milek7
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29f8f91ad8
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Merge remote-tracking branch 'tmj/master' into sim
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2020-10-18 23:35:14 +02:00 |
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tmj-fstate
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54b648fb5b
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shader reflection color calculation tweak
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2020-08-12 20:57:57 +02:00 |
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stele
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758b3bfe78
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Merge branch 'master' of https://github.com/tmj-fstate/maszyna into tmj-master
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2020-03-09 19:15:01 +01:00 |
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stele
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3e7537d88c
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Fragment color multiplied by ambient color instead of luminosity.
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2020-03-09 19:05:23 +01:00 |
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tmj-fstate
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a8b47c3c97
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Merge pull request #11 from antonisauren/tmj-master
Specular/glossines/metalic mapping added to all fragment shaders
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2020-03-01 03:21:03 +01:00 |
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tmj-fstate
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642b8fb623
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compartment lighting vehicle subsystem, submodel diffuse impact on ambient lighting, minor gfx renderer bug fixes, minor ai logic tweaks
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2020-03-01 03:09:55 +01:00 |
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stele
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879f3bb360
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Specular/glossines/metalic mapping added to all fragment shaders
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2020-02-23 10:36:15 +01:00 |
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tmj-fstate
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6b1ab6c125
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opengl 3.3 renderer shaders
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2020-02-21 22:50:52 +01:00 |
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milek7
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43fc2899aa
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add slight shadow bias (needs futhrer work)
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2019-10-08 00:20:45 +02:00 |
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stele
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410e1452f6
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Cleanup of vertex shader by @tmj.
2-channel normalmaps with Z-component reconstruction.
Normal vectors passed from fragment shaders to lightning calculations.
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2019-05-03 17:32:46 +02:00 |
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stele
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8aca8bffe4
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Fog applied to line objects.
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2018-12-24 23:50:17 +01:00 |
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stele
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b7d6d80225
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Added water shader
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2018-12-22 17:34:03 +01:00 |
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milek7
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c0d824a6bd
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tune headlight parameters, refactor config window
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2018-12-09 21:14:31 +01:00 |
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milek7
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bd8c5ed59a
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debug configurable headlight
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2018-12-09 19:55:53 +01:00 |
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milek7
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455ca1cacf
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shader fix
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2018-10-17 21:54:03 +02:00 |
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milek7
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d16d96f2b2
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GLES support
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2018-10-16 20:32:45 +02:00 |
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milek7
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5dbd1c1772
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if/ifdef fix
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2018-07-25 12:34:35 +02:00 |
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milek7
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da429650ab
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configurable renderer
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2018-07-25 12:21:47 +02:00 |
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milek7
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b69ffd85ea
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changes, improved z buffer precision
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2018-07-24 16:42:18 +02:00 |
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milek7
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d5ce1d57e7
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motion blur
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2018-07-23 01:22:36 +02:00 |
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milek7
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a729c5fa1d
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shader changes
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2018-07-19 18:13:07 +02:00 |
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