audio synchronization fix

This commit is contained in:
tmj-fstate
2017-10-29 20:56:40 +01:00
parent 2fece17ca0
commit ffcd3b40c9
4 changed files with 103 additions and 64 deletions

View File

@@ -3511,7 +3511,7 @@ void TDynamicObject::RenderSounds()
// McZapkie-010302: ulepszony dzwiek silnika
double freq;
double vol = 0;
double dt = Timer::GetDeltaTime();
double dt = Timer::GetDeltaRenderTime();
// double sounddist;
// sounddist=SquareMagnitude(Global::pCameraPosition-vPosition);

View File

@@ -1029,7 +1029,7 @@ bool TWorld::Update() {
}
simulation::Events.update();
simulation::Region->update();
simulation::Region->update_events();
simulation::Lights.update();
// render time routines follow:
@@ -1062,6 +1062,7 @@ bool TWorld::Update() {
Timer::subsystem.sim_total.stop();
simulation::Region->update_sounds();
GfxRenderer.Update( dt );
ResourceSweep();

131
scene.cpp
View File

@@ -17,42 +17,6 @@ http://mozilla.org/MPL/2.0/.
namespace scene {
// legacy method, updates sounds and polls event launchers within radius around specified point
void
basic_cell::update() {
// sounds
auto const deltatime = Timer::GetDeltaTime();
for( auto *sound : m_sounds ) {
if( ( sound->GetStatus() & DSBSTATUS_PLAYING ) == DSBPLAY_LOOPING ) {
sound->Play( 1, DSBPLAY_LOOPING, true, sound->vSoundPosition );
sound->AdjFreq( 1.0, deltatime );
}
}
// event launchers
for( auto *launcher : m_eventlaunchers ) {
if( ( true == launcher->check_conditions() )
&& ( SquareMagnitude( launcher->location() - Global::pCameraPosition ) < launcher->dRadius ) ) {
WriteLog( "Eventlauncher " + launcher->name() );
if( ( true == Global::shiftState )
&& ( launcher->Event2 != nullptr ) ) {
simulation::Events.AddToQuery( launcher->Event2, nullptr );
}
else if( launcher->Event1 ) {
simulation::Events.AddToQuery( launcher->Event1, nullptr );
}
}
}
// TBD, TODO: move to sound renderer
for( auto *path : m_paths ) {
// dźwięki pojazdów, również niewidocznych
path->RenderDynSounds();
}
}
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
basic_cell::update_traction( TDynamicObject *Vehicle, int const Pantographindex ) {
@@ -130,6 +94,47 @@ basic_cell::update_traction( TDynamicObject *Vehicle, int const Pantographindex
}
}
// legacy method, updates sounds and polls event launchers within radius around specified point
void
basic_cell::update_events() {
// event launchers
for( auto *launcher : m_eventlaunchers ) {
if( ( true == launcher->check_conditions() )
&& ( SquareMagnitude( launcher->location() - Global::pCameraPosition ) < launcher->dRadius ) ) {
WriteLog( "Eventlauncher " + launcher->name() );
if( ( true == Global::shiftState )
&& ( launcher->Event2 != nullptr ) ) {
simulation::Events.AddToQuery( launcher->Event2, nullptr );
}
else if( launcher->Event1 ) {
simulation::Events.AddToQuery( launcher->Event1, nullptr );
}
}
}
}
// legacy method, updates sounds and polls event launchers within radius around specified point
void
basic_cell::update_sounds() {
// sounds
auto const deltatime = Timer::GetDeltaRenderTime();
for( auto *sound : m_sounds ) {
if( ( sound->GetStatus() & DSBSTATUS_PLAYING ) == DSBPLAY_LOOPING ) {
sound->Play( 1, DSBPLAY_LOOPING, true, sound->vSoundPosition );
sound->AdjFreq( 1.0, deltatime );
}
}
// TBD, TODO: move to sound renderer
for( auto *path : m_paths ) {
// dźwięki pojazdów, również niewidocznych
path->RenderDynSounds();
}
}
// legacy method, triggers radio-stop procedure for all vehicles located on paths in the cell
void
basic_cell::radio_stop() {
@@ -479,19 +484,6 @@ basic_cell::enclose_area( editor::basic_node *Node ) {
// legacy method, updates sounds and polls event launchers within radius around specified point
void
basic_section::update( glm::dvec3 const &Location, float const Radius ) {
for( auto &cell : m_cells ) {
if( glm::length2( cell.area().center - Location ) < ( ( cell.area().radius + Radius ) * ( cell.area().radius + Radius ) ) ) {
// we reject cells which aren't within our area of interest
cell.update();
}
}
}
// legacy method, finds and assigns traction piece(s) to pantographs of provided vehicle
void
basic_section::update_traction( TDynamicObject *Vehicle, int const Pantographindex ) {
@@ -514,6 +506,32 @@ basic_section::update_traction( TDynamicObject *Vehicle, int const Pantographind
}
}
// legacy method, polls event launchers within radius around specified point
void
basic_section::update_events( glm::dvec3 const &Location, float const Radius ) {
for( auto &cell : m_cells ) {
if( glm::length2( cell.area().center - Location ) < ( ( cell.area().radius + Radius ) * ( cell.area().radius + Radius ) ) ) {
// we reject cells which aren't within our area of interest
cell.update_events();
}
}
}
// legacy method, updates sounds within radius around specified point
void
basic_section::update_sounds( glm::dvec3 const &Location, float const Radius ) {
for( auto &cell : m_cells ) {
if( glm::length2( cell.area().center - Location ) < ( ( cell.area().radius + Radius ) * ( cell.area().radius + Radius ) ) ) {
// we reject cells which aren't within our area of interest
cell.update_sounds();
}
}
}
// legacy method, triggers radio-stop procedure for all vehicles in 2km radius around specified location
void
basic_section::radio_stop( glm::dvec3 const &Location, float const Radius ) {
@@ -706,14 +724,25 @@ basic_region::~basic_region() {
for( auto *section : m_sections ) { if( section != nullptr ) { delete section; } }
}
// legacy method, polls event launchers around camera
void
basic_region::update_events() {
// render events and sounds from sectors near enough to the viewer
auto const range = EU07_SECTIONSIZE; // arbitrary range
auto const &sectionlist = sections( Global::pCameraPosition, range );
for( auto *section : sectionlist ) {
section->update_events( Global::pCameraPosition, range );
}
}
// legacy method, updates sounds and polls event launchers around camera
void
basic_region::update() {
basic_region::update_sounds() {
// render events and sounds from sectors near enough to the viewer
auto const range = 2750.f; // audible range of 100 db sound
auto const &sectionlist = sections( Global::pCameraPosition, range );
for( auto *section : sectionlist ) {
section->update( Global::pCameraPosition, range );
section->update_sounds( Global::pCameraPosition, range );
}
}

31
scene.h
View File

@@ -63,12 +63,15 @@ class basic_cell {
public:
// methods
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update();
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
// legacy method, polls event launchers within radius around specified point
void
update_events();
// legacy method, updates sounds within radius around specified point
void
update_sounds();
// legacy method, triggers radio-stop procedure for all vehicles located on paths in the cell
void
radio_stop();
@@ -171,12 +174,15 @@ class basic_section {
public:
// methods
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update( glm::dvec3 const &Location, float const Radius );
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update_events( glm::dvec3 const &Location, float const Radius );
// legacy method, updates sounds and polls event launchers within radius around specified point
void
update_sounds( glm::dvec3 const &Location, float const Radius );
// legacy method, triggers radio-stop procedure for all vehicles in 2km radius around specified location
void
radio_stop( glm::dvec3 const &Location, float const Radius );
@@ -255,12 +261,15 @@ public:
// destructor
~basic_region();
// methods
// legacy method, updates sounds and polls event launchers around camera
void
update();
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
// legacy method, finds and assigns traction piece to specified pantograph of provided vehicle
void
update_traction( TDynamicObject *Vehicle, int const Pantographindex );
// legacy method, polls event launchers around camera
void
update_events();
// legacy method, updates sounds around camera
void
update_sounds();
// stores content of the class in file with specified name
void
serialize( std::string const &Scenariofile );