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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-01 05:42:44 +01:00
Commit Graph

321 Commits

Author SHA1 Message Date
maj00r
8375891c41 feat(editor): the selftest fastentour, the camera over each cell of a grid with switches or crossings laying timbers in turn, for a fastencheck of the whole scenery after it 2026-10-24 02:19:06 +02:00
maj00r
540dae420f fix(sleepers): the timbers a switch shares with a track with no model of timbers of its own laid of the model of the switch, not of the one of eu07.ini without the fastenings: the model of a track with none of its own that of the tracks most of its timbers carry with one, and a timber carrying none of them, as under the short tracks between the halves of a slip, of the model of the nearest timber with one up to 1.5 m away; the fastenings and checkseats selftests take the model the same way 2026-10-24 02:18:58 +02:00
maj00r
81a6b855d0 feat(editor): buttons in the switch tool setting a model of timbers on all the switches and crossings of the scenery at once, one for each model of timbers of the scenery data and one for the model of eu07.ini, in one step of the undo; the selftest switchtimbers does the same 2026-10-24 01:40:47 +02:00
maj00r
2e00619d7f feat(sleepers): the crossings at wide angles laid on timbers: where two tracks cross so wide they're laid as a grid, the one track carries timbers square to it through the crossing, two side by side under each rail of the other, which lays none there; the rail running along the two held on their seam by fastenings as far apart as the beams at most, clear of the fastenings of the rails across; the guard rails of the crossings at wide and middle angles held as the rails beside are, a running rail with its guard rail in the fastening of both, the rails crowding at the corners under one plate; the beams under the guard rails timbers as far as the guard rails reach; the fastenings selftest lists the rails on each timber with detail rails 2026-10-23 23:37:28 +02:00
maj00r
997a8da41d fix(rails): the rail going on from the heel of a blade raised as the blade at the heel and forged down to the plain rail along 0.5 m, no step at the heel; the wing rails made over into the low section by a share of their own along them, the rise apart from it; a fastening holding raised rails, as the plate of a frog under the wing rails and the nose, moved up on a pad as far as the least raised of them, its clips with them, a rail not raised sunk in it, a rail raised more on a pad of its own on it; the fastenings selftest lists the lifts and the pads 2026-10-23 22:00:11 +02:00
maj00r
fa62a61389 fix(sleepers): no rail left lying on a timber without a fastening: the stock rails on a plate as wide as their foot between the brace and the slide plate, the stock rails back to back, as the wing rails of the slips with the blades outside of the diamond, on one plate under both; three rails or more close beside one another under fastenings of two rails in turn; a plate lying over the fastening of the rail beside cut short at its edge, as on one plate with it, a rail with its check rail on the fastening of the rail beside in such a plate, not left out; selftests checkseats and the bare rails in fastencheck 2026-10-23 18:25:00 +02:00
maj00r
b512460fdf feat(sleepers): the fastenings fitted on the switches crossing and the double ones: the chair of the model split into its brace and its slide plate, the slide plate from the edge of the foot of the stock rail on, not under it; the plates and the slide plates narrowed where the rails lie close, the fastening of two rails centred between them, a rail lying on the fastening of the rail beside it left without one of its own, the brace dropped where the rail beside comes too close; selftest fastencheck 2026-10-23 17:25:02 +02:00
maj00r
5aedbcdc1b feat(sleepers): the timbers of a switch get the fastenings of the rails from the submodels plate, chair and check of their model: a plate under each rail where it lies on a timber, slide chairs under the stock rails along the blades, a fastening of both where a check rail or another rail of the frog lies close beside, the legs of the nose in one plate where they're joined; the rails sit on the plate, the blades ride on the slide plates of the chairs as high as the model has them, their webs shortened; the fastenings drawn within 120 m; selftest fastenings 2026-10-23 16:46:58 +02:00
fc714d50ec perf(debug): cpu timers of the simulation and the main loop, cpu time of the frame parts next to the gpu, renderer data of the debug panel in folding sections 2026-10-22 20:54:30 +02:00
29f624024f feat(ui): memory cells section in the debug panel, to look up and set them while the simulation runs 2026-10-22 16:42:56 +02:00
1cc1ba27d2 fix(roads): an axle getting on a crossroads takes the way the other axle took, one starting where it gets on 2026-10-22 16:22:49 +02:00
c17d77fe6c fix(track): a blending length of 0 on either side keeps the joint sharp 2026-10-22 00:11:26 +02:00
173fe2ec3c feat(editor): ballast and rails blending lengths apart, as sliders 2026-10-21 23:51:43 +02:00
925f5910bb refactor(track): the ballast fades into that of the tracks joined, as the rails do 2026-10-21 23:36:03 +02:00
c5a894a674 feat(track): rails and ballast blended into those of the tracks joined, where their textures differ 2026-10-21 22:34:57 +02:00
12c2aaf1db chore: remove the NVRHI-based betterRenderer 2026-10-21 19:30:32 +02:00
83c8c23c80 feat(editor): presets of the track properties, applied on the selected tracks 2026-10-21 16:09:05 +02:00
16c77ab6fb feat(editor): texture of the rails of path 2 of a switch set apart 2026-10-21 15:50:00 +02:00
ae3e063df0 Add a list of the terrain chunks to the editor 2026-10-21 13:15:44 +02:00
07ac7406a0 feat(terrain): grass follows the seasons and fades out over gfx.grass.fadedistance 2026-10-20 02:20:03 +02:00
f3bdadad66 feat(terrain): holes cut in the heightmap terrain and shader grass painted over it 2026-10-20 01:32:01 +02:00
de9f61b307 Merge remote-tracking branch 'origin/feat/switch-blades' into feat/gl46-migration 2026-10-19 22:13:43 +02:00
maj00r
33892c1936 fix(editor): a touchpad swipe going on past the edge of the window no longer throws the camera away
With the cursor out of the window ImGui has no place for it, and the ray
under it came out as NaN: the zoom put the camera there for good and the
next look at the ground under the cursor aborted. The wheel is left
alone then, and the ground isn't asked for a point which isn't one. The
self-test gets leave, the cursor taken out of the window.
2026-10-19 20:02:03 +02:00
maj00r
e3ea6a766e fix(editor): putting the scenery onto the terrain model no longer leaves deleted models in the scene
The lift moved the models of the includes it remade a moment later, so
the cells kept the old ones after they were destroyed and the next look
at the ground there (a zoom) crashed. They stay as they are now, and the
models already waiting to be destroyed are skipped too. The self-test
gets danglers, which counts the models the cells hold past their end.
2026-10-19 19:25:25 +02:00
maj00r
af9e836632 feat(editor): the terrain of a scenery begun from nothing grows where the track is laid
The terrain model was made once around the camera when a new scenery
took it; tracks laid on past it went over nothing. While a track is laid
or dragged out, the chunks missing within 400 m of the cursor are now
made from the model too, the nearest first, in a scenery with the
heightmap terrain placed on the map. The formations aren't made anew
after such chunks. A chip in the terrain panel turns it off.
2026-10-19 19:01:49 +02:00
maj00r
bedef1f2af fix(editor): a touchpad no longer flips through the shapes nor throws the zoom far out
A touchpad under Wayland sends a scroll as many fractions of a notch.
Shift+wheel took each of them for a step and went round the shapes of
the laid track, the joins and the connections several times in one
swipe; now the fractions are gathered into whole notches and a gesture
moves such a choice one step. Ctrl+wheel steps the radius once a notch.

The 3D zoom measured to the level 0 when nothing was under the cursor,
which in a scenery on the terrain model lies far below or kilometres
ahead, so a light swipe at the horizon flew the camera away. It
measures to the ground under the camera now, backs away by no more than
four heights of the camera over it, and takes at most two notches at a
time. Self-test laystate tells the shape, the radius and the camera.
2026-10-19 18:54:08 +02:00
maj00r
907068c69c feat(editor): Alt while laying turns the straight to 1:9, 1:6.6... of a straight track
Besides the steps of 15 degrees, Alt snaps the laid straight to the
ratios of the switches (1:4.8 to 1:26.5) of the straight track the
straight crosses, or of one within 30 m of where it starts; the label at
the cursor says which ratio to which track. The first click with Alt
within 2 m of a straight track puts the start on its axis, so a branch
or a crossing at 1:9 starts exactly on the track.
2026-10-19 18:48:54 +02:00
maj00r
93a45fb632 fix(editor): a slip goes to the crossing under the cursor or nowhere, shown before the click
A slip went to the crossing of the selected straight with another straight within 40 m of the click. When the track under the cursor wasn't taken as a straight (a slight curve, a switch), the slip silently went to another crossing up to 40 m away. A double slip within 25 m of the click was replaced, even when the click was on a free crossing.

- The crossing nearest the cursor, within 12 m, is found among all the rail tracks. A slip goes only there; when that track is a curve or a switch, the tool says so.
- A double slip is replaced only when it is nearer the cursor than any crossing.
- The cursor is taken at the height of the straight under it, so on a grade the 3D view doesn't put the click metres away from the track.
- Before the click, the view marks the crossing the slip goes to, with its two straights, or the reason it can't go there.
2026-10-19 18:20:41 +02:00
maj00r
59ee32da58 feat(editor): the joints check finds the tracks lying off the terrain model
The joints check also compares the tracks with the terrain model (NMT), every 5 m. Bridges, tunnels and tracks over others are left out.
- Each path lying higher or lower than the model by more than the threshold (0.5 m by default) is listed once, at its farthest place off.
- The places are compared with the same offset the model has against the scenery; a scenery not fitted to the model as a whole is measured about its median.
- The squares of the model are loaded in the background, and the check waits for them with a progress bar.
- These entries can't be fixed from the list. In the top view, the overlay shows the issues over the whole screen.
- Self-test: jointsmodel <threshold>.
2026-10-19 17:17:01 +02:00
maj00r
d1dbd40566 feat(editor): the top view of the tracks draws the terrain to the corners of the screen, the ballast optional
- In the top view of the tracks work area, the renderer's reach is the half diagonal of the screen. It used to be three extents, which cut wide windows short.
- Cells far from the camera no longer draw only their tracks: the terrain shapes are drawn too. Models keep their own ranges.
- In that view, the heightmap streamer loads chunks as far as the corners, up to 50 km. The detail comes from the size of a pixel, not from the distance.
- The walk over the chunks around the camera is skipped while it would ask for nothing, so a wide reach costs little.
- A setting, kept in the editor settings, leaves out the ballast of the railway in the top view, so the ground under the tracks shows. It is in the View menu and next to the extent slider.
- Self-test: ortho <extent> [noballast|ballast], orthophoto off.
2026-10-19 17:10:27 +02:00
maj00r
97be54e688 feat(editor): the vertical profile shows the terrain model, the terrain follows it, the camera follows the plot
- The plot draws the ground of the terrain model (NMT) as measured, before any earthworks. The squares under the route are fetched in the background. The tooltip gives the grade line's distance from the model.
- Applying a profile lays the formation of the changed tracks anew, or reshapes the route's earthworks when there are any, so the heightmap terrain follows the new grade line. The terrain step is joined to the track step: one undo takes both back.
- In 3D and in the top view, the camera shows the part of the route the plot shows once the plot stops moving. It keeps clear of the floating plot window. A toggle turns this off.
- nmt_shape_tracks can shape only the given tracks, removing the modifiers of their paths that are gone.
2026-10-19 17:10:20 +02:00
maj00r
949965009b fix(editor): the templates looked for in the background from the start, the panels don't wait for them
The include bank read every .inc of the scenery directory on the first use, on the main thread: opening the
switch panel or selecting a switch stopped the editor until all of them were read, which on a large scenery
directory under Windows takes long. The bank now starts looking as the editor starts, in the background,
and the main thread only reads the descriptions once the files are read.

- the switch drives, turntables and signals are read again from the bank when it changes; the panels show
  "Looking for the templates..." meanwhile, only the edits which need the templates wait for them
- the sweep tool takes the templates from the bank instead of looking through the scenery directory again
- a folder linked into one of its own subfolders no longer leads the walk in circles
- the log tells how many templates were found and how long it took
2026-10-19 16:21:55 +02:00
maj00r
ff1710d9ea feat(editor): labels for a layman, light at the start; whole sceneries fitted to the terrain model
Labels:
- every button, field, tooltip and message of the editor reread for a beginner: short nouns for the fields with the
  sentence in the tooltip, the less used options under More settings, one glossary (field of work, template, track,
  grade), sides told from directions, degrees and per mille as signs, messages built from one format string
- plural forms through STR_P; the last entry of a po file is read too, and the Polish plural rule is in the header
- lang/editor_pl.po: the code pass entries merged, 391 entries no code uses and 3 duplicates dropped
- roads: the notes and errors naming a road translated; the build options and the layout fold the texture length,
  kerb sizes, traffic share, roundabout part, height over the ground and junction speed limit under More settings, the
  lanes start folded

Grade lines fitted to the terrain model (NMT), a line or the whole scenery at once:
- fit_ground: a robust fit on nodes 5 m apart; the ground parting from the line (a bridge, a viaduct, a wall) is gone
  past rather than followed, the bends keep off the switches as far as their curves reach, a run of bends the same way
  is one point of intersection, a curve with no room is as sharp as the room lets it be
- the ends of the line and the other paths of its switches leading into lines fitted already bound the line by what
  the tracks between can climb; ends meeting in the plan, laid apart in height by hand, are joined before the run
- apply_profile: the paths are split where split_path takes the parameter (a straight was cut in the wrong place, into
  pieces of a few centimetres the game takes for zero length), no piece shorter than the margin; the paths off the
  ends of the route are brought to its height
- Bytom: 1600 lines, grade breaks at the joints 89 -> 20; Tarnowskie Gory: 848 lines, 223 -> 3; no step over 2 cm
2026-10-19 15:27:50 +02:00
maj00r
5a00d88be9 feat(editor): a scenery begun from nothing is asked for its terrain as the first track is laid
With the lay tool on, a scenery with no tracks nor terrain chunks gets the offer of the terrain model and the aerial photos
around the camera; without a place yet it asks for the PUWG 1992 coordinates of this point, as geoportal.gov.pl gives them,
and keeps them as the place of its orthophoto. The offer can be turned off (editor setting terrain_offer). Self-test
nmtoffer.
2026-10-18 13:02:01 +02:00
maj00r
5af699fba4 feat(editor): heightmap terrain from the terrain model of GUGiK, fitted to the tracks of the scenery
- editorNmt: squares of 500 m of the NMT at 1 m from the WCS service of geoportal.gov.pl, as GeoTIFF, fetched in the
  background, kept in editor/cache/nmt and sampled in the coordinates of the scenery, placed as its orthophoto is
- the terrain panel's Terrain model section: Fit to the tracks moves the model up or down by the median of the
  differences to the formation of the tracks (Biała Podlaska, built at 0: -145.73 m, 0.28 m around it); Along the tracks
  and Around the camera make the chunks as the model comes in; each path gets its formation and slopes 1:1.5 as a modifier
  of the terrain, laid over each other into one corridor, bridges and tunnels keep the model; the orthophoto is turned
  on and laid onto the new ground
- the http client of the orthophoto in editorHttp, shared; fill_from_nearest in editormodeshared.h
- after the generator of Hirek (MaszynaTerrainGenerator): the WCS requests, the cache of squares, the corridor by envelopes
- self-tests nmtfit, nmtmake, nmtwait
2026-10-18 12:56:25 +02:00
maj00r
16348c655a refactor(editor): the track mode split by tool instead of one file of 6900 lines
- editormoderoute.cpp: the route design, its kept records and digitizing
- editormodestraights.cpp: the plan tool: straights, the detour, the curve fit
- editormodelay.cpp: laying track, free ends and extending, the build tools
- editormodeswitchplace.cpp: placing switches, crossovers and links, double slips, curved switches
- editormodetrack.cpp keeps the selection, the snapshots, the tabs, the inspector and the path panel, the hints
- the sizes of the handles and reaches and the small helpers they all use in editormodetrackshared.h

The code is moved as it was.
2026-10-18 02:24:04 +02:00
maj00r
4912199bd1 refactor(editor): the self-test commands in a file per group instead of one file of 4200 lines
editormodeselftest.cpp keeps the dispatch, the list of the commands and the step; the groups go to
editormodeselftest{scene,sleepers,sweep,track,switch,join,signal,terrain,rails}.cpp, the sleeper commands (beams,
sharedzones, sleepersbg, beamsnear, sleepercheck) in a group of their own; the frame count and one_line shared through
editormodeselftest.h. The output of geomhash, sleepercheck, wings, space, guards, crossings and switches is the same on the
seven sceneries of the regression.
2026-10-18 02:18:36 +02:00
maj00r
9474293af7 fix(editor): signals move along their track again, and the editor finds the descriptions of the templates beside the game data
- a press on the mast of a selected signal grabbed the gizmo, whose up axis runs along the mast, and lifted the signal
  instead of moving it along the track; the gizmo gives way over a signal and while one is dragged
- dragged beside its track, off every track, the signal follows the nearest place of the track it stands by instead of
  staying put
- a drop away from any track, and a signal in a file the editor doesn't change, say so instead of doing nothing
- a template without a //$e description of its own takes it from editor/templates/<its path in the scenery folder>; the
  header scripts write there with --sidecar, leaving the templates alone, so a check of the game files by the store
  doesn't take the descriptions away (the descriptions written into the templates on 8.10 and 11.10 were gone, and with
  them every signal and drive the editor knew)
2026-10-18 02:08:19 +02:00
maj00r
52a762879c feat(editor): W17 placed and checked one by one: a list of the switches without one or with one standing wrong, a click on its point in the view puts or moves that one
- the panel shows the scope and what's found first, then Place and Move for all, then each missing or wrong marker with its
  own button and a click flying the camera there; the spacing, tolerances, height, model and turn are under Settings
- a click on a green point (no marker) or a red one (marker standing wrong) in the view puts or moves that marker alone
- the check starts around the camera
- one camera flight, fly_to, instead of four copies of it
- self-test fouling show=1 and place=one
2026-10-18 02:00:54 +02:00
maj00r
d222c833fc feat(editor): the tutorial says what the switch tool places now, the connection drag, More for the trainset and the gizmo option shorter 2026-10-18 01:52:33 +02:00
maj00r
979a3d1ce4 feat(editor): switch templates for the rail of the selected track, their names translated, shorter hints
- the template list shows the templates of the rail the selected track is laid with (railprofile s60/uic60: 60E1, s49:
  49E1, s42: S42), a box shows them all
- the words of the catalogue names are translated (movable nose, long, gauge, blades outside), the kind of a slip or a
  crossing its type says already is left out
- shorter hints of the switch tool, of More and of the missing drives
2026-10-18 01:50:56 +02:00
maj00r
3ba22aae10 feat(editor): a less crowded track editor and one choice of what the switch tool places
- the switch tool asks what to place: a switch, a slip switch, a crossing or a connection of tracks (crossover, double,
  scissors, ladder), with the templates and the options of that kind only and one line of how to place it with the mouse;
  the bar of hints says the same, the wheel keys of a connection included; panel in its own editormodeswitchtool.cpp
- templates are listed by their names, the lengths a and b and the rest of the label in the tooltip
- the panel of a selected switch shows its length, its type and its drive; the name, number, rail, kilometre and angle are
  under Details
- one toolbar: the tools are no longer drawn a second time down the edge of the view; the track tools show select, lay,
  plan, switch and parallel, the others behind More, which starts closed again (setting track_tools_all)
- the infrastructure tool has no button nor key
- the gizmo options start closed, the node bank isn't drawn in the track mode
- no drive models: said in plain words
- self-test switchkind
2026-10-18 01:47:06 +02:00
maj00r
e52d8d6e84 feat(editor): no frog, movable nose nor 3D sleeper model fields while these features are off in the build
The switch panel and the track properties show the frog and movable nose boxes only with track_features::crossings, and the
sleeper and timber model fields of the pack only with track_features::sleepers.
2026-10-18 00:58:55 +02:00
maj00r
d72fa51ce5 refactor(track): the sleeper layout split by concern instead of one TrackSleepers.cpp
- SleeperRules: the rules beams are laid by and the faults counted where the layout breaks them
- SleeperGeometry: plan helpers, beam boxes with their overlap and support tests and a grid of cells, shared by laying, filling
  gaps, keeping beams apart and checking instead of three copies of each
- SleeperPaths: sampled paths, how near they run and whether one carries another; the tracks near a track and the stretches of
  a path where a test holds, shared by paths_around/unsettle_around and shared_zones/zones_of
- SleeperFeatures: frogs and crossings the timbers turn to; SleeperLines: lines of beams, the rails they carry, where they part
- SleeperLayout: clusters and their layout, given the epoch instead of reading it; SleeperModels: the models of the beams
- SleeperWorker: the layouts kept per epoch and worked out in the background, behind a small interface
- TrackSleepers: the facade, laying the instances, the shared zones and the check
- sleepercheck reports a digest of all beams; geomhash skips empty chunks instead of crashing

The layout is unchanged: geomhash, sleepercheck with the digest, wings, space, guards, crossings and switches give the same
output on baltyk, zz_rozjazdy_id4, zz_rf_slips, zz_rf_wide, zz_slips_s42, zz_demo_przechylka and zz_connections.
2026-10-18 00:27:50 +02:00
maj00r
d25f20a56c feat(track): 3D sleepers and switch timbers, blade heel and throw from templates, one rail carving pass
- sleepers3d / sleepers3dplain / sleepers3dbed in eu07.ini: timbers put together from the begin, main and end parts of a model
  and stretched to their length, plain sleepers of their own model; tracks whose plain sleepers would touch are laid as one
  cluster, lines of timbers led by priority and turned to the bisectors of frogs and crossings at a limited rate, whole timbers
  under crossings, split ones between tracks with room to part them, gaps filled per rail and overlaps shortened or dropped;
  clusters worked out in a background thread while driving, on demand in the editor
- the ballast can be left out under the beams (sleepers3dbed no)
- blades get their heel and throw from the switch template or blades <heel> <throw> in the scenery; blades of double switches
  run on into the track linking them to the next switch
- rail cutting at frogs, wing rails, movable noses and switch crossings done by one carving pass (RailCarve)
- tint of the rail treads applied to the colour only, without the matte band at the frog
- a switch trailed through with a movable nose set the other way derails the vehicle
- self-tests: sleepercheck, sharedzones, beamsnear, throw, sleepersbg
2026-10-17 23:32:43 +02:00
maj00r
22dbfb77e6 feat(editor): the tutorial lesson of laying track lists Ctrl+wheel for the radius and Shift+wheel for the shape, the lesson of fixing tells the gizmo can be turned off so the track isn't moved or stretched by chance, and the clips only draw each frame over the last one, so every GIF reader shows them alike 2026-10-17 23:32:43 +02:00
maj00r
513daa52cc merge feat/rail-crossings: the split rail code, mitred wide crossings, guard rail treads, check rail spacers and frogs for every rail profile, with the geometric switch blades moved into RailCrossings, their shape in track_rails::switch_blade and the lowering of the head in loft_span 2026-10-17 23:32:43 +02:00
maj00r
dfeb1b9e23 fix(editor): the hints of laying and dragging track (start, starts at the end of, joins, no track fits, moved) are translated 2026-10-17 23:30:37 +02:00
maj00r
2a3d7f2e29 feat(editor): scripted mouse and keys of a self-test are delivered between frames like real input events, so a press seen by ImGui starts a drag as it does by hand; while a script drives the input the real mouse and keyboard are ignored 2026-10-17 23:30:37 +02:00
maj00r
92aa39ce6e fix(editor): dragging a point of a selected track no longer hands the drag to the gizmo, which jumped under the cursor and lifted the point in the plane of the screen; the gizmo is switched off while a point is dragged 2026-10-17 23:30:37 +02:00