24 Commits

Author SHA1 Message Date
4d342d274e Improved OpenGL lightning shader 2025-11-03 19:45:02 +01:00
antonisauren
d1ecbdc8ff Sim (#11)
* Wheels animation distance changed to 200*D*LODbias

* Fixed spelling error in event syntax; old one remains for compatibility.

* Spelling error left in log text

* Zamiana metalic na floata z wazonym efektem.

# Conflicts:
#	shaders/light_common.glsl

* Detail normalmap shaders @Jan21

* Explicit type conversion

* Leftover metalic as bool

* Syntax error

* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
milek7
f0b364bafe basic GLES working again 2021-01-20 19:29:50 +01:00
milek7
29f8f91ad8 Merge remote-tracking branch 'tmj/master' into sim 2020-10-18 23:35:14 +02:00
tmj-fstate
54b648fb5b shader reflection color calculation tweak 2020-08-12 20:57:57 +02:00
stele
758b3bfe78 Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master 2020-03-09 19:15:01 +01:00
stele
3e7537d88c Fragment color multiplied by ambient color instead of luminosity. 2020-03-09 19:05:23 +01:00
tmj-fstate
a8b47c3c97 Merge pull request #11 from antonisauren/tmj-master
Specular/glossines/metalic mapping added to all fragment shaders
2020-03-01 03:21:03 +01:00
tmj-fstate
642b8fb623 compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks 2020-03-01 03:09:55 +01:00
stele
879f3bb360 Specular/glossines/metalic mapping added to all fragment shaders 2020-02-23 10:36:15 +01:00
tmj-fstate
6b1ab6c125 opengl 3.3 renderer shaders 2020-02-21 22:50:52 +01:00
milek7
43fc2899aa add slight shadow bias (needs futhrer work) 2019-10-08 00:20:45 +02:00
stele
410e1452f6 Cleanup of vertex shader by @tmj.
2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
2019-05-03 17:32:46 +02:00
stele
8aca8bffe4 Fog applied to line objects. 2018-12-24 23:50:17 +01:00
stele
b7d6d80225 Added water shader 2018-12-22 17:34:03 +01:00
milek7
c0d824a6bd tune headlight parameters, refactor config window 2018-12-09 21:14:31 +01:00
milek7
bd8c5ed59a debug configurable headlight 2018-12-09 19:55:53 +01:00
milek7
455ca1cacf shader fix 2018-10-17 21:54:03 +02:00
milek7
d16d96f2b2 GLES support 2018-10-16 20:32:45 +02:00
milek7
5dbd1c1772 if/ifdef fix 2018-07-25 12:34:35 +02:00
milek7
da429650ab configurable renderer 2018-07-25 12:21:47 +02:00
milek7
b69ffd85ea changes, improved z buffer precision 2018-07-24 16:42:18 +02:00
milek7
d5ce1d57e7 motion blur 2018-07-23 01:22:36 +02:00
milek7
a729c5fa1d shader changes 2018-07-19 18:13:07 +02:00