mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-17 23:39:18 +02:00
temporary workaround, disable occlusion query when using multiple viewports
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17
renderer.cpp
17
renderer.cpp
@@ -406,8 +406,10 @@ bool opengl_renderer::Init(GLFWwindow *Window)
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return false;
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}
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m_timequery.emplace(gl::query::TIME_ELAPSED);
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m_timequery->begin();
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if (!Global.gfx_usegles) {
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m_timequery.emplace(gl::query::TIME_ELAPSED);
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m_timequery->begin();
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}
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WriteLog("picking objects created");
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@@ -3590,13 +3592,16 @@ void opengl_renderer::Render_Alpha(TSubModel *Submodel)
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model_ubs.param[1].x = pointsize * resolutionratio * 2.0f;
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model_ubs.param[0] = glm::vec4(glm::vec3(lightcolor), Submodel->fVisible * std::min(1.f, lightlevel));
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if (!Submodel->occlusion_query)
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Submodel->occlusion_query.emplace(gl::query::ANY_SAMPLES_PASSED);
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Submodel->occlusion_query->begin();
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if (gl::vao::use_vao) {
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if (!Submodel->occlusion_query)
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Submodel->occlusion_query.emplace(gl::query::ANY_SAMPLES_PASSED);
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Submodel->occlusion_query->begin();
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}
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draw(Submodel->m_geometry);
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Submodel->occlusion_query->end();
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if (gl::vao::use_vao)
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Submodel->occlusion_query->end();
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// post-draw reset
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model_ubs.emission = 0.0f;
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