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https://github.com/MaSzyna-EU07/maszyna.git
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50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
# This file is part of the FidelityFX SDK.
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#
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# Copyright (C) 2024 Advanced Micro Devices, Inc.
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files(the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and /or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions :
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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set(SSSR_BASE_ARGS
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-reflection -deps=gcc -DFFX_GPU=1)
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set(SSSR_PERMUTATION_ARGS
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-DFFX_SSSR_OPTION_INVERTED_DEPTH={0,1})
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set(SSSR_INCLUDE_ARGS
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"${FFX_GPU_PATH}"
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"${FFX_GPU_PATH}/sssr")
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if (NOT SSSR_SHADER_EXT)
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set(SSSR_SHADER_EXT *)
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endif()
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file(GLOB SSSR_SHADERS
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"shaders/sssr/ffx_sssr_classify_tiles_pass.${SSSR_SHADER_EXT}"
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"shaders/sssr/ffx_sssr_depth_downsample_pass.${SSSR_SHADER_EXT}"
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"shaders/sssr/ffx_sssr_intersect_pass.${SSSR_SHADER_EXT}"
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"shaders/sssr/ffx_sssr_prepare_blue_noise_texture_pass.${SSSR_SHADER_EXT}"
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"shaders/sssr/ffx_sssr_prepare_indirect_args_pass.${SSSR_SHADER_EXT}")
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compile_shaders_with_depfile(
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"${FFX_SC_EXECUTABLE}"
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"${SSSR_BASE_ARGS}" "${SSSR_API_BASE_ARGS}" "${SSSR_PERMUTATION_ARGS}" "${SSSR_INCLUDE_ARGS}"
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"${SSSR_SHADERS}" "${FFX_PASS_SHADER_OUTPUT_PATH}" SSSR_PERMUTATION_OUTPUTS)
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add_shader_output("${SSSR_PERMUTATION_OUTPUTS}")
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