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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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// Declarations shared by the simulation core partitions.
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//
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// These types point at each other -- a vehicle has a driver, a driver has a
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// vehicle, a track carries events -- so they cannot live in separate modules: a
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// forward declaration may not cross a module boundary. Inside one module it works
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// as it always did, which is what this partition is for. It is the old
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// utilities/Classes.h, except the declarations now attach to the same module as
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// the definitions.
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.simcore:fwd;
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export {
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class TDynamicObject;
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class TController;
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class TTrack;
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class TTraction;
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class TMoverParameters;
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class TMemCell;
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class TEventLauncher;
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class TModel3d;
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class TSubModel;
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class TAnimModel;
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class TAnimContainer;
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class basic_event;
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class editor_ui;
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namespace scene {
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class basic_node;
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class shape_node;
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class basic_cell;
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class basic_section;
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class basic_region;
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}
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} // export
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