maj00r
592d1687d5
feat(track): the texture of a shared running surface blends into the texture of the rail it lies on: 2 cm on each side of the boundary both are drawn in tinted variants of their materials that fade per vertex into the mean colour of the two treads, sampled from the texture files, so the edge of the wheels of the other track leaves a soft band instead of a line
2026-10-14 00:01:20 +02:00
maj00r
f067824014
feat(renderer): a matte variant of a material for the parts of rails no wheel rolls on: it lights the same maps as weathered steel, with the weathering scaled per vertex by userdata, so a polished running surface fades into unused steel without a bright stripe; the cut faces of rails are drawn in it in an extra pass
2026-10-13 18:30:16 +02:00
1d9c608396
light_common: add normal offset to shadow lookups
2026-09-19 21:56:02 +02:00
cb6b97b904
light_common: weight textureGather shadow PCF by sub-texel position
2026-09-19 21:15:49 +02:00
468ea1d747
Add shader diffuse multiply
2026-09-19 16:56:39 +02:00
Sebastian Krzyszkowiak
b323d78c34
light_common: Adjust ambient and sun diffuse scale
...
Sun needs some oomph.
2026-06-30 01:37:47 +02:00
c88a9b870c
Improved specular and glosiness
2026-06-27 14:41:10 +02:00
426ee0baac
use textureGather for shadow PCF
2026-05-26 22:08:06 +02:00
ee8ee0dafc
Switch normalization from Blinn-Phong to GGX
2026-05-14 15:35:52 +02:00
7923f7d857
improve shaders once more
2026-04-26 00:49:45 +02:00
76effe72df
shaders correction for burnt colors
2026-04-26 00:18:02 +02:00
bc0e4a9e62
Specgloss shaders improvements + experimental SSAO (debug only)
2026-04-21 00:25:29 +02:00
4d342d274e
Improved OpenGL lightning shader
2025-11-03 19:45:02 +01:00
antonisauren
d1ecbdc8ff
Sim ( #11 )
...
* Wheels animation distance changed to 200*D*LODbias
* Fixed spelling error in event syntax; old one remains for compatibility.
* Spelling error left in log text
* Zamiana metalic na floata z wazonym efektem.
# Conflicts:
# shaders/light_common.glsl
* Detail normalmap shaders @Jan21
* Explicit type conversion
* Leftover metalic as bool
* Syntax error
* Normalmap sampling inside ParallaxMapping function
2021-01-23 22:24:14 +01:00
milek7
f0b364bafe
basic GLES working again
2021-01-20 19:29:50 +01:00
milek7
29f8f91ad8
Merge remote-tracking branch 'tmj/master' into sim
2020-10-18 23:35:14 +02:00
tmj-fstate
54b648fb5b
shader reflection color calculation tweak
2020-08-12 20:57:57 +02:00
stele
758b3bfe78
Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master
2020-03-09 19:15:01 +01:00
stele
3e7537d88c
Fragment color multiplied by ambient color instead of luminosity.
2020-03-09 19:05:23 +01:00
tmj-fstate
a8b47c3c97
Merge pull request #11 from antonisauren/tmj-master
...
Specular/glossines/metalic mapping added to all fragment shaders
2020-03-01 03:21:03 +01:00
tmj-fstate
642b8fb623
compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
2020-03-01 03:09:55 +01:00
stele
879f3bb360
Specular/glossines/metalic mapping added to all fragment shaders
2020-02-23 10:36:15 +01:00
tmj-fstate
6b1ab6c125
opengl 3.3 renderer shaders
2020-02-21 22:50:52 +01:00
milek7
43fc2899aa
add slight shadow bias (needs futhrer work)
2019-10-08 00:20:45 +02:00
stele
410e1452f6
Cleanup of vertex shader by @tmj.
...
2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
2019-05-03 17:32:46 +02:00
stele
8aca8bffe4
Fog applied to line objects.
2018-12-24 23:50:17 +01:00
stele
b7d6d80225
Added water shader
2018-12-22 17:34:03 +01:00
milek7
c0d824a6bd
tune headlight parameters, refactor config window
2018-12-09 21:14:31 +01:00
milek7
bd8c5ed59a
debug configurable headlight
2018-12-09 19:55:53 +01:00
milek7
455ca1cacf
shader fix
2018-10-17 21:54:03 +02:00
milek7
d16d96f2b2
GLES support
2018-10-16 20:32:45 +02:00
milek7
5dbd1c1772
if/ifdef fix
2018-07-25 12:34:35 +02:00
milek7
da429650ab
configurable renderer
2018-07-25 12:21:47 +02:00
milek7
b69ffd85ea
changes, improved z buffer precision
2018-07-24 16:42:18 +02:00
milek7
d5ce1d57e7
motion blur
2018-07-23 01:22:36 +02:00
milek7
a729c5fa1d
shader changes
2018-07-19 18:13:07 +02:00