
||||
{ "i-vent_ovld:", btLampkaNadmWent },
|
||||
{ "i-comp_ovld:", btLampkaNadmSpr },
|
||||
{ "i-resistors:", btLampkaOpory },
|
||||
|
||||
1
Train.h
1
Train.h
@@ -566,6 +566,7 @@ public: // reszta może by?publiczna
|
||||
TButton btLampkaNadmSil;
|
||||
TButton btLampkaWylSzybki;
|
||||
TButton btLampkaWylSzybkiOff;
|
||||
TButton btLampkaMainBreakerReady;
|
||||
TButton btLampkaNadmWent;
|
||||
TButton btLampkaNadmSpr; // TODO: implement
|
||||
// yB: drugie lampki dla EP05 i ET42
|
||||
|
||||
Reference in New Issue
Block a user