make_event() lowercased the event name twice: cParser::getToken() already
folds ASCII via toLowerChar() (which intentionally leaves bytes >= 0x80
alone), then ToLower() ran std::tolower() over every byte on top of that.
With a non-"C" global locale, that second pass remaps cp1250 uppercase
accented letters (e.g. 0xAF -> 0xBF). Every lookup path - TTrack::AssignEvents(),
child-event resolution in multi_event, event-launcher name resolution -
normalizes only through the parser, so a registered name containing such a
letter can no longer be found: the track logs "can't find assigned event"
and the binding is silently dropped.
Removing the extra ToLower() makes the registration key match every lookup
site (ASCII-only folding, non-ASCII bytes compared verbatim), and matches
the direction toLowerChar()'s own comment already points at for UTF-8.
When the Autorewident function is enabled, the EP fuse switch will no longer automatically engage or disengage if the player is controlling the train. This would happen for example when approaching a station.
MS DXC on Windows (at least IDxcUtils::BuildArguments) does not support forward slashes in UNC paths. This change feeds it native format with backslashes.
This makes it possible to build Linux and Windows binaries from a single source on a network share.
This is a regression introduced in 7525b54f (merged via df5a8a89), GLM_FORCE_DEFAULT_ALIGNED_GENTYPES causes visible screen corruption, particularly in the smoke from chimneys or vehicles.
TNESt3::GetPF() is a *major* hotspot in simulation state update. The leading cause is the use of typeid (RTTI) which is implemented in the C++ runtime essentially as a string compare. This change eliminates the use of typeid and instead caches statically typed pointers for the few TPrzekladnik subclass objects that need their parameters adjusted in TNESt3::GetPF(). As a bonus some virtual methods on TPrzekladnik can now be removed. Overall this change reduces the TNESt3::GetPF() contribution from about 25% to 16%.
It causes the game to crash on launch while attempting to use SIMD
instructions when compiled with GCC or Clang.
Since it's known to work on MSVC and was enabled due to performance
improvement, leave it enabled there.