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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 21:29:19 +02:00
Commit Graph

56 Commits

Author SHA1 Message Date
maj00r
b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00
maj00r
6550c88536 give importers the headers module templates need
A template defined in a module interface is instantiated in the importing
unit, where its body's types must be complete. A declaration reaching the
importer only through the interface's global module fragment is not
enough for MSVC: cParser::operator>> uses std::stringstream, and every
unit that parsed a float got an incomplete type.

526 headers across 161 units, derived from what each interface's template
bodies actually name.
2026-09-10 01:20:33 +02:00
maj00r
2695c8e525 include what you use in betterRenderer
Its sources reached the standard library through the project headers they
included; those are imports now. 178 headers across 56 files, plus 18 C
library headers elsewhere for memcpy/printf and friends. MSVC's STL does
not supply these transitively the way libstdc++ does.
2026-09-10 00:26:55 +02:00
maj00r
2896c2dd60 add the C library headers MSVC needs
Unqualified uint8_t/size_t and friends were reaching 24 units through
some other header on libstdc++; MSVC's STL does not do that, which broke
gl/ubo.cppm (and made its UBS_PAD macro look like garbage). Also
silences C5244, MSVC's counterpart to the clang warning about glm being
included in the module purview, which is deliberate here.
2026-09-10 00:10:52 +02:00
maj00r
ce5ee288ff fix the clang CI build
Every module unit now includes the standard headers it uses. Declarations
reaching a unit only through an imported module's global module fragment
are reachable but not visible, so ADL misses the free operators older
libstdc++ declares beside a type - reproduced on ubuntu 24.04 (libstdc++
13), where gl/vao.cpp could not compare vector iterators.

Also drops a stale editor/editorSettings.hpp from the MSVC source list,
which broke the Windows configure step, silences the deliberate
include-in-purview warning in the glm wrapper, and removes GCC support:
clang or MSVC only.
2026-09-09 22:52:28 +02:00
maj00r
f16b5deefb build with clang
Linux CI switches to clang 22; fixes what that exposed - export on
out-of-line member definitions, missing std includes, missing glm
imports. GCC 16 still builds.
2026-09-09 22:34:32 +02:00
maj00r
3f7960aad5 pch migration to modules [wip] 2026-09-09 20:35:26 +02:00
jakubg1
ba19db8715 Revert "Remove training card window"
This reverts commit 363b50c9c2.
2026-09-02 12:32:35 +02:00
jakubg1
363b50c9c2 Remove training card window
This was a leftover from attempts at modifying MaSzyna for professional simulators.
Interaction with this window could cause a crash.
2026-08-23 22:37:33 +02:00
Sebastian Krzyszkowiak
22361eec1d Fix compilation with discord-rpc turned off (#135)
Closes #55
2026-07-15 21:50:16 +02:00
combolek
d863ec18c3 uilayer: Implement ui.bg.opacity setting (#139)
uilayer: Implement up ui.bg.opacity setting
2026-07-12 00:41:25 +02:00
0207c3f53c Merge pull request #128 from dos1/first-frame-pause
drivermode: Make sure to draw the first frame before pausing
2026-07-02 09:58:05 +02:00
e3ccdd98ab Merge pull request #127 from dos1/randomseed
Initialize random seed early in the init sequence
2026-07-02 09:57:46 +02:00
Sebastian Krzyszkowiak
f8339d9bfb drivermode: Make sure to draw the first frame before pausing
Otherwise the screen stays empty when the game is launched paused.
2026-07-02 09:37:07 +02:00
Sebastian Krzyszkowiak
86e91b187a scenarioloaderuilayer: Make the bottom gradient smoother
Since gamma factor is used, we need more than 256 steps to make
the gradient smooth.
2026-07-02 06:49:52 +02:00
Sebastian Krzyszkowiak
8b47d2af51 scenarioloaderuilayer: Scale the loading screen to the window size 2026-07-02 06:49:52 +02:00
Sebastian Krzyszkowiak
c98441d1aa Initialize random seed early in the init sequence
Network client will overwrite the seed if necessary.
2026-07-02 03:14:54 +02:00
d60841944d Merge pull request #124 from xwizard/refactor/user-config-path
refactor: extract user_config_path() helper
2026-06-30 22:35:53 +02:00
Mateusz Włodarczyk
fe603f15eb refactor: extract user_config_path() helper
Consolidates platform-specific config-directory logic (APPDATA on Windows,
~/Library/Application Support on macOS, ~/.config on Linux) into a single
user_config_path(filename) function in utilities/utilities.{cpp,h}, removing
copy-pasted #ifdef blocks from application.cpp, editor/editorSettings.cpp,
input/{keyboard,gamepad,drivermouse,uart}input.cpp.
2026-06-30 21:30:36 +02:00
jerrrrycho
d85096f64d reformat: remove redundant parentheses 2026-06-30 21:19:46 +02:00
Sebastian Krzyszkowiak
2f187b470f drivermode: Allow to (un)set picking mode by combining Alt with Shift/Ctrl
Pressing Alt toggles picking mode. This is fine for keyboard and mouse usage,
but some use cases, such as disabling picking mode when a finger is placed
on a thumbstick and enabling it back when it's lifted, require finer control.
Allow to always enable picking mode when pressing Alt with Shift, and to always
disable picking mode when pressing Alt with Ctrl.
2026-06-30 06:14:43 +02:00
jerrrrycho
7a32e7e9ab Merge pull request #113 from MaSzyna-EU07/refactor-nullptr
refactor: replace null with nullptr
2026-06-29 13:40:06 +02:00
jerrrrycho
bf147dd155 refactor: replace null with nullptr 2026-06-29 02:48:25 +02:00
75461eaf86 World Streaming Part 1 2026-06-18 18:18:02 +02:00
449609d817 Snap to ground || New terrain system || Terrain sculping || Mesh simplification 2026-06-17 08:56:42 +02:00
5a39ed5193 ImGuizmo System OpenGL 2026-06-17 01:19:59 +02:00
3bed2212d7 Editor settings for New/Legacy camera controll 2026-06-16 23:53:01 +02:00
c0abea1473 Merge pull request #109 from docentYT/fix-compilation-warnings
Fix compilation warnings
2026-06-16 11:14:25 +02:00
docentYT
be91c4da70 Fix C4566 2026-05-12 16:36:32 +02:00
docentYT
4c7cf22d06 Use texture id casting recommended by ImGui wiki 2026-05-12 00:18:11 +02:00
docentYT
373c04c0b7 Add missing return 2026-05-12 00:12:55 +02:00
docentYT
991fb02414 Remove function declaration that has no implementation and is not used 2026-05-12 00:05:36 +02:00
docentYT
4e0b4e6ff6 Check if Train pointer is not nullptr 2026-05-11 23:48:13 +02:00
3480d1c3a4 Replace wrap360 with clamp_circular 2026-05-10 22:49:58 +02:00
3419666070 scale/endscale/localscale per node model 2026-05-10 13:12:49 +02:00
docentYT
5367cb9940 Merge remote-tracking branch 'upstream/master' into utilities-simplification 2026-05-05 23:08:43 +02:00
docentYT
13c7317f6e Do not allow implicit cast for inline std::string to_string(bool Value) and change to_string to std::string for non boolean values 2026-05-03 15:49:29 +02:00
docentYT
7081dab3c2 Replace RadToDeg and DegToRad with glm::degrees and glm::radians 2026-05-02 14:51:13 +02:00
docentYT
ca699d117f Remove not needed includes 2026-05-02 14:40:31 +02:00
bae20a69e8 Bring back old simulator console as ini option showsystemconsole 2026-05-01 23:51:57 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
docentYT
9c27b54960 Simplify len_common_prefix 2026-05-01 13:57:33 +02:00
docentYT
350123fb9e Replace ExchangeCharInString with std::ranges::replace 2026-05-01 00:43:22 +02:00
docentYT
ee3af0bf18 Change RandomInt to Random overload and reuse global random engine. 2026-05-01 00:25:16 +02:00
docentYT
ca839652bf Use the sq function to force constexpr expressions for numeric literals and enhance readability 2026-04-28 13:23:14 +02:00
docentYT
cba106e22e Use glm::length2 instead of glm::length where possible 2026-04-27 23:27:08 +02:00
docentYT
fae68642bc use glm instead of Math3D in vehicle
WARNING: Model rotation is broken
2026-04-27 13:07:38 +02:00
docentYT
2ed1e63416 use glm instead of Math3D in editormode 2026-04-26 22:41:54 +02:00
docentYT
bdff45b584 use glm instead of Math3D in drivermode 2026-04-26 22:40:02 +02:00
7b82ab9502 Merge pull request #89 from jakubg1/dev
Fix a segfault when closing on Wayland
2026-04-14 20:46:55 +02:00