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7d0f76aaa9
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Make the material shaders physically based
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2026-10-20 18:39:31 +02:00 |
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494304903f
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Draw the instances from the GPU with multi draws, the model block of each draw read by its number
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2026-10-18 00:47:05 +02:00 |
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466cb5339e
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Draw instances from the GPU culling with indirect draws, occlusion culling and a depth prepass
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2026-10-16 12:54:52 +02:00 |
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39d5df2ef3
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Remove unused f_light_pos vertex shader output
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2026-10-15 10:35:18 +02:00 |
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587077629f
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Enable instancing
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2026-05-09 23:29:20 +02:00 |
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Wls50
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dba0a035fd
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add user data vector to basic_vertex
update t3d, e3d & sbt specs accordingly
update node model to shape conversion to support indexed meshes
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2024-06-30 16:13:19 +02:00 |
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tmj-fstate
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6b1ab6c125
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opengl 3.3 renderer shaders
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2020-02-21 22:50:52 +01:00 |
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