Wls50
a22f449ecd
fix gtao glitches; add timer to measure animation phase
2025-12-04 21:44:16 +01:00
Wls50
0820873a45
disable alpha blend on refractive materials
2025-12-04 21:44:07 +01:00
Wls50
76d5d3831d
refractive material support contd.
2025-12-04 21:44:00 +01:00
Wls50
ff50fdf110
add refraction support for materials; two pass rain shader
2025-12-04 21:43:51 +01:00
Wls50
90538c8878
initial rain material optimizations
2025-12-04 21:43:44 +01:00
Wls50
593a8a288f
add depth prepass in preparation for moving from deferred back to forward renderer
2025-12-04 21:43:34 +01:00
Wls50
915e4c769e
support rain shader in experimental
2025-11-22 18:53:38 +01:00
Wls50
596ff9d5c2
squash commits from internal:
...
use gfx queue when loading dynamic textures
fix possible timeout in light culling
exclude lods & transparencies from lod test
add cpu-side submodel structure for ray testing
2025-11-16 19:00:38 +01:00
d018365780
nvrenderer: fix negative resolution for buffer init
2025-10-29 17:13:28 +01:00
5ab14b7a2d
Move nvrhi renderer back as gfxrenderer experimental
2025-06-02 20:55:30 +02:00
2b75b17ca4
Remove workflow since it doesn't work on github
2025-04-29 02:49:26 +02:00
f07b220dba
Fix framerate counter
2025-04-23 23:57:50 +02:00
173df2ca54
Readd submodules
2025-04-17 11:14:52 +02:00
dc49b771bb
Change renderer config paths
2025-04-15 01:43:32 +02:00
a39d972126
Some renaming
2025-04-15 01:32:56 +02:00