milek7
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17ad436976
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reverse Z fixes
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2018-07-24 18:57:38 +02:00 |
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milek7
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b69ffd85ea
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changes, improved z buffer precision
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2018-07-24 16:42:18 +02:00 |
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tmj-fstate
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238ea7547d
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minor refactoring, shadows colour influenced by sun/moon positions
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2017-08-03 16:00:48 +02:00 |
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tmj-fstate
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c8a70e5280
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build 170731. cascade shadow maps stub, support for additional debug camera
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2017-08-01 03:15:19 +02:00 |
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tmj-fstate
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4357919272
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mvp matrices cached separately for each render pass, eliminated duplicate screen width/height variables
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2017-07-29 00:28:37 +02:00 |
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tmj-fstate
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2c76a4418e
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virtual opengl matrix stack, light glare billboards
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2017-03-23 00:25:14 +01:00 |
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tmj-fstate
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441b39ce5f
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partial render code revert, oerlikon brakes fix, sound fixes
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2017-03-16 22:18:14 +01:00 |
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tmj-fstate
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9486ba26cb
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removed glGet() from frustum calculation
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2017-03-15 02:57:54 +01:00 |
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tmj-fstate
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ae39c824bb
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ui panels continued, early matrix stack work
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2017-03-14 16:44:17 +01:00 |
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tmj-fstate
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b5ae395c42
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camera frustum
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2017-03-09 00:04:37 +01:00 |
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