Commit Graph

12 Commits

Author SHA1 Message Date
stele
410e1452f6 Cleanup of vertex shader by @tmj.
2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
2019-05-03 17:32:46 +02:00
stele
8aca8bffe4 Fog applied to line objects. 2018-12-24 23:50:17 +01:00
stele
b7d6d80225 Added water shader 2018-12-22 17:34:03 +01:00
milek7
c0d824a6bd tune headlight parameters, refactor config window 2018-12-09 21:14:31 +01:00
milek7
bd8c5ed59a debug configurable headlight 2018-12-09 19:55:53 +01:00
milek7
455ca1cacf shader fix 2018-10-17 21:54:03 +02:00
milek7
d16d96f2b2 GLES support 2018-10-16 20:32:45 +02:00
milek7
5dbd1c1772 if/ifdef fix 2018-07-25 12:34:35 +02:00
milek7
da429650ab configurable renderer 2018-07-25 12:21:47 +02:00
milek7
b69ffd85ea changes, improved z buffer precision 2018-07-24 16:42:18 +02:00
milek7
d5ce1d57e7 motion blur 2018-07-23 01:22:36 +02:00
milek7
a729c5fa1d shader changes 2018-07-19 18:13:07 +02:00