files missing from previous commit

This commit is contained in:
tmj-fstate
2018-06-15 18:56:50 +02:00
parent e54468f831
commit ef5811e6c0
2 changed files with 18 additions and 10 deletions

View File

@@ -819,14 +819,20 @@ opengl_renderer::setup_pass( renderpass_config &Config, rendermode const Mode, f
auto const zfar = Config.draw_range * Global.fDistanceFactor * Zfar;
auto const znear = (
Znear > 0.f ?
Znear * zfar :
0.1f * Global.ZoomFactor );
Znear * zfar :
0.1f * Global.ZoomFactor );
camera.projection() *=
glm::perspective(
glm::radians( Global.FieldOfView / Global.ZoomFactor ),
std::max( 1.f, (float)Global.iWindowWidth ) / std::max( 1.f, (float)Global.iWindowHeight ),
znear,
zfar );
/*
m_sunandviewangle =
glm::dot(
m_sunlight.direction,
glm::vec3( 0.f, 0.f, -1.f ) * glm::mat3( viewmatrix ) );
*/
break;
}
case rendermode::shadows: {
@@ -2965,7 +2971,7 @@ opengl_renderer::Render_Alpha( TTraction *Traction ) {
::glColor4fv(
glm::value_ptr(
glm::vec4{
Traction->wire_color(),
Traction->wire_color() /* * ( DebugModeFlag ? 1.f : clamp( m_sunandviewangle, 0.25f, 1.f ) ) */,
linealpha } ) );
// render
m_geometry.draw( Traction->m_geometry );
@@ -3422,7 +3428,7 @@ opengl_renderer::Update_Pick_Control() {
return control;
}
editor::basic_node const *
scene::basic_node const *
opengl_renderer::Update_Pick_Node() {
#ifdef EU07_USE_PICKING_FRAMEBUFFER
@@ -3457,7 +3463,7 @@ opengl_renderer::Update_Pick_Node() {
unsigned char pickreadout[4];
::glReadPixels( pickbufferpos.x, pickbufferpos.y, 1, 1, GL_BGRA, GL_UNSIGNED_BYTE, pickreadout );
auto const nodeindex = pick_index( glm::ivec3{ pickreadout[ 2 ], pickreadout[ 1 ], pickreadout[ 0 ] } );
editor::basic_node const *node { nullptr };
scene::basic_node const *node { nullptr };
if( ( nodeindex > 0 )
&& ( nodeindex <= m_picksceneryitems.size() ) ) {
node = m_picksceneryitems[ nodeindex - 1 ];

View File

@@ -163,14 +163,14 @@ public:
// utility methods
TSubModel const *
Pick_Control() const { return m_pickcontrolitem; }
editor::basic_node const *
scene::basic_node const *
Pick_Node() const { return m_picksceneryitem; }
// maintenance methods
void
Update( double const Deltatime );
TSubModel const *
Update_Pick_Control();
editor::basic_node const *
scene::basic_node const *
Update_Pick_Node();
// debug methods
std::string const &
@@ -320,7 +320,9 @@ private:
texture_manager m_textures;
opengl_light m_sunlight;
opengllight_array m_lights;
/*
float m_sunandviewangle; // cached dot product of sunlight and camera vectors
*/
gfx::geometry_handle m_billboardgeometry { 0, 0 };
texture_handle m_glaretexture { -1 };
texture_handle m_suntexture { -1 };
@@ -386,8 +388,8 @@ private:
renderpass_config m_cabshadowpass; // parameters of most recent cab shadowmap pass
std::vector<TSubModel const *> m_pickcontrolsitems;
TSubModel const *m_pickcontrolitem { nullptr };
std::vector<editor::basic_node const *> m_picksceneryitems;
editor::basic_node const *m_picksceneryitem { nullptr };
std::vector<scene::basic_node const *> m_picksceneryitems;
scene::basic_node const *m_picksceneryitem { nullptr };
#ifdef EU07_USE_DEBUG_CAMERA
renderpass_config m_worldcamera; // debug item
#endif