21 Commits

Author SHA1 Message Date
Wls50
0794a0f621 add clouds 2025-12-22 21:43:52 +01:00
Wls50
76488fab43 attempt to fix invalid ressource state on render target 2025-12-04 22:17:36 +01:00
Wls50
bc78a3acb1 remove albedo clamp 2025-12-04 21:44:42 +01:00
Wls50
3f68c543bb make gtao quality variant actually selectable 2025-12-04 21:44:34 +01:00
Wls50
7316a35b00 support specular occlusion using bent normals 2025-12-04 21:44:27 +01:00
Wls50
aa0b6e9965 mouse picking improvements: filter out backfacing; include near plane in ray origin computation 2025-12-04 21:44:22 +01:00
Wls50
a22f449ecd fix gtao glitches; add timer to measure animation phase 2025-12-04 21:44:16 +01:00
Wls50
0820873a45 disable alpha blend on refractive materials 2025-12-04 21:44:07 +01:00
Wls50
76d5d3831d refractive material support contd. 2025-12-04 21:44:00 +01:00
Wls50
ff50fdf110 add refraction support for materials; two pass rain shader 2025-12-04 21:43:51 +01:00
Wls50
90538c8878 initial rain material optimizations 2025-12-04 21:43:44 +01:00
Wls50
593a8a288f add depth prepass in preparation for moving from deferred back to forward renderer 2025-12-04 21:43:34 +01:00
Wls50
915e4c769e support rain shader in experimental 2025-11-22 18:53:38 +01:00
Wls50
596ff9d5c2 squash commits from internal:
use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing
2025-11-16 19:00:38 +01:00
d018365780 nvrenderer: fix negative resolution for buffer init 2025-10-29 17:13:28 +01:00
5ab14b7a2d Move nvrhi renderer back as gfxrenderer experimental 2025-06-02 20:55:30 +02:00
2b75b17ca4 Remove workflow since it doesn't work on github 2025-04-29 02:49:26 +02:00
f07b220dba Fix framerate counter 2025-04-23 23:57:50 +02:00
173df2ca54 Readd submodules 2025-04-17 11:14:52 +02:00
dc49b771bb Change renderer config paths 2025-04-15 01:43:32 +02:00
a39d972126 Some renaming 2025-04-15 01:32:56 +02:00