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Its sources reached the standard library through the project headers they included; those are imports now. 178 headers across 56 files, plus 18 C library headers elsewhere for memcpy/printf and friends. MSVC's STL does not supply these transitively the way libstdc++ does.
21 lines
243 B
C++
21 lines
243 B
C++
#pragma once
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#include <cstdint>
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namespace RendererEnums {
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enum class RenderPassType {
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DepthOnly,
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Deferred,
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Forward,
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CubeMap,
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ShadowMap,
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Num,
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RendererWarmUp
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};
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enum class DrawType : uint8_t { Model, InstancedModel, Num };
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}
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