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param parsing fix, use colored material alpha
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@@ -165,7 +165,7 @@ opengl_material::deserialize_mapping( cParser &Input, int const Priority, bool c
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if( ( true == key.empty() ) || ( key == "}" ) ) { return false; }
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auto value { Input.getToken<std::string>( true, "\n\r\t ,;" ) };
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auto value { Input.getToken<std::string>( true, "\n\r\t,;" ) };
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if( Priority != -1 ) {
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// regular attribute processing mode
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@@ -27,7 +27,7 @@ uniform samplerCube envmap;
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void main()
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{
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vec4 tex_color = vec4(pow(param[0].rgb, vec3(2.2)), 1.0f);
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vec4 tex_color = vec4(pow(param[0].rgb, vec3(2.2)), param[0].a);
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vec3 normal = normalize(f_normal);
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vec3 refvec = reflect(f_pos.xyz, normal);
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