17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-18 00:59:18 +02:00
Commit Graph

11 Commits

Author SHA1 Message Date
4870935983 multiplayer stage 5: the authority decides which events fire
Every peer used to evaluate event conditions for itself and put the results
straight into its own queue, so the same event could fire twice, or on one
machine only. Worse, the launchers were polled around Global.pCamera, which in
a session means "wherever one particular player happens to be looking".

Condition evaluation is now separated from execution:

    authority:  evaluate -> queueevent -> execute -> replicate
    client:     receive queueevent -> execute

- AddToQuery() takes the origin of the request. A locally evaluated launch on a
  client is dropped, on the host it is handed to the session as the ordinary
  queueevent command and comes back to be carried out by everybody, itself
  included, so it happens exactly once per peer. Scenario init (onstart,
  negative delay) and the children of an already replicated event are marked as
  authority decisions and run in place, since they are identical everywhere.
  With no session running, both branches collapse to the old behaviour
- queueevent now carries the delay as well
- event launchers are polled around every crewed vehicle instead of around the
  local camera, and a cell is polled at most once per frame no matter how many
  players stand near it - launcher activation counters are stateful
- Events.update() still services the queue on a client, with its delays and its
  execution; only the condition checking is skipped there

An event whose request is still travelling is not requested again, with a
timeout so that a lost request cannot silence it for good. Instant (AddValues)
events are exempt from that guard, because every one of their additions has to
get through.
2026-09-06 19:09:19 +00:00
jerrrrycho
d85096f64d reformat: remove redundant parentheses 2026-06-30 21:19:46 +02:00
75461eaf86 World Streaming Part 1 2026-06-18 18:18:02 +02:00
3419666070 scale/endscale/localscale per node model 2026-05-10 13:12:49 +02:00
docentYT
ca699d117f Remove not needed includes 2026-05-02 14:40:31 +02:00
docentYT
3628eb0fc3 Replace interpolate with std::lerp and glm::mix 2026-05-02 01:31:38 +02:00
docentYT
d1f16411a1 Replace clamp with std::clamp 2026-05-01 22:14:29 +02:00
docentYT
ec1dfae953 Replace starts_with and ends_with with string class methods 2026-05-01 17:31:11 +02:00
docentYT
1cfcf47788 use glm instead of Math3D in Globals 2026-04-26 23:27:10 +02:00
copilot-swe-agent[bot]
7e49aa8740 Rewrite #includes to use explicit subdirectory paths
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:16:48 +00:00
copilot-swe-agent[bot]
0531086bb9 Reorganize source files into logical subdirectories
Co-authored-by: Hirek193 <23196899+Hirek193@users.noreply.github.com>
2026-03-14 19:01:57 +00:00