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AnimModel.cpp reaches cParser through the simulation core, not a direct import, so the previous pass missed it; the propagation now follows the whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call Console:: inside _WIN32 guards without importing eu07.console - invisible on Linux, where those blocks are skipped.
52 lines
1.2 KiB
C++
52 lines
1.2 KiB
C++
/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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// Primary interface unit for the simulation core. It only re-exports the
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// partitions; every declaration still lives in the file it always lived in.
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// These pieces reference each other in both directions, so C++20 modules require
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// them to share a module -- see :fwd for why.
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module;
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#include <array>
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#include <chrono>
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#include <cstddef>
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#include <deque>
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#include <limits>
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#include <mutex>
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#include <ostream>
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#include <sstream>
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#include <string>
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#include <type_traits>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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export module eu07.simcore;
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export import :fwd;
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export import :mover;
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export import :model3d;
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export import :animmodel;
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export import :scenenode;
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export import :scene;
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export import :event;
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export import :memcell;
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export import :evlaunch;
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export import :segment;
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export import :trkfoll;
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export import :track;
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export import :traction;
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export import :driver;
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export import :aircoupler;
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export import :button;
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export import :tractionpower;
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export import :dynobj;
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export import :editoruipanels;
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export import :editoruilayer;
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