A permitting signal no longer wakes a dormant AI: the synthetic departure
command, the shunt-signal ownership tag and the secondary scan that fed
them are gone, and cm_SetVelocity / cm_ShuntVelocity go back to plain
PutCommand with the pre-existing order mask. A secondary now only settles
its own vehicle. Claiming the lead stays for explicit orders.
The rest is SonarCloud cleanup on the branch: if-init statements, merged
and flattened conditionals, split chained assignments, ranges::any_of,
pointer-to-const parameters, std::array for the flag name table and no
more shadowed names.
A driver without movePrimary no longer just idles. UpdateSecondary() cuts
BrakeValveActive so a secondary AI stops fighting the primary over the brake
pipe, and - as long as no driver in the consist has iEngineActive - keeps
scanning ahead of CabOccupied, so it can take movePrimary and start the engine
once a signal permits.
scan_route() orients by CabOccupied when DirActive is 0, and
ClaimConsistPrimary() clears movePrimary on every other driver in the consist,
then calls TableClear() and CheckVehicles(), so sSpeedTable is rebuilt for the
new front and ctOwner follows it.
- walk the consist with FirstFind()/Neighbour() instead of Next()/Prev(), which
stopped at the starting vehicle and mishandled reversed members;
- ReassignConsistPrimary() picks a single driver after any coupling change,
both from TDynamicObject::couple() and from the AI path;
- IsOccupiedByAnotherConsist() decides membership with BelongsToConsist() and
takes a signed distance, so a consist left behind no longer cuts the scan
short. DistanceToAnotherConsist() hands back the gap it already computes, so
OtherConsistAtSignal() counts a foreign vehicle only while it stands closer
than the signal itself, instead of comparing track starts;
- TSpeedPos::Set() marks an entry with spNotOurShuntSignal when a
spShuntSemaphor was already permitting as the entry was added. A shunting
signal does not address its permission to a particular consist, so a dormant
driver does not wake up on a permission it did not see light up; the flag
drops once the signal shows stop, so its own turn is never blocked. spSemaphor
is excluded: a semaphore sets a route for us and permits us even when found
already lit. The check reads SemPermitIndex - the entry that produced the
permitting command - because SemNextIndex can point at an earlier signal.
The flag is also stamped whenever the permission turns out to belong to a
consist standing in front of us - both where TableUpdateEvent() already knows
the signal is for the vehicle ahead, and in check_route_ahead() - so the
addressee pulling away does not hand the still-lit signal over to whoever
waited behind it;
- the scantable debug panel lists the flags by name (spNotOurShuntSignal shows
as not-ours) and folds the nearest vehicle ahead into the table by its own
distance.