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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 05:09:20 +02:00
Commit Graph

3335 Commits

Author SHA1 Message Date
maj00r
0bfb8a4e7c feat(editor): switches kept in the scenery as //$r lines: type (Rz, arc Rlj/Rld, slip Rkpd), rail, R, 1:n, side, a, b, R of the main track, the parts of a slip, km and number, catalogue or measured; recorded as they are placed on a straight, in a curve (one-sided when diverging to the side the curve turns to), as a double slip, and when their geometry is replaced or flipped; the switch panel shows the kept type and the R of the diverging track bent with the main one, with the number, rail and km to edit (km from the kept horizontal alignment); the speed check of a diverging track takes its R from the kept type; records follow renamed switches and go with removed ones on save; editor records stay out of the terrain files (.txtf), and those written there by hand go with them into .btf; the side of the diverging track shown as seen; self-test commands for placing switches, the kept switches and the .btf conversion; Polish translation 2026-10-11 21:33:27 +02:00
maj00r
572daeb274 feat(editor): the horizontal alignment designed in the route design kept in the scenery as //$h lines: its vertices and the elements they make (straight, transition, arc, with the radius at the start and the end and the cant), so the paths laid by it are known again without guessing from their curvature; a curve read from the paths takes the radius, the transitions, the cant and the compound arcs of the kept design when its paths lie on it within 2 cm, the other way round too; the whole line design taken back when the fragment has its ends; a curve redesigned alone taken into the line it belongs to; km of the start kept with the design and carried on to the vertical profile of the same paths; paths which no longer follow the kept design shown in the route window, with the kept design to take or to forget; self-test commands for the route design and the kept alignments; Polish translation 2026-10-11 21:33:27 +02:00
maj00r
f0ccd375a0 feat(editor): a switch joined to a track goes along with it as a whole when the gizmo moves, turns or tilts the track
The switch, with the switches joined to it, keeps its shape and one grade over its whole length: it is moved,
turned and tilted to the end of the track, and the tracks at its other ends follow it.
2026-10-11 21:33:27 +02:00
maj00r
fe9d78b172 fix(editor): a switch takes the cant set by the gizmo on a track joined to it
Canting a track at its joint with a switch cants the whole switch, its diverging path goes onto the new cone,
and the tracks joined at the other ends of the switch follow it and take the cant at their joints.
2026-10-11 21:33:27 +02:00
maj00r
c722e4e419 fix(editor): the gizmo keeps the diverging path of a switch on the surface of its main path
The diverging path p3-p4 takes its heights, grades at the ends and cant from the main path p1-p2 (the cone of
its cant) after every gizmo change: grade and cant rings, moving an end and editing a control vector. The tracks
joined to it follow its ends and grades. The grade ring measures along the main path and the gizmo stands in its
middle; the start vector of the diverging path slides along the main one and turns with it.
2026-10-11 21:33:27 +02:00
maj00r
34941822ff fix(editor): the cant ring works on a control vector, it cants the end of the vector and the tracks joined there 2026-10-11 21:33:27 +02:00
maj00r
a756beb34b feat(editor): track gizmo rings along the track: direction, grade and cant
The rotate gizmo stands along the track. The cross ring changes the grade about the middle or the selected
end, the joined tracks take the grade at the joints; the ring along the track changes the cant of the track
or of the selected end, the joined tracks take it at the joints and ramp it. On a control vector the cross
ring tilts it up or down. Ctrl steps by 5 degrees, 1 per mille, 5 mm.
2026-10-11 21:33:27 +02:00
maj00r
b486eb33d5 fix(editor): a track lengthened past 90 degrees goes on as new tracks instead of hidden paths
A regular track draws and saves only its first path; the pieces of a lengthened curve past the first
are now tracks of their own, made and dropped while dragging, taken back by one undo.
2026-10-11 21:33:27 +02:00
maj00r
89678ead3e feat(editor): track gizmo turns, lengthens and edits the control vectors, joined tracks keep the tangent
W turns the track (about its middle or the selected end) and a selection of tracks, the joined tracks follow.
E lengthens the track at its free end: a straight stays straight, an arc keeps its radius, cant and grade.
The gizmo on a control point moves, turns or lengthens the vector; the control point of the track joined
there turns with it, at a switch the vector only slides along the switch. Straight neighbours dragged along
keep their tangents and become straight again when nothing bent them.
2026-10-11 21:33:27 +02:00
maj00r
2beae15390 feat(editor): laying with no ground under the cursor takes the height of the ground around
- with nothing under the cursor the height is the mean of the ground found on the nearest ring around the point, 10 to 400 m out, plus the depth of the ballast, instead of 0; the ray of the cursor meets that height
- the ground under the cursor is looked for up to the height of the camera, not only 50 m over the last point
2026-10-11 21:33:27 +02:00
maj00r
0f3004a64c fix(editor): no crash laying track with the mouse outside the window
- with no position of the mouse the ray gave NaN and the ground under it was looked up in a grid cell out of range; the lay and drag tools keep the last cursor then, the ground is not asked about points which are not numbers
2026-10-11 21:33:27 +02:00
maj00r
6284f4e0d3 feat(editor): laid track follows the ground between the clicks
- the height along the new track is a smooth curve through points on the ground under the foot of the ballast, added where the track would hang or sink more than 0.1 m, at least 10 m apart; the paths are cut there, each joint keeps one grade on both sides
- the clicked ends and the free ends joined keep their height and grade as before; no grade limits
- self-test layclicks: how far the foot of the ballast goes over and under the ground along the paths laid
2026-10-11 21:33:27 +02:00
maj00r
cfc2b2c64a feat(editor): laid track stands on the ground with the foot of its ballast
- each click of the lay tool and the end of a drag out of a free end take the height of the ground under the lower foot of the ballast plus its depth, the rails never under the ground at the axis
- heights between the clicks follow a curve which keeps the grade of the track laid from at the joint and leaves with the grade of the chord, onto a free end with the grade of that track; no grade limits
- the cursor follows the ground along its ray instead of the level of the last point
- self-test layclicks: heights of the ground and the track, grades and grade breaks at the joints
2026-10-11 21:33:27 +02:00
maj00r
3a549e76a9 feat(editor): Shift no longer forces a straight while laying
- laying, dragging out of a free end and the curve of a switch go on with the shape chosen; a straight is the straight layout on Shift+wheel, at a diverging end of a switch it also stops the crossover
- hints without Shift: straight
2026-10-11 21:33:27 +02:00
maj00r
55bb48e8bd feat(editor): laying from the ground goes on like laying from a free end
- the second click of the lay tool lays a straight from the first point and goes on from its end, each next click lays the shape chosen (arc then straight, straight then arc, arc through the cursor, straight) with the radius on Ctrl+wheel, as from a free end; no polyline of vertices cut into pieces of the longest path any more
- a track started on the ground and ended at a free end is the shape pulled out of that end towards the start point, one path per up to 90 degrees of arc
- hints and readout the same for both; self-test command layclicks
2026-10-11 21:33:27 +02:00
maj00r
16c1ac4c7b feat(editor): two free ends joined without loops or forced curves, the shape from a free end on the wheel
- the join of two free ends (a drag from one onto the other, or a click of the lay tool on it) tries in turn: a straight when the joints check can't see the kinks (half its angle), one circular arc through both ends (a piece cut out of a curve comes back as it was, its cant kept), a curve with straights where the tangents meet, a reverse curve, and only then a free Bezier curve; a curve turning more than it needs to, sharper than 10 m or longer than three chords is never taken
- the transition curves eased out of a curved neighbour only when there's room for them between the ends, never crossing each other into a loop
- cant and transition curves recommended for the radius the curve really gets, at the speed of the joined track or of the tool and never above what the radius allows; the circular arc keeps at least max(20 m, 0.4 V) between the transitions, the cant lowered to what the shortened transitions can ramp, transitions under 1 m left out
- shapes from a free end: arc then straight, straight then arc, arc through the cursor, straight; Ctrl+wheel steps the radius, Shift+wheel the shape (at a free end: the other joins), the plain wheel still zooms; a click of the lay tool from a free end lays the shape and goes on from its end
- self-test commands join, layto and joints; Polish translation
2026-10-11 21:33:27 +02:00
combolek
3ed864812f Fix line endings (#211)
There where some extra CRs introduced in a recent commit.
2026-10-11 20:42:09 +02:00
jerrrrycho
8125166690 Fix/sonar reliability security (#205)
* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing reliability/security issues

* fix(sonar): addressing last reliability/security issues

* fix(sonar): addressing last reliability/security issues

* fix(sonar): addressing last reliability/security issues

* refactor(sonar): imgui update

* refactor(sonar): hasChar revert
2026-10-11 15:31:45 +02:00
jerrrrycho
6263fe539b Fix/sonar maintainability rebased (#209)
* refactor(sonar): use override instead of redundant virtual (cpp:S3471)

* refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)

* refactor(sonar): drop redundant lambda return types (cpp:S3574)

* refactor(sonar): prefer using over typedef (cpp:S5416)

* refactor(sonar): use =default for trivial special members (cpp:S3490)

* refactor(sonar): use nullptr literal (cpp:S4962)

* refactor(sonar): remove redundant access specifiers (cpp:S3539)

* refactor(sonar): remove redundant casts (cpp:S1905)

* refactor(sonar): use std::scoped_lock instead of std::lock_guard (cpp:S5997)

* refactor(sonar): construct elements in place with emplace_back (cpp:S6003)

* refactor(sonar): make narrowing conversions explicit (cpp:S5276)

* refactor(sonar): mark unused parameters (cpp:S1172)

Unused names are commented out; parameters used only on some platforms
are marked [[maybe_unused]].

* refactor(sonar): declare non-mutating member functions const (cpp:S5817)

Virtual functions are left untouched so overrides keep matching.

* refactor(sonar): merge collapsible nested if statements (cpp:S1066)

Comments that preceded the inner if are kept above the merged statement.

* refactor(sonar): scope single-use variables in if init-statements (cpp:S6004)

* fix(sonar): give polymorphic base classes virtual destructors (cpp:S1235)

* refactor(sonar): use try_emplace for map insertion (cpp:S6030)

* refactor(sonar): use auto where the type is spelled out on the right (cpp:S5827)

* refactor(sonar): remove redundant parentheses (cpp:S1110)

* refactor(sonar): document intentionally empty functions (cpp:S1186)

* refactor(sonar): remove dead stores (cpp:S1854)

Side effects (e.g. LISTLINE++) are kept.

* refactor(sonar): remove unused variables, captures and private fields (cpp:S1481, cpp:S1068)

* refactor(sonar): use structured bindings for pair access (cpp:S6005)

* refactor(sonar): use range-based loops and ranges algorithms (cpp:S5566)

* refactor(sonar): split chained assignments (cpp:S1121)

* refactor(sonar): add default cases to switch statements (cpp:S3562)

* refactor(sonar): use std::size for array lengths (cpp:S7127)

* refactor(sonar): use std::ranges algorithms and std::erase(_if) (cpp:S6197)

* refactor(sonar): access static members through the class (cpp:S2209)

* refactor(sonar): add braces around nested if-else (cpp:S5261)

* refactor(sonar): avoid side effects inside typeid operands (cpp:S5279)

* refactor(sonar): drop top-level const from by-value return types (cpp:S5951)

* refactor(sonar): declare variables separately from their type definitions (cpp:S3646)

* refactor(sonar): declare loop counters in the for statement (cpp:S5955)

* refactor(sonar): rely on class template argument deduction (cpp:S6012)

* refactor(sonar): inherit base constructors instead of forwarding them (cpp:S5952)

* refactor(sonar): rename locals that shadow outer declarations (cpp:S1117)

Only local variables and definition parameters are renamed; shadowing
struct fields and enumerators in headers are left for a separate change.

* refactor(sonar): reduce enum qualification with using enum (cpp:S6177)

Applied only where no unqualified name in the block could be captured by
the introduced enumerators.

* refactor(sonar): mark converting constructors explicit (cpp:S1709)

sound_source and the gl::object conversion operators stay implicit; they
are relied upon by copy-list-initialisation and GL calls.

* refactor(sonar): initialise members in initialiser lists or declarations (cpp:S3230)

* refactor(sonar): make read-only local references and pointers const (cpp:S5350)

* refactor(sonar): take read-only pointer and reference parameters as const (cpp:S995)

TTrain command handlers keep their signature, it is fixed by the handler table.

* refactor(sonar): pass expensive-to-copy parameters by const reference (cpp:S1238)

Signatures declared in files touched by PR 206 (Driver.h, EU07.cpp) and
virtual overrides are left unchanged.

* refactor(sonar): use transparent comparators for string-keyed maps (cpp:S6045)

std::unordered_map instances and map types exposed in headers used by
other modules are left as they are.

* fix(sonar): do not use UI text as a printf format string (cpp:S5281)

Text lines containing '%' would otherwise be interpreted as format
specifiers by ImGui::TextColored.

* refactor(sonar): use std::bind_front for callbacks (cpp:S5995)

* refactor(sonar): drop const_cast on string literals passed to the Python C API (cpp:S859)

* refactor(sonar): take read-only string parameters as std::string_view (cpp:S6009)

The Windows messaging helpers keep std::string, they need c_str().

* refactor(sonar): make read-only global tables const (cpp:S5421)

Mutable global state (flags, timers, singletons) is left as is.

* refactor(sonar): replace single-case switch statements with if (cpp:S1301)

* refactor(sonar): format UUIDs and log timestamps with std::format (cpp:S6494, cpp:S5945)

* refactor(sonar): use std::array for local fixed-size arrays (cpp:S5945)

Arrays that are class members or part of headers are left unchanged.

* fix(sonar): test the bearing damage bit, not bit 0 (cpp:S872)

'DamageFlag & dtrain_bearing > 0' parsed as 'DamageFlag & (dtrain_bearing > 0)',
i.e. DamageFlag & 1, so bearing friction reacted to the wrong damage flag.

* refactor(sonar): assorted small fixes

- empty() instead of size() comparisons (cpp:S1155)
- member initialisers in declaration order (cpp:S3229)
- no redundant c_str() when a std::string is accepted (cpp:S7121)
- contains() on associative containers (cpp:S6171)
- const reference instead of a copying range-for (cpp:S6032)
- starts_with() for prefix checks (cpp:S6178)
- no std::move on temporaries (cpp:S5274)
- has_value() on std::optional (cpp:S7172)
- bool literals for bool members (cpp:S5820)
- inline only on the definition (cpp:S3548)
- explicit base access specifier (cpp:S5965)
- explicit element access instead of dereferencing an array (cpp:S7116)
- rely on the C++20 rewritten operator!= (cpp:S6186)

* refactor(sonar): more small fixes

- std::format instead of iostream manipulators in to_string/to_hex_str (cpp:S6495);
  output verified identical, negative hex values keep the unsigned form
- remove an empty compound statement (cpp:S108)
- drop an always-false unsigned < 0 branch (cpp:S1768)
- explicit lambda capture (cpp:S3608)
- std::make_unique (cpp:S5950)

* chore: strip stray carriage returns left in TTrain constructor comments

* fix: keep quantize() in its own value type

The S5276 change cast the result of the generic quantize<Type_>() to
unsigned int, which truncated float/double callers (shadow angle slider,
editor rotation snapping, AI speed control steps) and broke negative values.

* fix(sonar): use integer loop counters in segment sampling (cpp:S2193)

* refactor(sonar): clean up issues reported on PR 209

- remove locals left unused after the dead-store cleanup (cpp:S1481, cpp:S1854)
- unnamed unused parameter (cpp:S1172)
- single-use declarations moved into if init-statements (cpp:S6004)
- auto for casted initialisers (cpp:S5827)
- const references and pointers where nothing is modified (cpp:S5350)
- rename structured bindings shadowed by inner declarations (cpp:S1117)
2026-10-11 13:22:33 +02:00
c26041f2e7 Merge pull request #199 from MaSzyna-EU07/brake-diag
AI - prevent overcharge when pipe pressure of car is too high for too long
2026-10-10 20:37:12 +02:00
3ade849d50 Merge pull request #206 from MaSzyna-EU07/feat/modern-editor
New road system, simple export, layers, editor features etc.
2026-10-10 20:24:04 +02:00
7d331ee65a Editor: brace ImGui clipper loops, rename scenery wizard file name field build-feat-modern-editor 2026-10-10 19:55:50 +02:00
21445507cc Editor orthophoto: own geometry bank per scene tile, per-frame vertex budget 2026-10-10 18:24:26 +02:00
dab227d16d Editor: keep the terrain palette rotation/repeat values when the slider is released 2026-10-10 18:19:10 +02:00
7b9eaf1ccb Editor terrain: area fill with blurred or sharp edge, texture rotation 2026-10-10 17:35:52 +02:00
63302c1ace Editor terrain: soft stitching to tracks, chunk resolution conversion, water materials 2026-10-10 16:08:12 +02:00
243ce636a7 Editor terrain: level brush with height picker, faster orthophoto fit 2026-10-10 01:27:48 +02:00
8cd0bab27b Editor terrain: texture browser, undo, conversion from terrain files
- Terrain work mode shows a browser of the textures folder in place of the
  node bank; textures/materials can be dragged onto the palette entries
  (replacing the material), the material field and the water material field
- Ctrl+Z/Ctrl+Y for heightmap terrain changes: a brush stroke or an
  operation is one step of the editor history
- Ground conversion reads only the files of the terrain directives
  (.txtf with origin/rotate, or .btf without text), paints the chunks with
  the materials of the triangles, drops only the shapes of those files
- Fix: ground grids converted out-of-range floats to int, so whole-scene
  queries returned the triangles of a single cell (shifted chunks)
- Fix: terrain layers copied from textures already uploaded without their
  data stayed grey
- Fix: ImGui ID conflict between terrain tool radios and section headers
- Fix: layers of terrain .txtf files named with the scenery/ prefix and
  could not be saved
- Editor selftest commands for the terrain
2026-10-09 23:39:26 +02:00
5716bc1669 Fix windows compilation 2026-10-09 21:16:34 +02:00
35bda3778c Heightmap terrain: .tch chunk packs, streaming with LOD, terrain painting, water and modifiers - terrain/<name>/terrain.yaml + <px>_<pz>.tch packs of 16x16 chunks (250 m, 0.5/1/2/5 m spacing), slices with crc-32 and optional zstd (vendored zstd 1.5.6 in ref/zstd) - heightmap_terrain [name] endheightmap_terrain directive replaces editorterrain - streamer: worker threads, camera + look-ahead loading, geomipmap LOD with skirts, pooled geometry - mat_terrain shader: up to 8 painted layer materials per chunk via texture arrays (opengl33); other renderers fall back to the dominant material - water bodies (outline + level), terrain modifiers (vertical profile shaping kept non-destructive) - F11 Terrain work mode rebuilt: chunks, sculpt, smooth, paint, point spacing, water tools 2026-10-09 21:02:25 +02:00
bbccce0e29 Merge branch 'feat/modern-editor' of https://github.com/MaSzyna-EU07/maszyna into feat/modern-editor 2026-10-09 18:40:51 +02:00
9935257783 Add nosonar tags 2026-10-09 18:40:31 +02:00
maj00r
e910615bf6 removed draw limit in track editor 2026-10-09 15:37:23 +02:00
1c28809dd7 Sonar fixes 2026-10-09 14:42:55 +02:00
7a9e3754cc Merge pull request #207 from MaSzyna-EU07/feat/mini-generation
Mini generation, new editor UI interface, bump imgoj version
2026-10-09 13:37:07 +02:00
5160ffb87d Windows macro fixes build-feat-mini-generation 2026-10-09 13:30:21 +02:00
ff25e71e90 Merge branch 'feat/modern-editor' into feat/mini-generation 2026-10-09 13:13:33 +02:00
3e3317d26f feat(editor): the toolbar as buttons with icons and names, the chosen tool standing out as the chosen field of work does, the names left out when the row is too narrow for them; the fields of work with icons of their own (surroundings, tracks, roads, terrain) and both rows captioned at their left end (work modes, tools); the tools of the toolbar and of the left edge of the 3d view from one list; Polish translation 2026-10-09 12:49:45 +02:00
1bf687b4c9 feat(editor): the node bank in two panes, as the assets of unity: its groups on the left with the scenery templates, the entries of the chosen one on the right, as cards or a list, a search going through all of them; the models dragged from the node bank onto a model set, the templates of a set or the list of the brush or the area fill; the templates of the model sets shown with their previews; the model sets docked by the node bank by default; Polish translation 2026-10-09 12:01:00 +02:00
645a54a739 feat(editor): icons over the 3d view: the tools of the field of work along its left edge (the edit modes of the surroundings, the track tools, the road tools with the lanes, the terrain tools with the orthophoto), the modes of the gizmo at its top, the axes of the world as the camera sees them in its top right corner, a click on one looking along it, with the top view under them; the icons drawn by editor/icons/editor_icons.py into a png which CMake writes out as an array built into the executable; the gizmo modes and the top view left out of the toolbar; Polish translation 2026-10-09 11:54:47 +02:00
f2e73812d9 feat(editor): View menu with the top view, the lanes of the roads, the structure gauge and a window of the weather and time (time of day, day of the year, visibility, clouds, air temperature, seen in the editor only); the orthophoto settings in a window of their own again; the tracks and roads menus left out, their tools being in the row of the field of work; End drops the models onto the same ground the insert puts them on, the terrain tile models and the terrain patches of the editor included; the loading screen kept in the main window; Polish translation 2026-10-09 11:46:42 +02:00
96c07c63f1 Change default experimental renderer compilation flag 2026-10-09 01:23:42 +02:00
f94100ffe7 feat(editor): more models selected at once (Shift+LMB), moved and turned by the gizmo together, undone in one step; Ctrl+C / Ctrl+V copy the selected models with their groups and paste them at the cursor; Ctrl+G groups the selection, Ctrl+Shift+G takes a group apart, groups written to the scenery as group ... endgroup and loaded as groups of their own; End drops each model of the selection and of their groups onto the ground; menu of the selection at the cursor on Ctrl+RMB; Edit menu with undo, redo, the clipboard, grouping, deleting; Help > Keyboard shortcuts (F1) with the keys of every field of work, F2-F5 choose the fields of work, the tracks menu lists the track tools with their keys, the keys and descriptions in the menus and tooltips; self-test commands for the selection; Polish translation 2026-10-09 01:12:46 +02:00
791d5d052c feat(editor): fields of work in a row of their own over the toolbar (surroundings, tracks, roads, terrain), twice as high, with bigger bold text, and the tools of the one chosen in the toolbar under it: the edit modes of the node bank, the track tools in groups with the vehicle and the structure gauge, the road tools with what the place tool puts, the terrain tools (sculpt, smooth, chunks, orthophoto); the tool options window keeps the settings of the tool; the node bank shows a big preview of the entry pointed at for a moment, with its model and skin; the green colours by default again; Polish translation 2026-10-09 00:42:17 +02:00
f184ce7a6a feat(editor): colours of the editor: amber accents on grey panels as in the design of the layout, the rest of the simulator stays green (colours of the ui chosen by the ui of the mode drawn; Editor Settings > General, kept in eu07_editor.ini), docking preview in the accent colour in both; keys 1-5 choose the edit modes in the order of the toolbar, shown in its tooltips; Mode windows merged into Windows: the windows of the editor, model sets among them, window layout reset and unpinning of the docks; Polish translation 2026-10-09 00:15:14 +02:00
9b0e88db7a feat(editor): node bank shows the entries as cards with the previews of their models (Previews, size of the cards 48-256 px, kept in eu07_editor.ini), in the groups and with the search as the list; images found by the names the preview generator gives them, worked out by the same code now (editor/editorPreviews: path of the model and skin, numbers of entries with the same ones in the order of nodebank.txt), read and scaled down in a thread of their own, uploaded a few in a frame, at most 512 kept, read anew on Reload node bank; images of the user interface made by the gl renderers (Create_Image/Release_Image of the imgui renderer, srgb in the modern one); Polish translation 2026-10-08 23:55:56 +02:00
4b451622de feat(editor): pins of the docks: an unpinned dock hides its windows in a strip at the edge of the main window, a tab of the strip shows its window over the 3d view when pointed at for a moment or clicked, and it goes back when the cursor leaves it or on a click elsewhere, but not while it's in use (button held, popup open, typing, drag); pin in the tab bar of each dock, or Unpin in its window menu where the tabs leave no room; pin in the title of the shown window, or docking it by hand, puts the dock back next to the docks at that edge; Ctrl+Space (also in Mode windows) unpins all docks for the most of the view, or pins them back the way they were; unpinned docks kept in imgui.ini, cleared by Reset window layout; Polish translation 2026-10-08 23:27:17 +02:00
maj00r
aa03cb3235 move bended model alongside track 2026-10-08 22:44:41 +02:00
4e69d8f86c feat(editor): fields of work chosen in the toolbar, one at a time: edit modes, tracks, signals, vehicle, roads, terrain; Toolset split into Tool options (tools of the field of work and the gizmo), Inspector (what it has selected: node with array and bend, path, road) and Node bank (list only); Scene window with the models of the scenery by layer and group, filtered by name or uuid, a click selects, a double click flies the camera to it; track window replaced by a palette of the track tools in groups (build, by the track, checks) with the tools under it, the selected path in the inspector, results of the speed, joints and infrastructure checks in a docked window; road window split into the tools in tool options and the selection in the inspector; terrain tools moved out of the editor settings into tool options together with the orthophoto settings (map menu opens them), leaving the terrain puts sculpting and chunk editing away; default layout: tool options and scene on the left, inspector on the right, node bank and checks at the bottom; Polish translation 2026-10-08 22:41:51 +02:00
maj00r
c3dc7511e1 widen parallel snap and show 4 / 4.5 / 4.75 m 2026-10-08 22:17:48 +02:00