maj00r
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b02fe0ac2b
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feat(editor): Signals mode of the Tracks window (H): semaphores, block, warning, shunting, stop, substitute signals and repeaters placed by the track from the templates of the scenery, described by //$e signal: (kind, mount, lamps, lean, the event the train reads them by) which tools/editor/signal_headers.py writes into them; a click by a track puts the signal on that side 2.25 m from the axis at the rail heads, facing the trains which have it on their right, a drag along turns it to the trains going the way of the drag; its (p1)_sem_info goes to event1 or event2 of the path, warning signals and repeaters, which the train doesn't read, get none; a head leaning away from the track swapped for its counterpart; the plate named like the signal; signals dragged along the track with their event, removed with it, renamed in the node properties with it, each a single step of the undo history; Polish translation
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2026-10-08 03:12:16 +02:00 |
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maj00r
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898b4fcaf7
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feat(editor): switch drive placed with a switch leans with the grade and the cant of the track at the points, raised as the simulation raises a canted track
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2026-10-08 01:53:34 +02:00 |
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maj00r
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a5ade3258f
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fix(editor): a curve with a switch in it read as one curve through the main track of the switch, the switch placed into a curve on the part around the click; the diverging path of a switch placed into a canted curve lies on the conical surface of the cant along its whole length, not only at its ends; platforms by a switch keep the cant of the track for their height, the gauge of the other path only sets them back
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2026-10-08 01:39:35 +02:00 |
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maj00r
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d4791f6a29
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feat(editor): a model or an include standing by a track bent along it (B, or the Bend along the track section of the toolset): it stays where it stood and follows the track, through the joined tracks as far as it reaches; reference point at its start, origin, middle, end or a point picked on the model, across at its origin, the side facing the track, the far side or its middle, up at its origin, bottom, top or the top of its edge by the track; the blue cross of a bent model dragged for its offset, with Shift for its height and with Ctrl along the track, the values shown at the cursor; a bent model clicked to edit; one step of the undo history; scale of the model kept, parts lit only at night left out; edges of platforms told by the name of the model and by the overhang of their edge over the foot: put 1.725 m from the axis at the height the name gives, turned with the edge to the track when they stood the other way; platforms stand on the plane of the rail heads carried on to their edge (PKP PLK ST-T2), the gauge widening led in from the tracks beyond the ends and from the other path of a switch; gaps between the pieces of a sweep filled with the paths which join them; Platforms and models tab left out of the track editor; laid track eased into the curvature of the one it joins with a transition curve; File > Open scenery... starts the editor again with the scenery picked from a list; the camera saved with the scenery; T and Shift+T turn each turntable to its next and previous position by event launchers written on each save; a turntable track deleted with its template; a scenery with no trainset gets a WMB10 on its first track; vehicle placed where the track is clicked; gauge check takes in the bent models; Polish translation of the editor
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2026-10-08 00:51:40 +02:00 |
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9d6aa24af4
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Merge branch 'feat/modern-editor' of https://github.com/MaSzyna-EU07/maszyna into feat/modern-editor
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2026-10-06 22:53:04 +02:00 |
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8dd666d4d8
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feat(editor): array of the selected model in the toolset, after the array modifier of Blender: fixed count or fit length, relative and constant offset along the axes of the model, turn per copy, copies following the ground; the array follows its settings until something else is selected or changed, and is a single step of the undo history
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2026-10-06 22:52:42 +02:00 |
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maj00r
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24923dd472
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feat(editor): track editor driven by what the cursor is over: the outline and a label show what a click or a drag does, snapping to free ends on the screen, handles and ends dragged directly, no rotation gizmo; laying from a free end the same in every mode, straight with Shift, the curve of a switch going on past its diverging end; height 0 where there's no terrain; placed switch leaves the switch mode, double slips listed apart, a drive of the switch placed with it by the //$e switch description of its template; compound curves of any number of radii; dragged end of a straight fits the curve beside it; name of a path, followed by the memory cells and the includes taking it; turntable placed from a template described as one, tracks led out of it and the tracks around fitted to it, its positions written to the include; infrastructure bound to the path whose events read its memory cell; terrain made where the route has none and shaped to the formation under the ballast; models along the track over the selected path and on along the joined ones while dragged, rarely used settings folded; vehicles and trainsets placed on any path, switches included, facing the way the arrow shows; joined paths spread into the selection; New scenery in the File menu starts the editor again with the wizard; ortho zoom towards the cursor; scripted self tests; Polish translation
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2026-10-06 22:19:54 +02:00 |
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maj00r
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a13a5548df
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feat(terrain): grade line fitted to the ground under the route within the limits; editor terrain shaped to the grade line with a formation and rounded slopes, with one step back; scenery ground triangles of chosen materials converted to editor terrain and taken out of the files on save, with a dated backup of each file; crack-free simplified terrain mesh, terrain streamed as far as the scenery is drawn, the nearest chunks first; smoothing brush
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2026-10-05 02:21:55 +02:00 |
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maj00r
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3731520e33
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feat(tracks): track editor in one movable Tracks window with exclusive modes, a guide of what can be done in the current step and the rarely used fields folded; vertical profile window with the ground of the scenery triangles; plain pieces added at a free end, freehand only on request; curve mode edits the single curve clicked
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2026-10-05 01:21:11 +02:00 |
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012ffc7470
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Merge branch 'feat/modern-editor' of https://github.com/MaSzyna-EU07/maszyna into feat/modern-editor
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2026-10-04 21:58:19 +02:00 |
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444e89558b
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feat(roads): lanes change within a road piece (lanesto), junctions of two roads from earlier sceneries are loaded as such pieces and saved as roads; the editor leads the lanes of neighbouring pieces with them
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2026-10-04 05:00:52 +02:00 |
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ceae93eec5
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fix(roads): lane transitions drawn as road with an island or a closed zone, end faces and rounded island ends, closed zone stripes on curves, banks applied to the whole road; junction banks to the ground and pedestrian crossings
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2026-10-04 03:25:32 +02:00 |
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maj00r
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ac82db8178
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Structure gauge: map scan in slices over the frames with progress and cancel, skip the triangles far from the lines
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2026-10-04 02:35:00 +02:00 |
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maj00r
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e69601dfa0
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Structure gauge: no red highlight of the intruding triangles
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2026-10-04 02:27:52 +02:00 |
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maj00r
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1ab5e1e8c3
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Structure gauge: camera along the track at the height of the hit, close to it
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2026-10-04 02:25:12 +02:00 |
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maj00r
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ce0c311106
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Structure gauge refactor: outline ring, tilt in the sections, outline choice, shared track line
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2026-10-04 02:22:57 +02:00 |
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maj00r
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e4e3aad853
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Structure gauge: G1/G2/GA/GB/GC installation gauges, road clearance, Toolset button
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2026-10-04 02:00:43 +02:00 |
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27a94509c4
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feat(roads): right of way and lane turns at junctions, road weights, kerbs, medians and forking roads, banks to the ground, roundabouts, pedestrian crossings, spawn sets by count; fix(editor): model skin export, placement on the ground under the orthophoto
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2026-10-04 01:55:35 +02:00 |
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maj00r
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d57215877f
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feat: structure gauge window in the menu bar, gauge tunnel around the hit, fixed reach
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2026-10-04 01:54:17 +02:00 |
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maj00r
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f2e727ce9a
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feat: structure gauge violations on the whole map, camera goes to them
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2026-10-04 01:44:04 +02:00 |
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maj00r
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b0c363b586
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feat: structure gauge along the line of the selected path in the OpenGL view
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2026-10-04 01:27:41 +02:00 |
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maj00r
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661c211b2e
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feat(editor): tooltips of the track fields, textures applied on leaving the field
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2026-10-04 01:04:41 +02:00 |
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maj00r
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17725b6527
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feat(editor): mode bar of the track window, key hints and values of the change at the cursor
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2026-10-04 01:01:49 +02:00 |
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maj00r
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07994a578c
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refactor(editor): stored bindings read apart from their registration, one way to open a profile route
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2026-10-04 00:50:08 +02:00 |
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maj00r
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21082c4a5f
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refactor(editor): split the vertical profile window
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2026-10-04 00:48:42 +02:00 |
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maj00r
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eb5b2e8919
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refactor(editor): split the infrastructure window
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2026-10-04 00:48:00 +02:00 |
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maj00r
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c95c374082
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refactor(editor): split the route design panel
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2026-10-04 00:47:00 +02:00 |
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maj00r
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1f381bbb48
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refactor(editor): split the profile canvas into navigation, editing and drawing
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2026-10-04 00:45:54 +02:00 |
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maj00r
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20fa5613a7
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refactor(editor): shared gizmo frame, screen picking and history trimming
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2026-10-04 00:42:47 +02:00 |
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maj00r
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c85a52d5b1
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refactor(editor): track observer instead of the function hooks
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2026-10-04 00:37:26 +02:00 |
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maj00r
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7b8d809078
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refactor(editor): drop unused editor state and vertical leftovers of the route design
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2026-10-04 00:35:40 +02:00 |
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3ce9102da0
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feat(roads): level crossings, spawn and removal points for road vehicles, deleting points of a road
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2026-10-04 00:31:44 +02:00 |
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maj00r
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8778353b22
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feat(editor): infrastructure bound to the paths follows their changes
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2026-10-04 00:14:03 +02:00 |
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maj00r
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7371b18910
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feat(editor): vertical profile editor, grade lines kept in the scenery
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2026-10-04 00:14:03 +02:00 |
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maj00r
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cdd5c242d1
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feat(editor): curves take over the adjoining straights
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2026-10-04 00:14:03 +02:00 |
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d37dff11e1
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fix(editor): ground lookups sorted once instead of walking every terrain model, orthophoto kept under the roads; feat(roads): junction sides, stop lines and junction options
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2026-10-03 23:13:01 +02:00 |
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502c609b13
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feat(roads): single piece widening with generated transitions, point height tools, fix for the frame rate drop in the road tools
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2026-10-03 22:18:53 +02:00 |
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1d4c448e30
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feat(roads): junctions made by leading a road out of another, width and height set at road points
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2026-10-03 21:20:00 +02:00 |
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daeed40f15
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feat(roads): junctions, height above the ground and rounded profile following the terrain
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2026-10-03 20:28:37 +02:00 |
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e4083d507f
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feat(roads): editor menu and window for building roads, lanes shown as trajectories
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2026-10-03 18:21:10 +02:00 |
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maj00r
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acd2f8a28a
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feat(editor): switches bend along curves
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2026-10-03 02:41:35 +02:00 |
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maj00r
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5fba2a4a68
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feat(editor): double slip auto-fits radius, click to replace
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2026-10-03 02:41:35 +02:00 |
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maj00r
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55fd0c74bd
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feat(editor): insert double slip at crossing
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2026-10-03 02:41:34 +02:00 |
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maj00r
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de6053e18a
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feat(editor): crossover snaps to parallel straight
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2026-10-03 02:41:34 +02:00 |
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maj00r
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de5f2069f7
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feat(editor): dragging straight refits neighbor curves
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2026-10-03 02:41:34 +02:00 |
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maj00r
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8a50d352fb
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feat(editor): shift with 4 points, single path curves, undo
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2026-10-03 02:41:34 +02:00 |
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maj00r
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a5955f322e
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feat(editor): context editor for geometry, paths behind switches, switch textures
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2026-10-03 02:41:34 +02:00 |
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maj00r
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1985758a86
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feat(editor): insert switches by dragging, paths from free ends
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2026-10-03 02:41:34 +02:00 |
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maj00r
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32798a32bb
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feat(editor): switch templates, auto distances with snapping
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2026-10-03 02:41:34 +02:00 |
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maj00r
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5caefa297b
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feat(editor): context from path, modifier keys, radius grip, viewport hints
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2026-10-03 02:41:34 +02:00 |
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