mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-10-17 01:39:20 +02:00
refactor(sonar): declare variables separately from their type definitions (cpp:S3646)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1465,7 +1465,8 @@ class TMoverParameters
|
||||
{
|
||||
float temp_min{-1}; // lowest accepted temperature
|
||||
float temp_max{-1}; // highest accepted temperature
|
||||
} config;
|
||||
};
|
||||
heater_config_t config;
|
||||
// ld inputs
|
||||
bool breaker{false}; // device is allowed to operate
|
||||
bool is_enabled{false}; // device is requested to operate
|
||||
@@ -1500,12 +1501,17 @@ class TMoverParameters
|
||||
float temp_cooling{-1}; // active cooling activation point
|
||||
float temp_flow{-1}; // fluid flow activation point
|
||||
bool shutters{false}; // the radiator has shutters to assist the cooling
|
||||
} config;
|
||||
};
|
||||
circuit_config_t config;
|
||||
bool is_cold{false}; // fluid is too cold
|
||||
bool is_warm{false}; // fluid is too hot
|
||||
bool is_hot{false}; // fluid temperature crossed cooling threshold
|
||||
bool is_flowing{false}; // fluid is being pushed through the circuit
|
||||
} water, water_aux, oil, engine;
|
||||
};
|
||||
fluid_circuit_t water;
|
||||
fluid_circuit_t water_aux;
|
||||
fluid_circuit_t oil;
|
||||
fluid_circuit_t engine;
|
||||
// output, state of affected devices
|
||||
bool PA{false}; // malfunction flag
|
||||
float rpmw{0.0}; // current main circuit fan revolutions
|
||||
|
||||
@@ -19,7 +19,7 @@ struct IMaterial
|
||||
virtual texture_handle GetTexture(int slot) const = 0;
|
||||
static IMaterial *null_material()
|
||||
{
|
||||
static struct NullMaterial : public IMaterial
|
||||
struct NullMaterial : public IMaterial
|
||||
{
|
||||
void finalize(bool Loadnow) override { /* null implementation, nothing to do */ }
|
||||
bool update() override
|
||||
@@ -54,7 +54,8 @@ struct IMaterial
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
} null_material{};
|
||||
};
|
||||
static NullMaterial null_material{};
|
||||
return &null_material;
|
||||
}
|
||||
virtual ~IMaterial() = default;
|
||||
|
||||
@@ -23,7 +23,7 @@ struct ITexture
|
||||
virtual void update_from_memory(size_t width, size_t height, const uint8_t *data) = 0;
|
||||
static ITexture *null_texture()
|
||||
{
|
||||
static struct NullTexture : public ITexture
|
||||
struct NullTexture : public ITexture
|
||||
{
|
||||
bool create(bool Static = false) override
|
||||
{
|
||||
@@ -70,7 +70,8 @@ struct ITexture
|
||||
void set_components_hint(int hint) override { /* null implementation, nothing to do */ }
|
||||
void make_from_memory(size_t width, size_t height, const uint8_t *data) override { /* null implementation, nothing to do */ }
|
||||
void update_from_memory(size_t width, size_t height, const uint8_t *data) override { /* null implementation, nothing to do */ }
|
||||
} null_texture{};
|
||||
};
|
||||
static NullTexture null_texture{};
|
||||
return &null_texture;
|
||||
}
|
||||
virtual ~ITexture() = default;
|
||||
|
||||
@@ -67,7 +67,8 @@ scenario_time::init(std::time_t timestamp) {
|
||||
long DaylightBias;
|
||||
SYSTEMTIME StandardDate;
|
||||
SYSTEMTIME DaylightDate;
|
||||
} timezoneinfo = { -60, 0, -60, { 0, 10, 0, 5, 3, 0, 0, 0 }, { 0, 3, 0, 5, 2, 0, 0, 0 } };
|
||||
};
|
||||
registry_time_zone_info timezoneinfo = { -60, 0, -60, { 0, 10, 0, 5, 3, 0, 0, 0 }, { 0, 3, 0, 5, 2, 0, 0, 0 } };
|
||||
|
||||
convert_transition_time( timezoneinfo.StandardDate );
|
||||
convert_transition_time( timezoneinfo.DaylightDate );
|
||||
|
||||
@@ -45,7 +45,8 @@ struct launcher : public map_object
|
||||
enum type_e {
|
||||
track_switch,
|
||||
level_crossing
|
||||
} type;
|
||||
};
|
||||
type_e type;
|
||||
|
||||
gfx::basic_vertex vertex() override {
|
||||
return gfx::basic_vertex(location, glm::vec3(),
|
||||
|
||||
Reference in New Issue
Block a user