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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-17 06:19:19 +02:00
Files
maszyna/vr/vr_interface.cppm
maj00r b8f040e6fd propagate template headers transitively, import Console where used
AnimModel.cpp reaches cParser through the simulation core, not a direct
import, so the previous pass missed it; the propagation now follows the
whole import closure. Train.cpp, drivermode.cpp and Globals.cpp call
Console:: inside _WIN32 guards without importing eu07.console - invisible
on Linux, where those blocks are skipped.
2026-09-10 01:41:24 +02:00

60 lines
1.3 KiB
C++

module;
#include <array>
#include <chrono>
#include <deque>
#include <limits>
#include <mutex>
#include <ostream>
#include <sstream>
#include <type_traits>
#include <utility>
#include <cstddef>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
export module eu07.vr.vr_interface;
import eu07.glm;
import eu07.vehicle.camera;
import eu07.simcore;
import eu07.model.texture;
export {
class vr_interface
{
public:
enum eye_e {
eye_left,
eye_right
};
virtual viewport_proj_config get_proj_config(eye_e) = 0;
virtual TModel3d* get_hiddenarea_mesh(eye_e) = 0;
virtual glm::ivec2 get_target_size() = 0;
virtual void begin_frame() = 0;
virtual void submit(eye_e, opengl_texture*) = 0;
virtual std::vector<TModel3d*> get_render_models() = 0;
virtual glm::mat4 get_pick_transform() = 0;
virtual void finish_frame() = 0;
virtual ~vr_interface() = 0;
};
class vr_interface_factory
{
public:
using create_method = std::unique_ptr<vr_interface>(*)();
bool register_backend(const std::string &backend, create_method func);
std::unique_ptr<vr_interface> create(const std::string &name);
static vr_interface_factory* get_instance();
private:
std::unordered_map<std::string, create_method> backends;
static vr_interface_factory *instance;
};
} // export