maj00r
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eaf7e787b8
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fix(gfx): targetfps off by default again, draw range stays at heightbase instead of being driven by measured fps (with vsync on a 60 Hz monitor it sank to half); targetfps in eu07.ini still turns the regulator on
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2026-10-11 23:20:08 +02:00 |
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maj00r
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e910615bf6
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removed draw limit in track editor
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2026-10-09 15:37:23 +02:00 |
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476f3bf1b7
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feat(ui): panels can be docked together and dragged out of the simulator window into windows of their own (imgui multi-viewports, ui.viewports yes by default, off where the renderer or the platform can't do it, e.g. wayland); imgui coordinates kept relative to the main window by the glfw backend, so the overlays, picking and gizmo of the editor work unchanged; overlays of the 3d view drawn on the main viewport; keys pressed in the separate windows passed on to the simulator, so the shortcuts of the editor work there too
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2026-10-08 21:04:58 +02:00 |
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28b4e57133
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feat(loading): optional background loading: sound files decoded by worker threads (sound.asyncload), data of dds textures read by worker threads (gfx.textures.streaming), gl textures of vehicles farther than a multiple of the draw range released (gfx.textures.releasedistance); all off by default
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2026-10-08 16:17:46 +02:00 |
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maj00r
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978b99b7e5
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feat(scenery): models laid along curves (sweep nodes), bent to follow the paths or repeated along them, loaded and saved with the scenery; trainsets put on a path while the simulation runs; trainset turned around by reversed after its header: the first vehicle stays at the offset and leads towards point 1, the rest stands behind it; launcher keeps reversed trainsets and can turn one around; memory cells saved with the new name of the path they name; events tell their targets and the events of a multiple event; renderer tells whether the cursor is over a surface; vehicle placed in the editor entered when the driving goes on
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2026-10-06 22:19:32 +02:00 |
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96cd3e32ef
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feat(terrain): file.binary.terrain.checksum setting for the check of binary terrain files against their text: full (length and checksum), simple (length, the default), off
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2026-10-06 19:11:48 +02:00 |
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0ae0aecde8
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fix(scenery): binary terrain files named by terrain directives loaded once and only as a complete set, with fallback on the default SBT or the text files; default SBT no longer ignored and rewritten on every load
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2026-10-05 23:51:01 +02:00 |
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maj00r
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78c4b9f6df
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feat(editor): add orthographic top view toggle
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2026-10-03 02:41:34 +02:00 |
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73f2f68aa0
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feat(editor): edit session (-edit) and scenery layers
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2026-10-02 21:29:18 +02:00 |
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jerrrrycho
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4137f5504a
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fix: sonar sast fixes - sonar.yml, nosonar, linux chmod modification
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2026-09-28 21:07:53 +02:00 |
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76eede79aa
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Merge pull request #154 from MaSzyna-EU07/uart-independent-dynamic-brake
Add independent dynamic brake support (eg. Vectron) to UART controllers
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2026-09-05 20:04:34 +02:00 |
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maj00r
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0aceb120e2
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make targetfps great again
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2026-08-25 18:03:55 +02:00 |
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Ryba04
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72f932e5d9
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Add independent dynamic brake support (eg. Vectron) to UART controllers
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2026-08-16 21:34:22 +02:00 |
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combolek
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d863ec18c3
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uilayer: Implement ui.bg.opacity setting (#139)
uilayer: Implement up ui.bg.opacity setting
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2026-07-12 00:41:25 +02:00 |
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1be56de0fa
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Add sleepermodel optional parameter for tracks
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2026-05-19 22:10:47 +02:00 |
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docentYT
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5367cb9940
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Merge remote-tracking branch 'upstream/master' into utilities-simplification
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2026-05-05 23:08:43 +02:00 |
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bae20a69e8
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Bring back old simulator console as ini option showsystemconsole
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2026-05-01 23:51:57 +02:00 |
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docentYT
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d1f16411a1
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Replace clamp with std::clamp
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2026-05-01 22:14:29 +02:00 |
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7acc34df3e
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Merge pull request #97 from docentYT/migrate-from-dumb3d-to-glm
Migrate from dumb3d to glm
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2026-04-28 19:46:46 +02:00 |
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docentYT
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623c4f827e
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Remove not needed casts, variables and switch from double precission to float precission for some angle vectors
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2026-04-28 00:51:17 +02:00 |
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docentYT
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1cfcf47788
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use glm instead of Math3D in Globals
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2026-04-26 23:27:10 +02:00 |
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bc0e4a9e62
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Specgloss shaders improvements + experimental SSAO (debug only)
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2026-04-21 00:25:29 +02:00 |
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jerrrrycho
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17e83f70a2
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refactor: split configparse
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2026-03-15 13:25:54 +01:00 |
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jerrrrycho
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9f43dca48b
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refactor: create paths namespace instead of global variables
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2026-03-15 11:55:30 +01:00 |
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copilot-swe-agent[bot]
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7e49aa8740
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Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:16:48 +00:00 |
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copilot-swe-agent[bot]
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0531086bb9
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Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
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2026-03-14 19:01:57 +00:00 |
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