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audio synchronization fix
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@@ -1029,7 +1029,7 @@ bool TWorld::Update() {
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}
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simulation::Events.update();
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simulation::Region->update();
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simulation::Region->update_events();
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simulation::Lights.update();
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// render time routines follow:
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@@ -1062,6 +1062,7 @@ bool TWorld::Update() {
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Timer::subsystem.sim_total.stop();
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simulation::Region->update_sounds();
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GfxRenderer.Update( dt );
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ResourceSweep();
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